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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIEditControl.h"
#include "GUIWindowManager.h"
#include "utils/CharsetConverter.h"
#include "GUIDialogKeyboard.h"
#include "GUIDialogNumeric.h"
#include "LocalizeStrings.h"
#include "DateTime.h"
#ifdef __APPLE__
#include "CocoaInterface.h"
#endif
using namespace std;
#ifdef WIN32
extern HWND g_hWnd;
#endif
CGUIEditControl::CGUIEditControl(int parentID, int controlID, float posX, float posY,
float width, float height, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus,
const CLabelInfo& labelInfo, const std::string &text)
: CGUIButtonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo)
{
ControlType = GUICONTROL_EDIT;
m_textOffset = 0;
m_textWidth = width;
m_cursorPos = 0;
m_cursorBlink = 0;
m_inputHeading = 0;
m_inputType = INPUT_TYPE_TEXT;
SetLabel(text);
}
CGUIEditControl::CGUIEditControl(const CGUIButtonControl &button)
: CGUIButtonControl(button)
{
ControlType = GUICONTROL_EDIT;
SetLabel(m_info.GetLabel(GetParentID()));
m_textOffset = 0;
m_textWidth = GetWidth();
m_cursorPos = 0;
m_cursorBlink = 0;
}
CGUIEditControl::~CGUIEditControl(void)
{
}
bool CGUIEditControl::OnMessage(CGUIMessage &message)
{
if (message.GetMessage() == GUI_MSG_SET_TYPE)
{
SetInputType((INPUT_TYPE)message.GetParam1(), (int)message.GetParam2());
return true;
}
else if (message.GetMessage() == GUI_MSG_ITEM_SELECTED)
{
message.SetLabel(GetLabel2());
return true;
}
return CGUIButtonControl::OnMessage(message);
}
bool CGUIEditControl::OnAction(const CAction &action)
{
ValidateCursor();
// TODO: We shouldn't really need to test for ACTION_PARENT_DIR here
// but it may currently be useful as we can't map specific to an
// edit control other than the keyboard (which doesn't use this block)
if (action.id == ACTION_BACKSPACE || action.id == ACTION_PARENT_DIR)
{
// backspace
if (m_cursorPos)
{
m_text2.erase(--m_cursorPos, 1);
OnTextChanged();
}
return true;
}
else if (action.id == ACTION_MOVE_LEFT)
{
if (m_cursorPos > 0)
{
m_cursorPos--;
OnTextChanged();
return true;
}
}
else if (action.id == ACTION_MOVE_RIGHT)
{
if ((unsigned int) m_cursorPos < m_text2.size())
{
m_cursorPos++;
OnTextChanged();
return true;
}
}
else if (action.id == ACTION_PASTE)
{
#ifdef __APPLE__
const char *szStr = Cocoa_Paste();
if (szStr)
{
m_text2 += szStr;
m_cursorPos+=strlen(szStr);
OnTextChanged();
}
#elif defined _WIN32
HGLOBAL hglb;
LPTSTR lptstr;
if (OpenClipboard(g_hWnd))
{
hglb = GetClipboardData(CF_TEXT);
if (hglb != NULL)
{
lptstr = (LPTSTR)GlobalLock(hglb);
if (lptstr != NULL)
{
m_text2 = (char*)lptstr;
GlobalUnlock(hglb);
}
}
CloseClipboard();
OnTextChanged();
}
#endif
}
else if (action.id >= KEY_VKEY && action.id < KEY_ASCII)
{
// input from the keyboard (vkey, not ascii)
BYTE b = action.id & 0xFF;
if (b == 0x25 && m_cursorPos > 0)
{ // left
m_cursorPos--;
OnTextChanged();
return true;
}
if (b == 0x27 && m_cursorPos < m_text2.length())
{ // right
m_cursorPos++;
OnTextChanged();
return true;
}
if (b == 0x2e)
{
if (m_cursorPos < m_text2.length())
{ // delete
m_text2.erase(m_cursorPos, 1);
OnTextChanged();
return true;
}
}
if (b == 0x8)
{
if (m_cursorPos > 0)
{ // backspace
m_text2.erase(--m_cursorPos, 1);
OnTextChanged();
}
return true;
}
}
else if (action.id >= KEY_ASCII)
{
// input from the keyboard
switch (action.unicode)
{
case '\t':
break;
case 10:
case 13:
{
// enter - send click message, but otherwise ignore
SEND_CLICK_MESSAGE(GetID(), GetParentID(), 1);
return true;
}
case 27:
{ // escape - fallthrough to default action
return CGUIButtonControl::OnAction(action);
}
case 8:
{
// backspace
if (m_cursorPos)
{
m_text2.erase(--m_cursorPos, 1);
OnTextChanged();
}
break;
}
default:
{
m_text2.insert(m_text2.begin() + m_cursorPos, (WCHAR)action.unicode);
m_cursorPos++;
OnTextChanged();
break;
}
}
OnTextChanged();
return true;
}
else if (action.id >= REMOTE_2 && action.id <= REMOTE_9)
{ // input from the remote
if (m_inputType == INPUT_TYPE_FILTER)
{ // filtering - use single number presses
m_text2.insert(m_text2.begin() + m_cursorPos, L'0' + (action.id - REMOTE_0));
m_cursorPos++;
OnTextChanged();
return true;
}
}
return CGUIButtonControl::OnAction(action);
}
void CGUIEditControl::OnClick()
{
// we received a click - it's not from the keyboard, so pop up the virtual keyboard, unless
// that is where we reside!
if (GetParentID() == WINDOW_DIALOG_KEYBOARD)
return;
CStdString utf8;
g_charsetConverter.wToUTF8(m_text2, utf8);
bool textChanged = false;
CStdString heading = g_localizeStrings.Get(m_inputHeading ? m_inputHeading : 16028);
switch (m_inputType)
{
case INPUT_TYPE_NUMBER:
textChanged = CGUIDialogNumeric::ShowAndGetNumber(utf8, heading);
break;
case INPUT_TYPE_SECONDS:
textChanged = CGUIDialogNumeric::ShowAndGetSeconds(utf8, g_localizeStrings.Get(21420));
break;
case INPUT_TYPE_DATE:
{
CDateTime dateTime;
dateTime.SetFromDBDate(utf8);
if (dateTime < CDateTime(2000,1, 1, 0, 0, 0))
dateTime = CDateTime(2000, 1, 1, 0, 0, 0);
SYSTEMTIME date;
dateTime.GetAsSystemTime(date);
if (CGUIDialogNumeric::ShowAndGetDate(date, g_localizeStrings.Get(21420)))
{
dateTime = CDateTime(date);
utf8 = dateTime.GetAsDBDate();
textChanged = true;
}
break;
}
case INPUT_TYPE_IPADDRESS:
textChanged = CGUIDialogNumeric::ShowAndGetIPAddress(utf8, heading);
break;
case INPUT_TYPE_SEARCH:
CGUIDialogKeyboard::ShowAndGetFilter(utf8, true);
break;
case INPUT_TYPE_FILTER:
CGUIDialogKeyboard::ShowAndGetFilter(utf8, false);
break;
case INPUT_TYPE_TEXT:
default:
textChanged = CGUIDialogKeyboard::ShowAndGetInput(utf8, heading, true, m_inputType == INPUT_TYPE_PASSWORD);
break;
}
if (textChanged)
{
g_charsetConverter.utf8ToW(utf8, m_text2);
m_cursorPos = m_text2.size();
OnTextChanged();
m_cursorPos = m_text2.size();
}
}
void CGUIEditControl::SetInputType(CGUIEditControl::INPUT_TYPE type, int heading)
{
m_inputType = type;
m_inputHeading = heading;
// TODO: Verify the current input string?
}
void CGUIEditControl::RecalcLabelPosition()
{
if (!m_label.font) return;
// ensure that our cursor is within our width
ValidateCursor();
CStdStringW text = GetDisplayedText();
m_textWidth = m_textLayout2.GetTextWidth(text + L'|');
float beforeCursorWidth = m_textLayout2.GetTextWidth(text.Left(m_cursorPos));
float afterCursorWidth = m_textLayout2.GetTextWidth(text.Left(m_cursorPos) + L'|');
float leftTextWidth = m_textLayout.GetTextWidth();
float maxTextWidth = m_width - m_label.offsetX*2;
if (leftTextWidth > 0)
maxTextWidth -= leftTextWidth + spaceWidth;
// if skinner forgot to set height :p
if (m_height == 0)
m_height = 2*m_label.font->GetTextHeight(1);
if (m_textWidth > maxTextWidth)
{ // we render taking up the full width, so make sure our cursor position is
// within the render window
if (m_textOffset + afterCursorWidth > maxTextWidth)
{
// move the position to the left (outside of the viewport)
m_textOffset = maxTextWidth - afterCursorWidth;
}
else if (m_textOffset + beforeCursorWidth < 0) // offscreen to the left
{
// otherwise use original position
m_textOffset = -beforeCursorWidth;
}
else if (m_textOffset + m_textWidth < maxTextWidth)
{ // we have more text than we're allowed, but we aren't filling all the space
m_textOffset = maxTextWidth - m_textWidth;
}
}
else
m_textOffset = 0;
}
void CGUIEditControl::RenderText()
{
if (m_bInvalidated)
RecalcLabelPosition();
float leftTextWidth = m_textLayout.GetTextWidth();
float maxTextWidth = m_width - m_label.offsetX * 2;
// start by rendering the normal text
float posX = m_posX + m_label.offsetX;
float posY = m_posY;
uint32_t align = m_label.align & XBFONT_CENTER_Y;
if (m_label.align & XBFONT_CENTER_Y)
posY += m_height*0.5f;
if (leftTextWidth > 0)
{
// render the text on the left
if (IsDisabled())
m_textLayout.Render(posX, posY, m_label.angle, m_label.disabledColor, m_label.shadowColor, align, leftTextWidth, true);
else if (HasFocus() && m_label.focusedColor)
m_textLayout.Render(posX, posY, m_label.angle, m_label.focusedColor, m_label.shadowColor, align, leftTextWidth);
else
m_textLayout.Render(posX, posY, m_label.angle, m_label.textColor, m_label.shadowColor, align, leftTextWidth);
posX += leftTextWidth + spaceWidth;
maxTextWidth -= leftTextWidth + spaceWidth;
}
if (g_graphicsContext.SetClipRegion(posX, m_posY, maxTextWidth, m_height))
{
if (m_textWidth < maxTextWidth)
{ // align text as our text fits
if (leftTextWidth > 0)
{ // right align as we have 2 labels
posX = m_posX + m_width - m_label.offsetX;
align |= XBFONT_RIGHT;
}
else
{ // align by whatever the skinner requests
if (m_label.align & XBFONT_CENTER_X)
posX += 0.5f*maxTextWidth;
if (m_label.align & XBFONT_RIGHT)
posX += maxTextWidth;
align |= (m_label.align & 3);
}
}
CStdStringW text = GetDisplayedText();
// let's render it ourselves
if (HasFocus())
{ // cursor location assumes utf16 text, so deal with that (inefficient, but it's not as if it's a high-use area
// virtual keyboard only)
CStdStringW col;
if ((m_focusCounter % 64) > 32)
col.Format(L"|");
else
col.Format(L"[COLOR %x]|[/COLOR]", 0x1000000);
text.Insert(m_cursorPos, col);
}
m_textLayout2.SetText(text);
if (IsDisabled())
m_textLayout2.Render(posX + m_textOffset, posY, m_label.angle, m_label.disabledColor, m_label.shadowColor, align, m_textWidth, true);
else if (HasFocus() && m_label.focusedColor)
m_textLayout2.Render(posX + m_textOffset, posY, m_label.angle, m_label.focusedColor, m_label.shadowColor, align, m_textWidth);
else
m_textLayout2.Render(posX + m_textOffset, posY, m_label.angle, m_label.textColor, m_label.shadowColor, align, m_textWidth);
g_graphicsContext.RestoreClipRegion();
}
}
CStdStringW CGUIEditControl::GetDisplayedText() const
{
if (m_inputType == INPUT_TYPE_PASSWORD)
{
CStdStringW text;
text.append(m_text2.size(), L'*');
return text;
}
return m_text2;
}
void CGUIEditControl::ValidateCursor()
{
if (m_cursorPos > m_text2.size())
m_cursorPos = m_text2.size();
}
void CGUIEditControl::OnTextChanged()
{
SEND_CLICK_MESSAGE(GetID(), GetParentID(), 0);
vector<CGUIActionDescriptor> textChangeActions = m_textChangeActions;
for (unsigned int i = 0; i < textChangeActions.size(); i++)
{
CGUIMessage message(GUI_MSG_EXECUTE, GetID(), GetParentID());
message.SetAction(textChangeActions[i]);
g_windowManager.SendMessage(message);
}
SetInvalid();
}
void CGUIEditControl::SetLabel(const std::string &text)
{
m_textLayout.Update(text);
SetInvalid();
}
void CGUIEditControl::SetLabel2(const std::string &text)
{
CStdStringW newText;
g_charsetConverter.utf8ToW(text, newText);
if (newText != m_text2)
{
m_text2 = newText;
m_cursorPos = m_text2.size();
SetInvalid();
}
}
CStdString CGUIEditControl::GetLabel2() const
{
CStdString text;
g_charsetConverter.wToUTF8(m_text2, text);
return text;
}
unsigned int CGUIEditControl::GetCursorPosition() const
{
return m_cursorPos;
}
void CGUIEditControl::SetCursorPosition(unsigned int iPosition)
{
m_cursorPos = iPosition;
}
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