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libzip is only used by android.
It supports cmake build system, so lets just build during core cmake build in Find modules
rename folder to libzip to match libname
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Provides a single location to set required values for android target SDK and minimum sdk
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dont use tools/depends for libandroidjni. build via cmake find module as
a required_platform_dep
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In the implementation of GLES under Windows found the foolish finding of OpenGL. This seems to exist systematically and makes it a little harder. Then found that "APP_RENDER_SYSTEM" of "KodiConfig.cmake" is not defined correctly (empty defined).
This request fixes this and uses the "platform" folder.
Parts of "Platform.cmake" are also included in PrepareEnv.cmake.
TODO: Refactor on v19 to remove the if/else usage
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