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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIBorderedImage.h"
CGUIBorderedImage::CGUIBorderedImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, const CTextureInfo& borderTexture, const CRect &borderSize)
: CGUIImage(parentID, controlID, posX + borderSize.x1, posY + borderSize.y1, width - borderSize.x1 - borderSize.x2, height - borderSize.y1 - borderSize.y2, texture),
m_borderImage(posX, posY, width, height, borderTexture),
m_borderSize(borderSize)
{
ControlType = GUICONTROL_BORDEREDIMAGE;
}
CGUIBorderedImage::CGUIBorderedImage(const CGUIBorderedImage &right)
: CGUIImage(right), m_borderImage(right.m_borderImage)
{
m_borderSize = right.m_borderSize;
ControlType = GUICONTROL_BORDEREDIMAGE;
}
CGUIBorderedImage::~CGUIBorderedImage(void)
{
}
void CGUIBorderedImage::Render()
{
if (!m_borderImage.GetFileName().IsEmpty() && m_texture.ReadyToRender())
{
CRect rect = CRect(m_texture.GetXPosition(), m_texture.GetYPosition(), m_texture.GetXPosition() + m_texture.GetWidth(), m_texture.GetYPosition() + m_texture.GetHeight());
rect.Intersect(m_texture.GetRenderRect());
m_borderImage.SetPosition(rect.x1 - m_borderSize.x1, rect.y1 - m_borderSize.y1);
m_borderImage.SetWidth(rect.Width() + m_borderSize.x1 + m_borderSize.x2);
m_borderImage.SetHeight(rect.Height() + m_borderSize.y1 + m_borderSize.y2);
m_borderImage.Render();
}
CGUIImage::Render();
}
void CGUIBorderedImage::AllocResources()
{
m_borderImage.AllocResources();
CGUIImage::AllocResources();
}
void CGUIBorderedImage::FreeResources(bool immediately)
{
m_borderImage.FreeResources(immediately);
CGUIImage::FreeResources(immediately);
}
void CGUIBorderedImage::DynamicResourceAlloc(bool bOnOff)
{
m_borderImage.DynamicResourceAlloc(bOnOff);
CGUIImage::DynamicResourceAlloc(bOnOff);
}
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