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Kodi is an award-winning free and open source home theater media center software and entertainment hub for digital media
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shaders
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yuv2rgb_d3d.fx
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Author
2019-01-31
[videoplayer] winrenderer: do scaling in output shader instead of yuv2rgb, th...
Anton Fedchin
2018-02-25
VideoPlayer: DirectX - make sure rgb values are not negative after yuv2rgb co...
Anton Fedchin
2018-02-21
DirectX: fix NaN in shaders
Anton Fedchin
2018-02-08
[windows] use CConvertMatrix instead of YUVMatrix for yuv2rgb shader
Anton Fedchin
2017-07-17
[VideoPlayer] WinRenderer: added dithering.
Anton Fedchin
2017-07-17
[shaders] fx: re-factor shaders.
Anton Fedchin
2016-03-20
[WinRenderer] Re-work color shader. try to fix wrong colors on some hardware.
Anton Fedchin
2015-07-11
[dx11] WinVideoFilter: a little shaders optimizations.
Anton Fedchin
2015-07-04
[WinVideoFilter] Rework to DirectX11.
Anton Fedchin
2013-08-11
[cosmetic] update copyright headers
Martijn Kaijser
2013-07-25
[cosmetics] update copyright headers
M. Kaijser
2013-02-09
[cosmetics] update date in GPL header
Martijn Kaijser
2011-02-06
[WIN32] add yuy2/uyvy rendering (software and ps)
CrystalP
2011-02-06
[WIN32] always use bilinear sampling. Simpler and same performance as nearest...
CrystalP
2011-02-06
[WIN32] add nv12 rendering (software and ps)
CrystalP
2011-02-04
[WIN32] xbmc doesn't use mipmapping, keep the default state of NONE
CrystalP
2010-07-10
Merge branch 'commit-shaders'
CrystalPT
2009-11-04
added: brightness and contrast support for d3d renderer
elupus
2009-11-03
changed: d3d effect files can set these texture stages up instead
elupus
2009-11-02
fixed: make sure d3d shader effect's, input vertex matches what we actually pass
elupus
2009-11-02
Merge commit 'windows7/trunk' into trunk
elupus