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Kodi is an award-winning free and open source home theater media center software and entertainment hub for digital media
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Author
2016-01-08
[win32] Fixed convolution-6x6_d3d.fx shader.
Anton Fedchin
2015-12-30
[VideoPlayer/VideoRenderers/Win] Added workaround to fix an issue with color ...
Anton Fedchin
2015-12-06
gl: GLSLOutput helper with dithering
Lauri Myllari
2015-12-06
gl: split output stage from convolution shaders
Lauri Myllari
2015-12-06
gl: split output stage from yuv2rgb shader
Lauri Myllari
2015-12-06
X11: add EGL
Rainer Hochecker
2015-09-25
[WinVideoFilter] Lower feature level for test shader. This fixes segfault in ...
Anton Fedchin
2015-08-28
[guilib] GUIShaderDX: Added color adjustment to shaders for correct displayin...
Anton Fedchin
2015-07-11
[dx11] WinVideoFilter: a little shaders optimizations.
Anton Fedchin
2015-07-04
[win32/dx] Fixed segfault on feature level 9.1.
Anton Fedchin
2015-07-04
[WinVideoFilter] Rework to DirectX11.
Anton Fedchin
2015-07-04
[win32] Added DirectX11 GUI shaders.
Anton Fedchin
2015-01-20
ADD: [gles] enable contrast & brightness controls
Chris "Koying" Browet
2015-01-20
CHG: [gles] use shader for generic yuv bob deinterlacing
Chris "koying" Browet
2015-01-20
ADD: [gles] BOB deinterlacing
Chris "Koying" Browet
2013-10-17
gles: fixed, add missing nv12 render format
davilla
2013-10-02
droid: Add Android MediaCodec for DVDPlayer
davilla
2013-09-15
[GLES] Batch textures and their borders
theuni
2013-09-13
[GLSL] cut diffuse+blend render time by 1/3
theuni
2013-09-13
[GLES] speed up blending
theuni
2013-09-12
vdpau: redesign
xbmc
2013-08-11
[cosmetic] update copyright headers
Martijn Kaijser
2013-07-25
[cosmetics] update copyright headers
M. Kaijser
2013-02-09
[cosmetics] update date in GPL header
Martijn Kaijser
2011-09-02
Scale horizontally to an intermediate target, then vertically to the final ta...
CrystalP
2011-09-01
Add multipass shader support to the CWinShader class: Execute() receives an a...
CrystalP
2011-09-01
First step - duplicate the convolution shader code in two child class of a ne...
CrystalP
2011-07-10
changed: improved gles performance by avoiding bgra->rgba convert for textures
theuni
2011-05-04
change all usage of m_colour from mediump to lowp in shaders, yields a slight...
S. Davilla
2011-05-04
cosmetics
S. Davilla
2011-05-02
[all] changed m_colour from mediump to lowp, improves gui fps on resource lim...
S. Davilla
2011-02-06
[WIN32] add yuy2/uyvy rendering (software and ps)
CrystalP
2011-02-06
[WIN32] always use bilinear sampling. Simpler and same performance as nearest...
CrystalP
2011-02-06
[WIN32] add nv12 rendering (software and ps)
CrystalP
2011-02-04
[WIN32] xbmc doesn't use mipmapping, keep the default state of NONE
CrystalP
2011-01-25
fixed: add files for OMX decode to eglimage
Phaeodaria
2011-01-25
Add decode to eglimage for OpenMax
Phaeodaria
2011-01-24
Fixes GLES rendering issues
Phaeodaria
2011-01-04
Fix CRLF
Cory Fields
2010-09-13
[ARM] OpenGL ES2.0 shaders are now seperated into different glsl files, with ...
mcgeagh
2010-09-08
[ARM] Added: Additional gui shaders - actually added shaders this time
mcgeagh
2010-08-24
[WIN32] added: PS renderer support for HW without float textures (Intel 3100 ...
CrystalPT
2010-07-22
added: copyright notice to shader files
bobo1on1
2010-07-17
[WIN32] added minimal shader to test D3D loading
CrystalPT
2010-07-15
added: UYVY support
bobo1on1
2010-07-10
added: non-linear stretch for GL_ARB_texture_rectangle
bobo1on1
2010-07-10
fixed: sampling coordinates
bobo1on1
2010-07-10
refactor: take pixels per texel into account
bobo1on1
2010-07-10
added: YUY2 to rgb conversion with shaders
bobo1on1
2010-07-10
Merge branch 'commit-shaders'
CrystalPT
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