Age | Commit message (Collapse) | Author |
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Android: Add support for flags and extras in StartActivity
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reshuffle a couple of lines to remove the amount of sed changes in a addon toolchain
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work around failure on jenkins OSX
build/guilib/CMakeFiles/guilib.dir/compiler_depend.make:28830: *** multiple target patterns. Stop.
make[2]: *** [build/guilib/CMakeFiles/guilib.dir/all] Error 2
Issue is due to the generated compiler_depend.make file on subsequent runs generating the following
code that is incorrect. This generated output is provided by the compiler.
The below snippet is a clip of the failed make target that causes the failure. appears to be
inserting symbols into what should be header filenames.
build/guilib/CMakeFiles/guilib.dir/TextureGL.cpp.o: ../xbmc/guilib/TextureGL.cpp \
/Applications/Xcode12.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.og21custom_flag_formatterENS_14default_deleteIS5_EEEEEENS_4hashIcEELb1EEEE5firstEv$
build/guilib/std::__1::__unordered_map_equal<char, \
build/guilib/std::__1::__hash_value_type<char, \
build/guilib/std::__1::unique_ptr<spdlog::custom_flag_formatter, \
build/guilib/std::__1::default_delete<spdlog::custom_flag_formatter> \
build/guilib/> \
build/guilib/>, \
build/guilib/std::__1::equal_to<char>, \
build/guilib/true> \
build/guilib/>__compressed_pair_elem<std::__1::__unordered_map_equal<char, \
build/guilib/std::__1::__hash_value_type<char, \
build/guilib/std::__1::unique_ptr<spdlog::custom_flag_formatter, \
build/guilib/std::__1::default_delete<spdlog::custom_flag_formatter> \
build/guilib/> \
build/guilib/>, \
build/guilib/std::__1::equal_to<char>, \
build/guilib/true>, \
build/guilib/1, \
build/guilib/true>__unordered_map_equal<char, \
build/guilib/std::__1::__hash_value_type<char, \
build/guilib/std::__1::unique_ptr<spdlog::custom_flag_formatter, \
build/guilib/std::__1::default_delete<spdlog::custom_flag_formatter> \
build/guilib/> \
build/guilib/>, \
build/guilib/std::__1::equal_to<char>, \
build/guilib/true>equal_to<char>binary_function<char, \
build/guilib/char, \
build/guilib/bool>_ZNKSt3__18equal_toIcEclERKcS3__ZNKSt3__121__unordered_map_equalIcNS_17__hash_value_typeIcNS_10unique_ptrIN6spdlog21custom_flag_formatterENS_14default_deleteIS4_EE$
/Applications/Xcode12.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk/usr/include/_types/_uint16_t.h \
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[libdvd][windows][fix] force open and stat to go via dll wrapper
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[cmake] FindNFS module to build internal
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[cmake] Build LibZip during cmake Build
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libzip is only used by android.
It supports cmake build system, so lets just build during core cmake build in Find modules
rename folder to libzip to match libname
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We never got to a store submission that required bitcode, and apple has now removed the
requirement of bitcode for any future submissions with Xcode 14+
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[tools/depends][target] pythonmodules fix ios/tvos linking incorrect arch
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[Cmake] implement (some) ninja support
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[dvdread] update to current next version
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[dvdcss] update to current next version
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use the following to create a Ninja based build project
make -C tools/depends/target/cmakebuildsys GEN=Ninja
This implements the single config ninja generator (ie fixed BUILD_TYPE) in cmake
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update clean target to actually work
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Restores patch required for android. Causes binary python module to fail to load without
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[Android] Change to MediaCodecList.getCodecInfos()
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if we fail retry 3 times, cleanup any downloaded artifacts as they are bad
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provides some more curl output if we fall into the failed hash retry loop
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[tools/depends] meson cross file generation during configure
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[tools/depends][target] freetype2 migrate to cmake build system
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