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path: root/system/shaders/yuv2rgb_basic.glsl
AgeCommit message (Collapse)Author
2013-09-12vdpau: redesignxbmc
2013-08-11[cosmetic] update copyright headersMartijn Kaijser
2013-02-09[cosmetics] update date in GPL headerMartijn Kaijser
2010-07-22added: copyright notice to shader filesbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@32075 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-07-15added: UYVY supportbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31832 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-07-10added: non-linear stretch for GL_ARB_texture_rectanglebobo1on1
fixed: non-linear stretch doesn't work on POT so don't allow it git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31699 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-07-10fixed: sampling coordinatesbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31698 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-07-10refactor: take pixels per texel into accountbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31691 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-07-10added: YUY2 to rgb conversion with shadersbobo1on1
removed: double upload for YUY2 git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31688 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-07-08added: YUY2 support to linuxrendererglbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31669 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-03-06fixed: mesa in jaunty doesn't support preprocessor macros in glslelupus
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@28425 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-03-06changed: Clarified the transform for non-linear stretching, and split actual ↵jmarshallnz
stretching between linear and non-linear git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@28416 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-03-05added: non-linear stretch for openglbobo1on1
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@28406 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2010-01-29changed: always use the alpha component of the V plane, and for nv12 bind ↵bobo1on1
the UV texture to GL_TEXTURE1 and GL_TEXTURE2, this way yv12 and nv12 can be rendered with the same shaders git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@27285 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
2009-09-23step 3/4: Move linuxport to trunk. How'd I get roped into this?AlTheKiller
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90