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#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "utils/CriticalSection.h"
#include "utils/log.h"
#include "StdString.h"
#include <map>
// forward definitions
class CAction;
class CGUISound;
class TiXmlNode;
enum WINDOW_SOUND { SOUND_INIT = 0, SOUND_DEINIT };
class CGUIAudioManager
{
class CWindowSounds
{
public:
CStdString strInitFile;
CStdString strDeInitFile;
};
public:
CGUIAudioManager();
~CGUIAudioManager();
void Initialize(int iDevice);
void DeInitialize(int iDevice);
bool Load();
void PlayActionSound(const CAction& action);
void PlayWindowSound(int id, WINDOW_SOUND event);
void PlayPythonSound(const CStdString& strFileName);
void FreeUnused();
void Enable(bool bEnable);
void SetVolume(int iLevel);
void Stop();
private:
bool LoadWindowSound(TiXmlNode* pWindowNode, const CStdString& strIdentifier, CStdString& strFile);
typedef std::map<int, CStdString> actionSoundMap;
typedef std::map<int, CWindowSounds> windowSoundMap;
typedef std::map<CStdString, CGUISound*> pythonSoundsMap;
typedef std::map<int, CGUISound*> windowSoundsMap;
actionSoundMap m_actionSoundMap;
windowSoundMap m_windowSoundMap;
CGUISound* m_actionSound;
windowSoundsMap m_windowSounds;
pythonSoundsMap m_pythonSounds;
CStdString m_strMediaDir;
bool m_bInitialized;
bool m_bEnabled;
CCriticalSection m_cs;
};
extern CGUIAudioManager g_audioManager;
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