aboutsummaryrefslogtreecommitdiff
path: root/system/shaders
AgeCommit message (Expand)Author
2010-07-22added: copyright notice to shader filesbobo1on1
2010-07-17[WIN32] added minimal shader to test D3D loadingCrystalPT
2010-07-15added: UYVY supportbobo1on1
2010-07-10added: non-linear stretch for GL_ARB_texture_rectanglebobo1on1
2010-07-10fixed: sampling coordinatesbobo1on1
2010-07-10refactor: take pixels per texel into accountbobo1on1
2010-07-10added: YUY2 to rgb conversion with shadersbobo1on1
2010-07-10Merge branch 'commit-shaders'CrystalPT
2010-07-08added: YUY2 support to linuxrendererglbobo1on1
2010-06-30make texture coordinates of videofiltershader match with yuvshaderbobo1on1
2010-06-30refactor usage of stepxy in videofiltershaderbobo1on1
2010-06-16fixed: GLES blending performance enhancements and color fixes. Ticket #9351,...jmarshallnz
2010-05-21fixed: usage of GL_TEXTURE_1D/GL_TEXTURE_2D in VideoFilterShader.cppbobo1on1
2010-05-18[arm] 1) improve GUI framerate from 7 to 50+fps @1280x1024 by using multiple ...davilla
2010-05-18[arm] merge arm-camelot into trunk, thanks to mcgeagh for all his hard workin...davilla
2010-03-22revert r28750 and r28588 to keep compatibility with opengl versions lower tha...bobo1on1
2010-03-22fixed: textureOffset requires glsl #version 130bobo1on1
2010-03-15changed: use textureOffset to get pixels, this increases performance by 12% b...bobo1on1
2010-03-15changed: make step a vec2 instead of two floatsbobo1on1
2010-03-11changed: use 8 bit kernel when float textures are not supported, it's equally...bobo1on1
2010-03-06applied r28425 to convolution shadersbobo1on1
2010-03-06fixed: mesa in jaunty doesn't support preprocessor macros in glslelupus
2010-03-06changed: Clarified the transform for non-linear stretching, and split actual ...jmarshallnz
2010-03-05added: non-linear stretch for openglbobo1on1
2010-02-10fixed: make sure all taps added together is exactly 1.0, otherwise some disto...bobo1on1
2010-01-29changed: always use the alpha component of the V plane, and for nv12 bind the...bobo1on1
2010-01-29removed: deprecated bicubic shaderbobo1on1
2010-01-18small performance tweakbobo1on1
2010-01-17fixed: make sure lines are summed to a half3bobo1on1
2010-01-17[WIN32] added: D3D Pixel Shader Video Scalers #8412 (thanks ArtVandelae)wiso
2010-01-17added: support for nvidia's half float when availablebobo1on1
2010-01-15fixed: comments now state what I meant, so AlTheKiller can't blame elupusbobo1on1
2010-01-15fixed: commentsbobo1on1
2010-01-15fixed: integer/fractional shader was using the wrong rangebobo1on1
2010-01-15fixed: renamed HAS_FLOAT to HAS_FLOAT_TEXTUREbobo1on1
2010-01-14fixed: use a macro instead of two separate filesbobo1on1
2010-01-14added: convolution scalers for 8 bit rgba texturesbobo1on1
2010-01-14fixed: use a 1d kernel because it's about 10% fasterbobo1on1
2010-01-14fixed: don't use vec4 if we're only using the rgb componentbobo1on1
2010-01-14improved efficiency by precalculating more valuesbobo1on1
2010-01-12fixed: compile (again sort of)bobo1on1
2010-01-12fixed: improved efficiency a little by taking out a calculationbobo1on1
2010-01-12cosmetic: dump unneeded variablesbobo1on1
2010-01-12fixed: compile (sort of)bobo1on1
2010-01-11added: convolution shader in glsl with bicubic, lanczos2 and lanczos3 kernelsbobo1on1
2009-12-29merge crystalhd to trunk, many thanks to phi2039, mot2dk, amet and all the ot...davilla
2009-12-17cosmeticbobo1on1
2009-12-17changed: put bicubic shader code in separate filebobo1on1
2009-11-04added: brightness and contrast support for d3d rendererelupus
2009-11-03changed: d3d effect files can set these texture stages up insteadelupus