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Kodi is an award-winning free and open source home theater media center software and entertainment hub for digital media
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Author
2010-03-05
added: non-linear stretch for opengl
bobo1on1
2010-02-10
fixed: make sure all taps added together is exactly 1.0, otherwise some disto...
bobo1on1
2010-01-29
changed: always use the alpha component of the V plane, and for nv12 bind the...
bobo1on1
2010-01-29
removed: deprecated bicubic shader
bobo1on1
2010-01-18
small performance tweak
bobo1on1
2010-01-17
fixed: make sure lines are summed to a half3
bobo1on1
2010-01-17
[WIN32] added: D3D Pixel Shader Video Scalers #8412 (thanks ArtVandelae)
wiso
2010-01-17
added: support for nvidia's half float when available
bobo1on1
2010-01-15
fixed: comments now state what I meant, so AlTheKiller can't blame elupus
bobo1on1
2010-01-15
fixed: comments
bobo1on1
2010-01-15
fixed: integer/fractional shader was using the wrong range
bobo1on1
2010-01-15
fixed: renamed HAS_FLOAT to HAS_FLOAT_TEXTURE
bobo1on1
2010-01-14
fixed: use a macro instead of two separate files
bobo1on1
2010-01-14
added: convolution scalers for 8 bit rgba textures
bobo1on1
2010-01-14
fixed: use a 1d kernel because it's about 10% faster
bobo1on1
2010-01-14
fixed: don't use vec4 if we're only using the rgb component
bobo1on1
2010-01-14
improved efficiency by precalculating more values
bobo1on1
2010-01-12
fixed: compile (again sort of)
bobo1on1
2010-01-12
fixed: improved efficiency a little by taking out a calculation
bobo1on1
2010-01-12
cosmetic: dump unneeded variables
bobo1on1
2010-01-12
fixed: compile (sort of)
bobo1on1
2010-01-11
added: convolution shader in glsl with bicubic, lanczos2 and lanczos3 kernels
bobo1on1
2009-12-29
merge crystalhd to trunk, many thanks to phi2039, mot2dk, amet and all the ot...
davilla
2009-12-17
cosmetic
bobo1on1
2009-12-17
changed: put bicubic shader code in separate file
bobo1on1
2009-11-04
added: brightness and contrast support for d3d renderer
elupus
2009-11-03
changed: d3d effect files can set these texture stages up instead
elupus
2009-11-02
fixed: make sure d3d shader effect's, input vertex matches what we actually pass
elupus
2009-11-02
Merge commit 'windows7/trunk' into trunk
elupus
2009-09-23
step 3/4: Move linuxport to trunk. How'd I get roped into this?
AlTheKiller
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