blob: 9544cd0938c8e767fd39165770c714a23feca1ea (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
|
TOC
1. Introduction
2. Getting the source code
3. Install required libs
3.1. Install Xcode
3.2. Install Cross libs and runtime environment
4. How to compile and run
4.1 Using XCode
4.2 Using Command line
5. Packaging
6. Gesture Handling on iPad/iPhone/iPod touch
7. Remote control on ATV2
-----------------------------------------------------------------------------
1. Introduction
-----------------------------------------------------------------------------
This is a platform port of XBMC for the Apple iOS operating system.
The current build system supports Xcode 3.2.6 or Xcode 4.3.x with iOS SDK 4.2/4.3/5.1
There are two ways to build XBMC for Mac.
1) command-line or
2) Xcode.
Generally, Xcode is the easiest as it presents the build system in a GUI environment.
The command-line build is still under development.
XBMC for iOS is composed of a main binary with numerous dynamic libraries and
codecs that support a multitude of music and video formats.
NOTE TO NEW OS X USERS: All lines that are prefixed with the '$' character are
commands that need to be typed into a Terminal window. Note that the '$'
character itself should NOT be typed as part of the command.
-----------------------------------------------------------------------------
2. Getting the source code
-----------------------------------------------------------------------------
$ cd $HOME
$ git clone git://github.com/xbmc/xbmc.git xbmc
$ cd xbmc
$ git submodule update --init addons/skin.touched
-----------------------------------------------------------------------------
3.0 Install Xcode
-----------------------------------------------------------------------------
See point 3.0a below for an updated list of supported Xcode/osx constellations!!!
Install latest Xcode (4.3.2 or 3.2.6 as of the writing). You can download it from
1. Apple's site after registration at http://developer.apple.com/tools/download (Xcode 3.2.6)
2. In the MacOSX AppStore (Xcode 4.3.x).
If you are using XCode 4.3.x you also need to install the "Command Line Tools". To do so
after installing Xcode you have to go to "Xcode->Preferences->Downloads" and install the
package "Command Line Tools".
Xcode 3.2.6 only runs on 10.6.x (Snow Leopard).
Xcode 4.3.x only runs on 10.7.x (Lion).
The preferred iOS SDK Version is 4.3 (when using Xcode 3.2.6) or 5.1 (when using
Xcode 4.3.x).
-----------------------------------------------------------------------------
3.0a Supported Xcode and OSX constellations
-----------------------------------------------------------------------------
As far as we know the compilation for ios and atv2 should work with the following
constellations of Xcode and osx versions (to be updated once we know more):
1. XCode 3.2.6 against iOS SDK 4.3 on 10.6.x (Snow Leopard)
2. XCode 4.3.x against iOS SDK 4.3 and 5.1 on 10.7.x (Lion)
3. XCode 4.6 against iOS SDK 4.3, 5.1 and 6.1 on 10.7.x (Lion) and 10.8.x (ML)
3.a Building against iOS SDK 6.0 will only allow to run on targets with iOS 5.1 and below.
There is no support for devices running iOS 6.0 for now!
-----------------------------------------------------------------------------
3.1 Install Cross libs and runtime environment
-----------------------------------------------------------------------------
The following commands will build using the latest iOS SDK found on your
system.
$ cd $HOME/XBMC
$ cd tools/depends
$ ./bootstrap
$ ./configure --host=arm-apple-darwin
$ make
NOTE: You can speedup compilation on multicore systems by doing
"make -j<number of cores>" instead of "make". For a dualcore this would read:
"make -j2"
ADVANCED developers only! If you want to specify an iOS SDK version (if
multiple versions are installed) - then append it to the configure line
above (example below would use iOS SDK 6.0):
$ ./configure --host=arm-apple-darwin --with-sdk=6.0
Ensure that you also adapt the xcode project to use this SDK version or
if building via cmdline the SDKROOT parameter of the xcodebuild command.
-----------------------------------------------------------------------------
4. How to compile
-----------------------------------------------------------------------------
Both Xcode and Terminal compilation require that build environment be setup
from the step 3.1.
$ cd $HOME/XBMC
$ make -C tools/depends/target/xbmc
$ make clean
$ make xcode_depends
-----------------------------------------------------------------------------
4.1 Using Xcode
-----------------------------------------------------------------------------
Start XCode and open the XBMC project (XBMC-IOS.xcodeproj or XBMC-ATV2.xcodeproj)
located in $HOME/XBMC.
There are two relevant build targets : Release and Debug. Compile always for device
end not simulator.
If you have selected a specific iOS SDK Version in step 3.1 then you might need
to adapt the active target to use the same iOS SDK version. Else build will fail
(you will see alot of errors with at least non-found boost/shared_ptr.hpp).
-----------------------------------------------------------------------------
4.2 Using Terminal (command-line)
-----------------------------------------------------------------------------
$ cd $HOME/XBMC
$ xcodebuild -project XBMC-IOS.xcodeproj -target XBMC -configuration Release build \
ONLY_ACTIVE_ARCH=YES ARCHS=armv7 VALID_ARCHS=armv7 IPHONEOS_DEPLOYMENT_TARGET=4.1 \
SDKROOT=iphoneos4.2
or
$ xcodebuild -project XBMC-ATV2.xcodeproj -target XBMC -configuration Release build \
ONLY_ACTIVE_ARCH=YES ARCHS=armv7 VALID_ARCHS=armv7 IPHONEOS_DEPLOYMENT_TARGET=4.1 \
SDKROOT=iphoneos4.2
Make sure to set SDKROOT to the iOS SDK you want to use. This should be the same
you used on point 3.1!
-----------------------------------------------------------------------------
5. Packaging
-----------------------------------------------------------------------------
This section describes how to package XBMC in a deb image for
distribution.
1. build XBMC for iOS or ATV2 from XCode so that the application bundle is
correctly updated.
2.
$ cd tools/darwin/packaging/xbmc-atv2
or
$ cd tools/darwin/packaging/xbmc-ios
3. $ ./mkdeb-xbmc-atv2.sh release
or
$ ./mkdeb-xbmc-ios.sh release
4. Use release or debug - you have to be sure that you build the corresponding
version before.
5. The resulting deb file can be copied to the iOS/ATV2 via ssh/scp and then be
installed manually. For this you need to ssh into the iOS/ATV2 and do:
$ dpkg -i <name of the deb file>
-----------------------------------------------------------------------------
6. Gesture Handling on iPad/iPhone/iPod touch
-----------------------------------------------------------------------------
- double finger swipe left -> back
- double finger tap/single finger long tap -> right mouse
- single finger tap -> left mouse
- panning, and flicking -> for navigating in lists
- dragging -> for scrollbars and sliders
- zoom gesture -> in the pictureviewer
-----------------------------------------------------------------------------
7. Remote control on ATV2
-----------------------------------------------------------------------------
- Select -> like enter/left click - OK button on other remotes (during playback its pause by defaul)
- Select long press -> During playback show the overlay
- Cursor keys -> for moving around and selecting controls
- Menu -> back
- Menu long press -> context menu
|