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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIFadeLabelControl.h"
#include "utils/CharsetConverter.h"
using namespace std;
CGUIFadeLabelControl::CGUIFadeLabelControl(int parentID, int controlID, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, bool scrollOut, int scrollSpeed, DWORD timeToDelayAtEnd, bool resetOnLabelChange)
: CGUIControl(parentID, controlID, posX, posY, width, height), m_scrollInfo(50, labelInfo.offsetX, scrollSpeed)
, m_textLayout(labelInfo.font, false)
{
m_label = labelInfo;
m_currentLabel = 0;
ControlType = GUICONTROL_FADELABEL;
m_scrollOut = scrollOut;
m_fadeAnim = CAnimation::CreateFader(100, 0, timeToDelayAtEnd, 200);
if (m_fadeAnim)
m_fadeAnim->ApplyAnimation();
m_renderTime = 0;
m_lastLabel = -1;
m_scrollSpeed = scrollSpeed; // save it for later
m_resetOnLabelChange = resetOnLabelChange;
m_shortText = false;
}
CGUIFadeLabelControl::CGUIFadeLabelControl(const CGUIFadeLabelControl &from)
: CGUIControl(from), m_infoLabels(from.m_infoLabels), m_scrollInfo(from.m_scrollInfo), m_textLayout(from.m_textLayout)
{
m_label = from.m_label;
m_scrollOut = from.m_scrollOut;
m_scrollSpeed = from.m_scrollSpeed;
m_resetOnLabelChange = from.m_resetOnLabelChange;
if (from.m_fadeAnim)
m_fadeAnim = new CAnimation(*from.m_fadeAnim);
if (m_fadeAnim)
m_fadeAnim->ApplyAnimation();
m_currentLabel = 0;
m_renderTime = 0;
m_lastLabel = -1;
ControlType = GUICONTROL_FADELABEL;
}
CGUIFadeLabelControl::~CGUIFadeLabelControl(void)
{
delete m_fadeAnim;
}
void CGUIFadeLabelControl::SetInfo(const vector<CGUIInfoLabel> &infoLabels)
{
m_lastLabel = -1;
m_infoLabels = infoLabels;
}
void CGUIFadeLabelControl::AddLabel(const string &label)
{
m_infoLabels.push_back(CGUIInfoLabel(label));
}
void CGUIFadeLabelControl::DoRender(DWORD currentTime)
{
m_renderTime = currentTime;
CGUIControl::DoRender(currentTime);
}
void CGUIFadeLabelControl::UpdateColors()
{
m_label.UpdateColors();
CGUIControl::UpdateColors();
}
void CGUIFadeLabelControl::Render()
{
if (m_infoLabels.size() == 0)
{ // nothing to render
CGUIControl::Render();
return ;
}
if (m_currentLabel >= m_infoLabels.size() )
m_currentLabel = 0;
if (m_textLayout.Update(m_infoLabels[m_currentLabel].GetLabel(m_parentID)))
{ // changed label - update our suffix based on length of available text
float width, height;
m_textLayout.GetTextExtent(width, height);
float spaceWidth = m_label.font->GetCharWidth(L' ');
unsigned int numSpaces = (unsigned int)(m_width / spaceWidth) + 1;
if (width < m_width) // append spaces for scrolling
numSpaces += (unsigned int)((m_width - width) / spaceWidth) + 1;
m_shortText = (width + m_label.offsetX) < m_width;
m_scrollInfo.suffix.assign(numSpaces, L' ');
if (m_resetOnLabelChange)
{
m_scrollInfo.Reset();
m_fadeAnim->ResetAnimation();
}
}
if (m_currentLabel != m_lastLabel)
{ // new label - reset scrolling
m_scrollInfo.Reset();
m_fadeAnim->QueueAnimation(ANIM_PROCESS_REVERSE);
m_lastLabel = m_currentLabel;
}
float posY = m_posY;
if (m_label.align & XBFONT_CENTER_Y)
posY += m_height * 0.5f;
if (m_infoLabels.size() == 1 && m_shortText)
{ // single label set and no scrolling required - just display
m_textLayout.Render(m_posX + m_label.offsetX, posY, 0, m_label.textColor, m_label.shadowColor, (m_label.align & ~3), m_width - m_label.offsetX);
CGUIControl::Render();
return;
}
bool moveToNextLabel = false;
if (!m_scrollOut)
{
vecText text;
m_textLayout.GetFirstText(text);
if (m_scrollInfo.characterPos && m_scrollInfo.characterPos < text.size())
text.erase(text.begin(), text.begin() + min((int)m_scrollInfo.characterPos - 1, (int)text.size()));
if (m_label.font->GetTextWidth(text) < m_width)
{
if (m_fadeAnim->GetProcess() != ANIM_PROCESS_NORMAL)
m_fadeAnim->QueueAnimation(ANIM_PROCESS_NORMAL);
moveToNextLabel = true;
}
}
else if (m_scrollInfo.characterPos > m_textLayout.GetTextLength())
moveToNextLabel = true;
// apply the fading animation
TransformMatrix matrix;
m_fadeAnim->Animate(m_renderTime, true);
m_fadeAnim->RenderAnimation(matrix);
g_graphicsContext.AddTransform(matrix);
if (m_fadeAnim->GetState() == ANIM_STATE_APPLIED)
m_fadeAnim->ResetAnimation();
m_scrollInfo.SetSpeed((m_fadeAnim->GetProcess() == ANIM_PROCESS_NONE) ? m_scrollSpeed : 0);
if (!m_scrollOut && m_shortText)
{
float posX = m_posX + m_label.offsetX;
if (m_label.align & XBFONT_CENTER_X)
posX = m_posX + m_width * 0.5f;
else if (m_label.align & XBFONT_RIGHT)
posX = m_posX + m_width;
m_textLayout.Render(posX, posY, 0, m_label.textColor, m_label.shadowColor, m_label.align, m_width);
}
else
m_textLayout.RenderScrolling(m_posX, posY, 0, m_label.textColor, m_label.shadowColor, (m_label.align & ~3), m_width, m_scrollInfo);
if (moveToNextLabel)
{ // increment the label and reset scrolling
if (m_fadeAnim->GetProcess() != ANIM_PROCESS_NORMAL)
{
unsigned int label = m_currentLabel;
do
{ // cycle until we get a non-empty label, or stick with the one we have
label++;
if (label >= m_infoLabels.size())
label = 0;
}
while (label != m_currentLabel && m_infoLabels[label].GetLabel(m_parentID).IsEmpty());
m_currentLabel = label;
m_scrollInfo.Reset();
m_fadeAnim->QueueAnimation(ANIM_PROCESS_REVERSE);
}
}
g_graphicsContext.RemoveTransform();
CGUIControl::Render();
}
bool CGUIFadeLabelControl::CanFocus() const
{
return false;
}
bool CGUIFadeLabelControl::OnMessage(CGUIMessage& message)
{
if ( message.GetControlId() == GetID() )
{
if (message.GetMessage() == GUI_MSG_LABEL_ADD)
{
AddLabel(message.GetLabel());
}
if (message.GetMessage() == GUI_MSG_LABEL_RESET)
{
m_lastLabel = -1;
m_infoLabels.clear();
m_scrollInfo.Reset();
}
if (message.GetMessage() == GUI_MSG_LABEL_SET)
{
m_lastLabel = -1;
m_infoLabels.clear();
m_scrollInfo.Reset();
AddLabel(message.GetLabel());
}
}
return CGUIControl::OnMessage(message);
}
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