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AgeCommit message (Expand)Author
2016-01-08[win32] Fixed convolution-6x6_d3d.fx shader.Anton Fedchin
2015-12-30[VideoPlayer/VideoRenderers/Win] Added workaround to fix an issue with color ...Anton Fedchin
2015-12-06gl: GLSLOutput helper with ditheringLauri Myllari
2015-12-06gl: split output stage from convolution shadersLauri Myllari
2015-12-06gl: split output stage from yuv2rgb shaderLauri Myllari
2015-12-06X11: add EGLRainer Hochecker
2015-09-25[WinVideoFilter] Lower feature level for test shader. This fixes segfault in ...Anton Fedchin
2015-08-28[guilib] GUIShaderDX: Added color adjustment to shaders for correct displayin...Anton Fedchin
2015-07-11[dx11] WinVideoFilter: a little shaders optimizations.Anton Fedchin
2015-07-04[win32/dx] Fixed segfault on feature level 9.1.Anton Fedchin
2015-07-04[WinVideoFilter] Rework to DirectX11.Anton Fedchin
2015-07-04[win32] Added DirectX11 GUI shaders.Anton Fedchin
2015-01-20ADD: [gles] enable contrast & brightness controlsChris "Koying" Browet
2015-01-20CHG: [gles] use shader for generic yuv bob deinterlacingChris "koying" Browet
2015-01-20ADD: [gles] BOB deinterlacingChris "Koying" Browet
2013-10-17gles: fixed, add missing nv12 render formatdavilla
2013-10-02droid: Add Android MediaCodec for DVDPlayerdavilla
2013-09-15[GLES] Batch textures and their borderstheuni
2013-09-13[GLSL] cut diffuse+blend render time by 1/3theuni
2013-09-13[GLES] speed up blendingtheuni
2013-09-12vdpau: redesignxbmc
2013-08-11[cosmetic] update copyright headersMartijn Kaijser
2013-07-25[cosmetics] update copyright headersM. Kaijser
2013-02-09[cosmetics] update date in GPL headerMartijn Kaijser
2011-09-02Scale horizontally to an intermediate target, then vertically to the final ta...CrystalP
2011-09-01Add multipass shader support to the CWinShader class: Execute() receives an a...CrystalP
2011-09-01First step - duplicate the convolution shader code in two child class of a ne...CrystalP
2011-07-10changed: improved gles performance by avoiding bgra->rgba convert for texturestheuni
2011-05-04change all usage of m_colour from mediump to lowp in shaders, yields a slight...S. Davilla
2011-05-04cosmeticsS. Davilla
2011-05-02[all] changed m_colour from mediump to lowp, improves gui fps on resource lim...S. Davilla
2011-02-06[WIN32] add yuy2/uyvy rendering (software and ps)CrystalP
2011-02-06[WIN32] always use bilinear sampling. Simpler and same performance as nearest...CrystalP
2011-02-06[WIN32] add nv12 rendering (software and ps)CrystalP
2011-02-04[WIN32] xbmc doesn't use mipmapping, keep the default state of NONECrystalP
2011-01-25fixed: add files for OMX decode to eglimagePhaeodaria
2011-01-25Add decode to eglimage for OpenMaxPhaeodaria
2011-01-24Fixes GLES rendering issuesPhaeodaria
2011-01-04Fix CRLFCory Fields
2010-09-13[ARM] OpenGL ES2.0 shaders are now seperated into different glsl files, with ...mcgeagh
2010-09-08[ARM] Added: Additional gui shaders - actually added shaders this timemcgeagh
2010-08-24[WIN32] added: PS renderer support for HW without float textures (Intel 3100 ...CrystalPT
2010-07-22added: copyright notice to shader filesbobo1on1
2010-07-17[WIN32] added minimal shader to test D3D loadingCrystalPT
2010-07-15added: UYVY supportbobo1on1
2010-07-10added: non-linear stretch for GL_ARB_texture_rectanglebobo1on1
2010-07-10fixed: sampling coordinatesbobo1on1
2010-07-10refactor: take pixels per texel into accountbobo1on1
2010-07-10added: YUY2 to rgb conversion with shadersbobo1on1
2010-07-10Merge branch 'commit-shaders'CrystalPT