Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-31 | [videoplayer] winrenderer: do scaling in output shader instead of yuv2rgb, ↵ | Anton Fedchin | |
this fixes the issue with green border with nv12 texture. | |||
2018-02-25 | VideoPlayer: DirectX - make sure rgb values are not negative after yuv2rgb ↵ | Anton Fedchin | |
conversion. | |||
2018-02-21 | DirectX: fix NaN in shaders | Anton Fedchin | |
AMD devs don't follow data conversion rules in case of float to unorm. The algo described at https://msdn.microsoft.com/ru-ru/library/windows/desktop/dd607323%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396 there is NaN should be converted to 0. So we have to use this fix for AMD hardware. | |||
2018-02-08 | [windows] use CConvertMatrix instead of YUVMatrix for yuv2rgb shader | Anton Fedchin | |
2017-07-17 | [VideoPlayer] WinRenderer: added dithering. | Anton Fedchin | |
2017-07-17 | [shaders] fx: re-factor shaders. | Anton Fedchin | |
2016-03-20 | [WinRenderer] Re-work color shader. try to fix wrong colors on some hardware. | Anton Fedchin | |
2015-07-11 | [dx11] WinVideoFilter: a little shaders optimizations. | Anton Fedchin | |
2015-07-04 | [WinVideoFilter] Rework to DirectX11. | Anton Fedchin | |
2013-08-11 | [cosmetic] update copyright headers | Martijn Kaijser | |
2013-07-25 | [cosmetics] update copyright headers | M. Kaijser | |
2013-02-09 | [cosmetics] update date in GPL header | Martijn Kaijser | |
2011-02-06 | [WIN32] add yuy2/uyvy rendering (software and ps) | CrystalP | |
2011-02-06 | [WIN32] always use bilinear sampling. Simpler and same performance as ↵ | CrystalP | |
nearest neighbour | |||
2011-02-06 | [WIN32] add nv12 rendering (software and ps) | CrystalP | |
2011-02-04 | [WIN32] xbmc doesn't use mipmapping, keep the default state of NONE | CrystalP | |
2010-07-10 | Merge branch 'commit-shaders' | CrystalPT | |
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31685 568bbfeb-2a22-0410-94d2-cc84cf5bfa90 | |||
2009-11-04 | added: brightness and contrast support for d3d renderer | elupus | |
added: support different color spaces for d3d renderer git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@24256 568bbfeb-2a22-0410-94d2-cc84cf5bfa90 | |||
2009-11-03 | changed: d3d effect files can set these texture stages up instead | elupus | |
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@24211 568bbfeb-2a22-0410-94d2-cc84cf5bfa90 | |||
2009-11-02 | fixed: make sure d3d shader effect's, input vertex matches what we actually pass | elupus | |
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@24210 568bbfeb-2a22-0410-94d2-cc84cf5bfa90 | |||
2009-11-02 | Merge commit 'windows7/trunk' into trunk | elupus | |
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@24208 568bbfeb-2a22-0410-94d2-cc84cf5bfa90 |