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2010-01-29removed: deprecated bicubic shaderbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@27281 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-18small performance tweakbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26960 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-17fixed: make sure lines are summed to a half3bobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26953 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-17[WIN32] added: D3D Pixel Shader Video Scalers #8412 (thanks ArtVandelae)wiso
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26952 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-17added: support for nvidia's half float when availablebobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26951 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-15fixed: comments now state what I meant, so AlTheKiller can't blame elupusbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26880 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-15fixed: commentsbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26877 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-15fixed: integer/fractional shader was using the wrong rangebobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26842 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-15fixed: renamed HAS_FLOAT to HAS_FLOAT_TEXTUREbobo1on1
fixed: kernel lookup was using the wrong coordinates fixed: integer/fractional wasn't using the full resolution fixed: lanczos2 kernel was actually lanczos3fast git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26839 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-14fixed: use a macro instead of two separate filesbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26837 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-14added: convolution scalers for 8 bit rgba texturesbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26834 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-14fixed: use a 1d kernel because it's about 10% fasterbobo1on1
fixed: logging git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26777 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-14fixed: don't use vec4 if we're only using the rgb componentbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26776 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-14improved efficiency by precalculating more valuesbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26775 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-12fixed: compile (again sort of)bobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26738 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-12fixed: improved efficiency a little by taking out a calculationbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26730 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-12cosmetic: dump unneeded variablesbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26722 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-12fixed: compile (sort of)bobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26704 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-11added: convolution shader in glsl with bicubic, lanczos2 and lanczos3 kernelsbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26694 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-12-29merge crystalhd to trunk, many thanks to phi2039, mot2dk, amet and all the ↵davilla
other devs and special thanks to Naren at Broadcom git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26160 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-12-17cosmeticbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@25781 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-12-17changed: put bicubic shader code in separate filebobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@25780 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-11-04added: brightness and contrast support for d3d rendererelupus
added: support different color spaces for d3d renderer git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@24256 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-11-03changed: d3d effect files can set these texture stages up insteadelupus
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@24211 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-11-02fixed: make sure d3d shader effect's, input vertex matches what we actually passelupus
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@24210 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-11-02Merge commit 'windows7/trunk' into trunkelupus
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@24208 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-09-23step 3/4: Move linuxport to trunk. How'd I get roped into this?AlTheKiller
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90