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Kodi is an award-winning free and open source home theater media center software and entertainment hub for digital media
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convolution-6x6.glsl
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2010-07-22
added: copyright notice to shader files
bobo1on1
2010-06-30
make texture coordinates of videofiltershader match with yuvshader
bobo1on1
2010-06-30
refactor usage of stepxy in videofiltershader
bobo1on1
2010-05-21
fixed: usage of GL_TEXTURE_1D/GL_TEXTURE_2D in VideoFilterShader.cpp
bobo1on1
2010-03-22
revert r28750 and r28588 to keep compatibility with opengl versions lower tha...
bobo1on1
2010-03-22
fixed: textureOffset requires glsl #version 130
bobo1on1
2010-03-15
changed: use textureOffset to get pixels, this increases performance by 12% b...
bobo1on1
2010-03-15
changed: make step a vec2 instead of two floats
bobo1on1
2010-03-11
changed: use 8 bit kernel when float textures are not supported, it's equally...
bobo1on1
2010-03-06
applied r28425 to convolution shaders
bobo1on1
2010-03-06
changed: Clarified the transform for non-linear stretching, and split actual ...
jmarshallnz
2010-03-05
added: non-linear stretch for opengl
bobo1on1
2010-02-10
fixed: make sure all taps added together is exactly 1.0, otherwise some disto...
bobo1on1
2010-01-18
small performance tweak
bobo1on1
2010-01-17
fixed: make sure lines are summed to a half3
bobo1on1
2010-01-17
added: support for nvidia's half float when available
bobo1on1
2010-01-15
fixed: comments now state what I meant, so AlTheKiller can't blame elupus
bobo1on1
2010-01-15
fixed: comments
bobo1on1
2010-01-15
fixed: integer/fractional shader was using the wrong range
bobo1on1
2010-01-15
fixed: renamed HAS_FLOAT to HAS_FLOAT_TEXTURE
bobo1on1
2010-01-14
fixed: use a macro instead of two separate files
bobo1on1
2010-01-14
added: convolution scalers for 8 bit rgba textures
bobo1on1
2010-01-14
fixed: use a 1d kernel because it's about 10% faster
bobo1on1
2010-01-14
fixed: don't use vec4 if we're only using the rgb component
bobo1on1
2010-01-14
improved efficiency by precalculating more values
bobo1on1
2010-01-12
fixed: improved efficiency a little by taking out a calculation
bobo1on1
2010-01-12
cosmetic: dump unneeded variables
bobo1on1
2010-01-12
fixed: compile (sort of)
bobo1on1
2010-01-11
added: convolution shader in glsl with bicubic, lanczos2 and lanczos3 kernels
bobo1on1