1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
|
TOC
1. Introduction
2. Getting the source code
3. Installing the required libraries and headers
4. How to compile
4.4 Binary addons
4.5 Test suite
5. How to run
6. Uninstalling
-----------------------------------------------------------------------------
1. Introduction
-----------------------------------------------------------------------------
A graphics-adapter with OpenGL acceleration is highly recommended.
24/32 bitdepth is required along with OpenGL.
Note to new Linux users:
All lines that are prefixed with the '$' character are commands,
that need to be typed into a terminal window / console. The '$' equals the prompt.
Note: The '$' character itself should NOT be typed as part of the command.
-----------------------------------------------------------------------------
2. Getting the source code
-----------------------------------------------------------------------------
You will have to grab the source code of course, here we use git as example.
First install the git package provided by your distribution.
Then from a terminal, type:
.0 $ cd $HOME
.1 $ git clone git://github.com/xbmc/xbmc.git kodi
Note: You can clone any specific branch.
.1 $ git clone -b <branch> git://github.com/xbmc/xbmc.git kodi
-----------------------------------------------------------------------------
3. Installing the required libraries and headers
-----------------------------------------------------------------------------
You will then need the required libraries. The following is the list of packages
that are used to build Kodi packages on Debian/Ubuntu (with all supported
external libraries enabled).
Build-Depends: autoconf, automake, autopoint, autotools-dev, cmake, curl,
default-jre, gawk, gperf, libao-dev, libasound2-dev,
libass-dev (>= 0.9.8), libavahi-client-dev, libavahi-common-dev, libbluetooth-dev,
libbluray-dev (>= 0.9.3), libbz2-dev, libcap-dev,
libcdio-dev, libcec-dev, libcurl4-openssl-dev | libcurl4-gnutls-dev | libcurl-dev,
libcwiid-dev, libdbus-1-dev, libegl1-mesa-dev, libfmt3-dev, libfontconfig-dev, libfreetype6-dev,
libfribidi-dev, libgif-dev (>= 4.1.6), libgl1-mesa-dev | libgl-dev, libglu1-mesa-dev | libglu-dev,
libiso9660-dev, libjpeg-dev, libltdl-dev, liblzo2-dev, libmicrohttpd-dev,
libmpcdec-dev, libmysqlclient-dev, libnfs-dev,
libpcre3-dev, libplist-dev, libpng12-dev | libpng-dev, libpulse-dev,
libshairplay-dev, libsmbclient-dev, libsqlite3-dev, libssl-dev, libswscale-dev,
libtag1-dev (>= 1.8), libtinyxml-dev (>= 2.6.2), libtool, libudev-dev,
libusb-dev, libva-dev, libvdpau-dev, libxml2-dev,
libxmu-dev, libxrandr-dev, libxslt1-dev, libxt-dev, lsb-release, rapidjson-dev,
nasm [!amd64], python-dev, python-imaging, python-support, swig, uuid-dev, yasm, zlib1g-dev,
liblirc-dev
If you want to build with Wayland instead of X11, you will need:
wayland-protocols (>= 1.7), libwaylandpp-dev
[NOTICE] crossguid / libcrossguid-dev all Linux distributions.
Kodi now requires crossguid which is not available in Ubuntu repositories at this time.
We supply a Makefile in tools/depends/target/crossguid
to make it easy to install into /usr/local.
$ make -C tools/depends/target/crossguid PREFIX=/usr/local
[NOTICE] libfmt / libfmt3-dev all Linux distributions.
Kodi now requires libfmt which is not available in Ubuntu repositories at this time.
We supply a Makefile in tools/depends/target/libfmt
to make it easy to install into /usr/local.
$ make -C tools/depends/target/libfmt PREFIX=/usr/local
[NOTICE] wayland-protocols all Linux distributions.
Building Kodi with Wayland requires a recent version of wayland-protocols (at least 1.7)
which is not available in the Ubuntu LTS repostiories at this time.
We supply a Makefile in tools/depends/target/wayland-protocols to make it easy to install
into /usr/local.
$ make -C tools/depends/target/wayland-protocols PREFIX=/usr/local
[NOTICE] waylandpp all Linux distributions.
Building Kodi with Wayland requires waylandpp which is not available in repositories
of most major distributions at this time.
We supply a Makefile in tools/depends/target/waylandpp to make it easy to install
into /usr/local.
Note that building waylandpp has some dependencies of its own: scons,
libwayland-dev (>= 1.11.0), libwayland-egl1-mesa
$ make -C tools/depends/target/waylandpp PREFIX=/usr/local
Note: For developers and anyone else who compiles frequently it is recommended to use ccache.
$ sudo apt-get install ccache
-----------------------------------------------------------------------------
3.1. Using the Kodi PPA to get all build dependencies (Debian/Ubuntu only)
-----------------------------------------------------------------------------
For this, you need to specify the PPA in your apt sources.
Please find them on the following wiki link:
Note: See README.Ubuntu.md as well
http://kodi.wiki/index.php?title=Official_Ubuntu_PPA
Update apt:
$ sudo apt-get update
The command to get the build dependencies, used to compile the version on the PPA.
$ sudo apt-get build-dep kodi
-----------------------------------------------------------------------------
4. How to compile
-----------------------------------------------------------------------------
Cmake build instructions V18.0 Leia and higher
Create and change to build directory
$ mkdir kodi-build && cd kodi-build
Run CMake
- for X11
$ cmake .. -DCMAKE_INSTALL_PREFIX=/usr/local
- for Wayland
$ cmake .. -DCMAKE_INSTALL_PREFIX=/usr/local -DCORE_PLATFORM_NAME=wayland -DWAYLAND_RENDER_SYSTEM=gl
(You can use "gles" instead of "gl" if you want to build with GLES)
Build
$ cmake --build . -- VERBOSE=1
Tip: By adding -j<number> to the make command, you describe how many
concurrent jobs will be used, it will speed up the build process.
So for quadcore the command is:
$ cmake --build . -- VERBOSE=1 -j4
If the build process completes succesfully you would want to test if it is working.
Still in the build directory type the following:
$ ./kodi.bin
If everything was okay during your test you can now install the binaries to their place
in this example "/usr/local".
$ sudo make install
This will install Kodi in the prefix provided in 4.1 as well as a launcher script.
Tip: By adding -j<number> to the make command, you describe how many
concurrent jobs will be used. So for dualcore the command is:
$ sudo make install -j2
Tip: To override the location that Kodi is installed, use PREFIX=<path>.
For example.
$ make install DESTDIR=$HOME/kodi
-----------------------------------------------------------------------------
4.4. Binary addons - compile
-----------------------------------------------------------------------------
From v14 with commit 4090a5f a new API for binary addons is available.
You can compile all addons or only specific addons by specifying e.g. ADDONS="audioencoder.foo pvr.bar audiodecoder.baz"
.0 All addons
$ make -C tools/depends/target/binary-addons PREFIX=/<system prefix added on step 4.1>
.1 Specific addons
$ make -C tools/depends/target/binary-addons PREFIX=/<system prefix added on step 4.1> ADDONS="audioencoder.flac pvr.vdr.vnsi audiodecoder.snesapu"
Audio decoders:
audiodecoder.modplug, audiodecoder.nosefart, audiodecoder.sidplay, audiodecoder.snesapu,
audiodecoder.stsound, audiodecoder.timidity, audiodecoder.vgmstream
Audio encoders:
audioencoder.flac, audioencoder.lame, audioencoder.vorbis, audioencoder.wav
Inputstream addons:
inputstream.mpd
Peripheral addons:
peripheral.joystick
PVR addons:
pvr.argustv, pvr.demo, pvr.dvblink, pvr.dvbviewer, pvr.filmon, pvr.hdhomerun, pvr.hts, pvr.iptvsimple,
pvr.mediaportal.tvserver,pvr.mythtv, pvr.nextpvr, pvr.njoy, pvr.pctv, pvr.stalker, pvr.vbox, pvr.vdr.vnsi,
pvr.vuplus, pvr.wmc
Screensavers:
screensaver.asteroids, screensaver.biogenesis, screensaver.greynetic, screensaver.matrixtrails,
screensaver.pingpong, screensaver.pyro, screensavers.rsxs, screensaver.stars
Visualizations
visualization.fishbmc, visualization.goom, visualization.projectm, visualization.shadertoy
visualization.spectrum, visualization.vsxu, visualization.waveform
-----------------------------------------------------------------------------
4.5. Test suite
-----------------------------------------------------------------------------
Kodi has a test suite which uses the Google C++ Testing Framework.
This framework is provided directly in Kodi's source tree.
It has very little requirements, in order to build and run.
See the README file for the framework at 'lib/gtest/README' for specific requirements.
To compile and run Kodi's test suite, type the following:
$ make check
To compile the test suite without running it, type the following.
$ make kodi-test
The test suite program can be run manually as well.
The name of the test suite program is 'kodi-test' and will build in the Kodi source tree.
To bring up the 'help' notes for the program, type the following:
$ ./kodi-test --gtest_help
The most useful options are,
--gtest_list_tests
List the names of all tests instead of running them.
The name of TEST(Foo, Bar) is "Foo.Bar".
--gtest_filter=POSITIVE_PATTERNS[-NEGATIVE_PATTERNS]
Run only the tests whose name matches one of the positive patterns but
none of the negative patterns. '?' matches any single character; '*'
matches any substring; ':' separates two patterns.
-----------------------------------------------------------------------------
5. How to run
-----------------------------------------------------------------------------
How to run Kodi depends on the type of installation you have done.
It is possible to run Kodi without the requirement to install Kodi anywhere else.
In this case, type the following from the top source directory.
$ ./kodi.bin
Or run in 'portable' mode
$ ./kodi.bin -p
If you chose to install Kodi using '/usr' or '/usr/local' as the PREFIX,
you can just issue 'kodi' in a terminal session.
If you have overridden PREFIX to install Kodi into some non-standard location,
you will have to run Kodi by directly running 'kodi.bin'.
For example:
$ $HOME/kodi/usr/lib/kodi/kodi.bin
You should still run the wrapper via
$ $PREFIX/bin/kodi
If you wish to use VDPAU decoding you will now have to change the Render Method
in Settings->Videos->Player from "Auto Detect" to "VDPAU".
-----------------------------------------------------------------------------
6. Uninstalling
-----------------------------------------------------------------------------
Prepend "sudo" to commands, if your user doesn't have write permission to the install directory.
Note: If you have rerun configure with a different prefix,
you will either need to rerun configure with the correct prefix for this step to work correctly.
$ make uninstall
.0 $ sudo make uninstall
If you would like to also remove any settings and 3rd party addons (skins, scripts, etc)
you should also run:
.1 $ rm -rf ~/.kodi
EOF
|