Age | Commit message (Expand) | Author |
2010-07-22 | added: copyright notice to shader files | bobo1on1 |
2010-07-17 | [WIN32] added minimal shader to test D3D loading | CrystalPT |
2010-07-15 | added: UYVY support | bobo1on1 |
2010-07-10 | added: non-linear stretch for GL_ARB_texture_rectangle | bobo1on1 |
2010-07-10 | fixed: sampling coordinates | bobo1on1 |
2010-07-10 | refactor: take pixels per texel into account | bobo1on1 |
2010-07-10 | added: YUY2 to rgb conversion with shaders | bobo1on1 |
2010-07-10 | Merge branch 'commit-shaders' | CrystalPT |
2010-07-08 | added: YUY2 support to linuxrenderergl | bobo1on1 |
2010-06-30 | make texture coordinates of videofiltershader match with yuvshader | bobo1on1 |
2010-06-30 | refactor usage of stepxy in videofiltershader | bobo1on1 |
2010-06-16 | fixed: GLES blending performance enhancements and color fixes. Ticket #9351,... | jmarshallnz |
2010-05-21 | fixed: usage of GL_TEXTURE_1D/GL_TEXTURE_2D in VideoFilterShader.cpp | bobo1on1 |
2010-05-18 | [arm] 1) improve GUI framerate from 7 to 50+fps @1280x1024 by using multiple ... | davilla |
2010-05-18 | [arm] merge arm-camelot into trunk, thanks to mcgeagh for all his hard workin... | davilla |
2010-03-22 | revert r28750 and r28588 to keep compatibility with opengl versions lower tha... | bobo1on1 |
2010-03-22 | fixed: textureOffset requires glsl #version 130 | bobo1on1 |
2010-03-15 | changed: use textureOffset to get pixels, this increases performance by 12% b... | bobo1on1 |
2010-03-15 | changed: make step a vec2 instead of two floats | bobo1on1 |
2010-03-11 | changed: use 8 bit kernel when float textures are not supported, it's equally... | bobo1on1 |
2010-03-06 | applied r28425 to convolution shaders | bobo1on1 |
2010-03-06 | fixed: mesa in jaunty doesn't support preprocessor macros in glsl | elupus |
2010-03-06 | changed: Clarified the transform for non-linear stretching, and split actual ... | jmarshallnz |
2010-03-05 | added: non-linear stretch for opengl | bobo1on1 |
2010-02-10 | fixed: make sure all taps added together is exactly 1.0, otherwise some disto... | bobo1on1 |
2010-01-29 | changed: always use the alpha component of the V plane, and for nv12 bind the... | bobo1on1 |
2010-01-29 | removed: deprecated bicubic shader | bobo1on1 |
2010-01-18 | small performance tweak | bobo1on1 |
2010-01-17 | fixed: make sure lines are summed to a half3 | bobo1on1 |
2010-01-17 | [WIN32] added: D3D Pixel Shader Video Scalers #8412 (thanks ArtVandelae) | wiso |
2010-01-17 | added: support for nvidia's half float when available | bobo1on1 |
2010-01-15 | fixed: comments now state what I meant, so AlTheKiller can't blame elupus | bobo1on1 |
2010-01-15 | fixed: comments | bobo1on1 |
2010-01-15 | fixed: integer/fractional shader was using the wrong range | bobo1on1 |
2010-01-15 | fixed: renamed HAS_FLOAT to HAS_FLOAT_TEXTURE | bobo1on1 |
2010-01-14 | fixed: use a macro instead of two separate files | bobo1on1 |
2010-01-14 | added: convolution scalers for 8 bit rgba textures | bobo1on1 |
2010-01-14 | fixed: use a 1d kernel because it's about 10% faster | bobo1on1 |
2010-01-14 | fixed: don't use vec4 if we're only using the rgb component | bobo1on1 |
2010-01-14 | improved efficiency by precalculating more values | bobo1on1 |
2010-01-12 | fixed: compile (again sort of) | bobo1on1 |
2010-01-12 | fixed: improved efficiency a little by taking out a calculation | bobo1on1 |
2010-01-12 | cosmetic: dump unneeded variables | bobo1on1 |
2010-01-12 | fixed: compile (sort of) | bobo1on1 |
2010-01-11 | added: convolution shader in glsl with bicubic, lanczos2 and lanczos3 kernels | bobo1on1 |
2009-12-29 | merge crystalhd to trunk, many thanks to phi2039, mot2dk, amet and all the ot... | davilla |
2009-12-17 | cosmetic | bobo1on1 |
2009-12-17 | changed: put bicubic shader code in separate file | bobo1on1 |
2009-11-04 | added: brightness and contrast support for d3d renderer | elupus |
2009-11-03 | changed: d3d effect files can set these texture stages up instead | elupus |