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-rw-r--r--system/shaders/guishader_frag5.glsl34
1 files changed, 0 insertions, 34 deletions
diff --git a/system/shaders/guishader_frag5.glsl b/system/shaders/guishader_frag5.glsl
deleted file mode 100644
index c903eae323..0000000000
--- a/system/shaders/guishader_frag5.glsl
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- * Copyright (C) 2010 Team XBMC
- * http://www.xbmc.org
- *
- * This Program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This Program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with XBMC; see the file COPYING. If not, write to
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- * http://www.gnu.org/copyleft/gpl.html
- *
- */
-
-precision mediump float;
-uniform sampler2D m_samp0;
-uniform sampler2D m_samp1;
-varying vec4 m_cord0;
-varying vec4 m_cord1;
-varying vec4 m_colour;
-uniform int m_method;
-
-// SM_TEXTURE
-void main ()
-{
- gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba * m_colour);
-}