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git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@28425 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
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stretching between linear and non-linear
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@28416 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
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git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@28406 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
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the UV texture to GL_TEXTURE1 and GL_TEXTURE2, this way yv12 and nv12 can be rendered with the same shaders
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@27285 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
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git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
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