index
:
slackcoder/xbmc
master
Kodi is an award-winning free and open source home theater media center software and entertainment hub for digital media
Mirror
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
system
/
shaders
Age
Commit message (
Expand
)
Author
2017-10-05
OpenGL: migrate GUITexture and Fonts to shaders
Rainer Hochecker
2017-10-01
RetroPlayer: Nearest neighbor scaling support for Windows
VelocityRa
2017-09-14
YUV2RGBShader: split into GL and GLES files
Lukas Rusak
2017-09-07
LinuxRendererGLES: implement hq scalers
Lukas Rusak
2017-07-17
[VideoPlayer] WinRenderer: load 3dlut asynchronous
Anton Fedchin
2017-07-17
[VideoPlayer] WinRenderer: added dithering.
Anton Fedchin
2017-07-17
[guilib] GUIShaderDX: drop unused shaders.
Anton Fedchin
2017-07-17
[shaders] fx: re-factor shaders.
Anton Fedchin
2017-05-24
shaders/yuv2rgb_basic_gles.glsl: support NV12_RRG format
Max Kellermann
2016-12-22
convolution-6x6: Fix assignemnt of vec4
fritsch
2016-06-20
color: add 3D LUT support to Linux GL renderer
Lauri Myllari
2016-04-28
VideoPlayer: fix GLSL on OSX, clamp not supported in version 1.2
Rainer Hochecker
2016-04-28
VideoPlayer: move limited/full range conversion to matrix for single pass
Rainer Hochecker
2016-03-20
[WinRenderer] Re-work color shader. try to fix wrong colors on some hardware.
Anton Fedchin
2016-03-20
[WinRenderer] speed up a bit configuring renderer.
Anton Fedchin
2016-01-08
[win32] Fixed convolution-6x6_d3d.fx shader.
Anton Fedchin
2015-12-30
[VideoPlayer/VideoRenderers/Win] Added workaround to fix an issue with color ...
Anton Fedchin
2015-12-06
gl: GLSLOutput helper with dithering
Lauri Myllari
2015-12-06
gl: split output stage from convolution shaders
Lauri Myllari
2015-12-06
gl: split output stage from yuv2rgb shader
Lauri Myllari
2015-12-06
X11: add EGL
Rainer Hochecker
2015-09-25
[WinVideoFilter] Lower feature level for test shader. This fixes segfault in ...
Anton Fedchin
2015-08-28
[guilib] GUIShaderDX: Added color adjustment to shaders for correct displayin...
Anton Fedchin
2015-07-11
[dx11] WinVideoFilter: a little shaders optimizations.
Anton Fedchin
2015-07-04
[win32/dx] Fixed segfault on feature level 9.1.
Anton Fedchin
2015-07-04
[WinVideoFilter] Rework to DirectX11.
Anton Fedchin
2015-07-04
[win32] Added DirectX11 GUI shaders.
Anton Fedchin
2015-01-20
ADD: [gles] enable contrast & brightness controls
Chris "Koying" Browet
2015-01-20
CHG: [gles] use shader for generic yuv bob deinterlacing
Chris "koying" Browet
2015-01-20
ADD: [gles] BOB deinterlacing
Chris "Koying" Browet
2013-10-17
gles: fixed, add missing nv12 render format
davilla
2013-10-02
droid: Add Android MediaCodec for DVDPlayer
davilla
2013-09-15
[GLES] Batch textures and their borders
theuni
2013-09-13
[GLSL] cut diffuse+blend render time by 1/3
theuni
2013-09-13
[GLES] speed up blending
theuni
2013-09-12
vdpau: redesign
xbmc
2013-08-11
[cosmetic] update copyright headers
Martijn Kaijser
2013-07-25
[cosmetics] update copyright headers
M. Kaijser
2013-02-09
[cosmetics] update date in GPL header
Martijn Kaijser
2011-09-02
Scale horizontally to an intermediate target, then vertically to the final ta...
CrystalP
2011-09-01
Add multipass shader support to the CWinShader class: Execute() receives an a...
CrystalP
2011-09-01
First step - duplicate the convolution shader code in two child class of a ne...
CrystalP
2011-07-10
changed: improved gles performance by avoiding bgra->rgba convert for textures
theuni
2011-05-04
change all usage of m_colour from mediump to lowp in shaders, yields a slight...
S. Davilla
2011-05-04
cosmetics
S. Davilla
2011-05-02
[all] changed m_colour from mediump to lowp, improves gui fps on resource lim...
S. Davilla
2011-02-06
[WIN32] add yuy2/uyvy rendering (software and ps)
CrystalP
2011-02-06
[WIN32] always use bilinear sampling. Simpler and same performance as nearest...
CrystalP
2011-02-06
[WIN32] add nv12 rendering (software and ps)
CrystalP
2011-02-04
[WIN32] xbmc doesn't use mipmapping, keep the default state of NONE
CrystalP
[next]