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path: root/system/shaders/yuv2rgb_d3d.fx
AgeCommit message (Expand)Author
2019-01-31[videoplayer] winrenderer: do scaling in output shader instead of yuv2rgb, th...Anton Fedchin
2018-02-25VideoPlayer: DirectX - make sure rgb values are not negative after yuv2rgb co...Anton Fedchin
2018-02-21DirectX: fix NaN in shadersAnton Fedchin
2018-02-08[windows] use CConvertMatrix instead of YUVMatrix for yuv2rgb shaderAnton Fedchin
2017-07-17[VideoPlayer] WinRenderer: added dithering.Anton Fedchin
2017-07-17[shaders] fx: re-factor shaders.Anton Fedchin
2016-03-20[WinRenderer] Re-work color shader. try to fix wrong colors on some hardware.Anton Fedchin
2015-07-11[dx11] WinVideoFilter: a little shaders optimizations.Anton Fedchin
2015-07-04[WinVideoFilter] Rework to DirectX11.Anton Fedchin
2013-08-11[cosmetic] update copyright headersMartijn Kaijser
2013-07-25[cosmetics] update copyright headersM. Kaijser
2013-02-09[cosmetics] update date in GPL headerMartijn Kaijser
2011-02-06[WIN32] add yuy2/uyvy rendering (software and ps)CrystalP
2011-02-06[WIN32] always use bilinear sampling. Simpler and same performance as nearest...CrystalP
2011-02-06[WIN32] add nv12 rendering (software and ps)CrystalP
2011-02-04[WIN32] xbmc doesn't use mipmapping, keep the default state of NONECrystalP
2010-07-10Merge branch 'commit-shaders'CrystalPT
2009-11-04added: brightness and contrast support for d3d rendererelupus
2009-11-03changed: d3d effect files can set these texture stages up insteadelupus
2009-11-02fixed: make sure d3d shader effect's, input vertex matches what we actually passelupus
2009-11-02Merge commit 'windows7/trunk' into trunkelupus