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Diffstat (limited to 'src/settings/dialogs/GUIDialogSettingsBase.cpp')
-rw-r--r--src/settings/dialogs/GUIDialogSettingsBase.cpp822
1 files changed, 822 insertions, 0 deletions
diff --git a/src/settings/dialogs/GUIDialogSettingsBase.cpp b/src/settings/dialogs/GUIDialogSettingsBase.cpp
new file mode 100644
index 0000000000..963e386b42
--- /dev/null
+++ b/src/settings/dialogs/GUIDialogSettingsBase.cpp
@@ -0,0 +1,822 @@
+/*
+ * Copyright (C) 2014 Team XBMC
+ * http://www.xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "GUIDialogSettingsBase.h"
+#include "GUIUserMessages.h"
+#include "dialogs/GUIDialogKaiToast.h"
+#include "dialogs/GUIDialogTextViewer.h"
+#include "dialogs/GUIDialogYesNo.h"
+#include "guilib/GUIControlGroupList.h"
+#include "guilib/GUIEditControl.h"
+#include "guilib/GUIImage.h"
+#include "guilib/GUIRadioButtonControl.h"
+#include "guilib/GUISettingsSliderControl.h"
+#include "guilib/GUISpinControlEx.h"
+#include "guilib/GUIToggleButtonControl.h"
+#include "guilib/GUIWindowManager.h"
+#include "guilib/Key.h"
+#include "guilib/LocalizeStrings.h"
+#include "settings/SettingControl.h"
+#include "settings/lib/SettingSection.h"
+#include "settings/lib/SettingsManager.h"
+#include "settings/windows/GUIControlSettings.h"
+#include "utils/StringUtils.h"
+
+using namespace std;
+
+#if defined(TARGET_WINDOWS) // disable 4355: 'this' used in base member initializer list
+#pragma warning(push)
+#pragma warning(disable: 4355)
+#endif // defined(TARGET_WINDOWS)
+
+#define CATEGORY_GROUP_ID 3
+#define SETTINGS_GROUP_ID 5
+
+#define CONTROL_DEFAULT_BUTTON 7
+#define CONTROL_DEFAULT_RADIOBUTTON 8
+#define CONTROL_DEFAULT_SPIN 9
+#define CONTROL_DEFAULT_CATEGORY_BUTTON 10
+#define CONTROL_DEFAULT_SEPARATOR 11
+#define CONTROL_DEFAULT_EDIT 12
+#define CONTROL_DEFAULT_SLIDER 13
+
+CGUIDialogSettingsBase::CGUIDialogSettingsBase(int windowId, const std::string &xmlFile)
+ : CGUIDialog(windowId, xmlFile),
+ m_iSetting(0), m_iCategory(0),
+ m_resetSetting(NULL),
+ m_dummyCategory(NULL),
+ m_pOriginalSpin(NULL),
+ m_pOriginalSlider(NULL),
+ m_pOriginalRadioButton(NULL),
+ m_pOriginalCategoryButton(NULL),
+ m_pOriginalButton(NULL),
+ m_pOriginalEdit(NULL),
+ m_pOriginalImage(NULL),
+ m_newOriginalEdit(false),
+ m_delayedTimer(this),
+ m_confirmed(false)
+{
+ m_loadType = KEEP_IN_MEMORY;
+}
+
+CGUIDialogSettingsBase::~CGUIDialogSettingsBase()
+{
+ FreeControls();
+ DeleteControls();
+}
+
+bool CGUIDialogSettingsBase::OnMessage(CGUIMessage &message)
+{
+ switch (message.GetMessage())
+ {
+ case GUI_MSG_WINDOW_INIT:
+ {
+ m_delayedSetting.reset();
+ if (message.GetParam1() != WINDOW_INVALID)
+ { // coming to this window first time (ie not returning back from some other window)
+ // so we reset our section and control states
+ m_iCategory = 0;
+ ResetControlStates();
+ }
+
+ if (AllowResettingSettings())
+ {
+ m_resetSetting = new CSettingAction(SETTINGS_RESET_SETTING_ID);
+ m_resetSetting->SetLabel(10041);
+ m_resetSetting->SetHelp(10045);
+ m_resetSetting->SetControl(CreateControl("button"));
+ }
+
+ m_dummyCategory = new CSettingCategory(SETTINGS_EMPTY_CATEGORY_ID);
+ m_dummyCategory->SetLabel(10046);
+ m_dummyCategory->SetHelp(10047);
+ break;
+ }
+
+ case GUI_MSG_WINDOW_DEINIT:
+ {
+ // cancel any delayed changes
+ if (m_delayedSetting != NULL)
+ {
+ m_delayedTimer.Stop();
+ CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), m_delayedSetting->GetID());
+ OnMessage(message);
+ }
+
+ CGUIDialog::OnMessage(message);
+ FreeControls();
+ return true;
+ }
+
+ case GUI_MSG_FOCUSED:
+ {
+ CGUIDialog::OnMessage(message);
+ int focusedControl = GetFocusedControlID();
+
+ // cancel any delayed changes
+ if (m_delayedSetting != NULL && m_delayedSetting->GetID() != focusedControl)
+ {
+ m_delayedTimer.Stop();
+ CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), m_delayedSetting->GetID(), 1); // param1 = 1 for "reset the control if it's invalid"
+ g_windowManager.SendThreadMessage(message, GetID());
+ }
+ // update the value of the previous setting (in case it was invalid)
+ else if (m_iSetting >= CONTROL_SETTINGS_START_CONTROL && m_iSetting < (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
+ {
+ BaseSettingControlPtr control = GetSettingControl(m_iSetting);
+ if (control != NULL && control->GetSetting() != NULL && !control->IsValid())
+ {
+ CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), m_iSetting, 1); // param1 = 1 for "reset the control if it's invalid"
+ g_windowManager.SendThreadMessage(message, GetID());
+ }
+ }
+
+ CVariant description;
+
+ // check if we have changed the category and need to create new setting controls
+ if (focusedControl >= CONTROL_SETTINGS_START_BUTTONS && focusedControl < (int)(CONTROL_SETTINGS_START_BUTTONS + m_categories.size()))
+ {
+ int categoryIndex = focusedControl - CONTROL_SETTINGS_START_BUTTONS;
+ const CSettingCategory* category = m_categories.at(categoryIndex);
+ if (categoryIndex != m_iCategory)
+ {
+ if (!category->CanAccess())
+ {
+ // unable to go to this category - focus the previous one
+ SET_CONTROL_FOCUS(CONTROL_SETTINGS_START_BUTTONS + m_iCategory, 0);
+ return false;
+ }
+
+ m_iCategory = categoryIndex;
+ CreateSettings();
+ }
+
+ description = category->GetHelp();
+ }
+ else if (focusedControl >= CONTROL_SETTINGS_START_CONTROL && focusedControl < (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
+ {
+ m_iSetting = focusedControl;
+ CSetting *setting = GetSettingControl(focusedControl)->GetSetting();
+ if (setting != NULL)
+ description = setting->GetHelp();
+ }
+
+ // set the description of the currently focused category/setting
+ if (description.isInteger() ||
+ (description.isString() && !description.empty()))
+ SetDescription(description);
+
+ return true;
+ }
+
+ case GUI_MSG_CLICKED:
+ {
+ int iControl = message.GetSenderId();
+ if (iControl == CONTROL_SETTINGS_OKAY_BUTTON)
+ {
+ OnOkay();
+ Close();
+ return true;
+ }
+
+ if (iControl == CONTROL_SETTINGS_CANCEL_BUTTON)
+ {
+ OnCancel();
+ Close();
+ return true;
+ }
+
+ BaseSettingControlPtr control = GetSettingControl(iControl);
+ if (control != NULL)
+ OnClick(control);
+
+ break;
+ }
+
+ case GUI_MSG_UPDATE_ITEM:
+ {
+ if (m_delayedSetting != NULL && m_delayedSetting->GetID() == message.GetControlId())
+ {
+ // first get the delayed setting and reset its member variable
+ // to avoid handling the delayed setting twice in case the OnClick()
+ // performed later causes the window to be deinitialized (e.g. when
+ // changing the language)
+ BaseSettingControlPtr delayedSetting = m_delayedSetting;
+ m_delayedSetting.reset();
+
+ // if updating the setting fails and param1 has been specifically set
+ // we need to call OnSettingChanged() to restore a valid value in the
+ // setting control
+ if (!delayedSetting->OnClick() && message.GetParam1() != 0)
+ OnSettingChanged(delayedSetting->GetSetting());
+ return true;
+ }
+
+ if (message.GetControlId() >= CONTROL_SETTINGS_START_CONTROL && message.GetControlId() < (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
+ {
+ BaseSettingControlPtr settingControl = GetSettingControl(message.GetControlId());
+ if (settingControl.get() != NULL && settingControl->GetSetting() != NULL)
+ {
+ settingControl->Update();
+ return true;
+ }
+ }
+ break;
+ }
+
+ case GUI_MSG_UPDATE:
+ {
+ if (IsActive() && HasID(message.GetSenderId()))
+ {
+ int focusedControl = GetFocusedControlID();
+ CreateSettings();
+ SET_CONTROL_FOCUS(focusedControl, 0);
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ return CGUIDialog::OnMessage(message);
+}
+
+bool CGUIDialogSettingsBase::OnAction(const CAction &action)
+{
+ switch (action.GetID())
+ {
+ case ACTION_SETTINGS_RESET:
+ {
+ OnResetSettings();
+ return true;
+ }
+
+ default:
+ break;
+ }
+
+ return CGUIDialog::OnAction(action);
+}
+
+bool CGUIDialogSettingsBase::OnBack(int actionID)
+{
+ m_lastControlID = 0; // don't save the control as we go to a different window each time
+
+ // if the setting dialog is not a window but a dialog we need to close differently
+ if (!IsDialog())
+ return CGUIWindow::OnBack(actionID);
+
+ return CGUIDialog::OnBack(actionID);
+}
+
+void CGUIDialogSettingsBase::DoProcess(unsigned int currentTime, CDirtyRegionList &dirtyregions)
+{
+ // update alpha status of current button
+ bool bAlphaFaded = false;
+ CGUIControl *control = GetFirstFocusableControl(CONTROL_SETTINGS_START_BUTTONS + m_iCategory);
+ if (control && !control->HasFocus())
+ {
+ if (control->GetControlType() == CGUIControl::GUICONTROL_BUTTON)
+ {
+ control->SetFocus(true);
+ ((CGUIButtonControl *)control)->SetAlpha(0x80);
+ bAlphaFaded = true;
+ }
+ else if (control->GetControlType() == CGUIControl::GUICONTROL_TOGGLEBUTTON)
+ {
+ control->SetFocus(true);
+ ((CGUIButtonControl *)control)->SetSelected(true);
+ bAlphaFaded = true;
+ }
+ }
+ CGUIDialog::DoProcess(currentTime, dirtyregions);
+ if (control && bAlphaFaded)
+ {
+ control->SetFocus(false);
+ if (control->GetControlType() == CGUIControl::GUICONTROL_BUTTON)
+ ((CGUIButtonControl *)control)->SetAlpha(0xFF);
+ else
+ ((CGUIButtonControl *)control)->SetSelected(false);
+ }
+}
+
+void CGUIDialogSettingsBase::OnInitWindow()
+{
+ m_confirmed = false;
+ SetupView();
+ CGUIDialog::OnInitWindow();
+}
+
+void CGUIDialogSettingsBase::SetupControls(bool createSettings /* = true */)
+{
+ // cleanup first, if necessary
+ FreeControls();
+
+ // get the section
+ CSettingSection *section = GetSection();
+ if (section == NULL)
+ return;
+
+ // update the screen string
+ SetHeading(section->GetLabel());
+
+ // get the categories we need
+ m_categories = section->GetCategories((SettingLevel)GetSettingLevel());
+ if (m_categories.empty())
+ m_categories.push_back(m_dummyCategory);
+
+ // get all controls
+ m_pOriginalSpin = dynamic_cast<CGUISpinControlEx*>(GetControl(CONTROL_DEFAULT_SPIN));
+ m_pOriginalSlider = dynamic_cast<CGUISettingsSliderControl*>(GetControl(CONTROL_DEFAULT_SLIDER));
+ m_pOriginalRadioButton = dynamic_cast<CGUIRadioButtonControl *>(GetControl(CONTROL_DEFAULT_RADIOBUTTON));
+ m_pOriginalCategoryButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_CATEGORY_BUTTON));
+ m_pOriginalButton = dynamic_cast<CGUIButtonControl *>(GetControl(CONTROL_DEFAULT_BUTTON));
+ m_pOriginalImage = dynamic_cast<CGUIImage *>(GetControl(CONTROL_DEFAULT_SEPARATOR));
+ m_pOriginalEdit = dynamic_cast<CGUIEditControl *>(GetControl(CONTROL_DEFAULT_EDIT));
+
+ if (!m_pOriginalEdit && m_pOriginalButton)
+ {
+ m_pOriginalEdit = new CGUIEditControl(*m_pOriginalButton);
+ m_newOriginalEdit = true;
+ }
+
+ if (m_pOriginalSpin) m_pOriginalSpin->SetVisible(false);
+ if (m_pOriginalSlider) m_pOriginalSlider->SetVisible(false);
+ if (m_pOriginalRadioButton) m_pOriginalRadioButton->SetVisible(false);
+ if (m_pOriginalButton) m_pOriginalButton->SetVisible(false);
+ if (m_pOriginalCategoryButton) m_pOriginalCategoryButton->SetVisible(false);
+ if (m_pOriginalEdit) m_pOriginalEdit->SetVisible(false);
+ if (m_pOriginalImage) m_pOriginalImage->SetVisible(false);
+
+ if (m_pOriginalCategoryButton != NULL)
+ {
+ // setup our control groups...
+ CGUIControlGroupList *group = dynamic_cast<CGUIControlGroupList *>(GetControl(CATEGORY_GROUP_ID));
+ if (!group)
+ return;
+
+ // go through the categories and create the necessary buttons
+ int buttonIdOffset = 0;
+ for (SettingCategoryList::const_iterator category = m_categories.begin(); category != m_categories.end(); category++)
+ {
+ CGUIButtonControl *pButton = NULL;
+ if (m_pOriginalCategoryButton->GetControlType() == CGUIControl::GUICONTROL_TOGGLEBUTTON)
+ pButton = new CGUIToggleButtonControl(*(CGUIToggleButtonControl *)m_pOriginalCategoryButton);
+ else
+ pButton = new CGUIButtonControl(*m_pOriginalCategoryButton);
+ pButton->SetLabel(GetLocalizedString((*category)->GetLabel()));
+ pButton->SetID(CONTROL_SETTINGS_START_BUTTONS + buttonIdOffset);
+ pButton->SetVisible(true);
+ pButton->AllocResources();
+
+ group->AddControl(pButton);
+ buttonIdOffset++;
+ }
+ }
+
+ if (createSettings)
+ CreateSettings();
+
+ // set focus correctly depending on whether there are categories visible or not
+ if (m_pOriginalCategoryButton == NULL &&
+ (m_defaultControl <= 0 || m_defaultControl == CATEGORY_GROUP_ID))
+ m_defaultControl = SETTINGS_GROUP_ID;
+ else if (m_pOriginalCategoryButton != NULL && m_defaultControl <= 0)
+ m_defaultControl = CATEGORY_GROUP_ID;
+}
+
+void CGUIDialogSettingsBase::FreeControls()
+{
+ // clear the category group
+ CGUIControlGroupList *control = dynamic_cast<CGUIControlGroupList *>(GetControl(CATEGORY_GROUP_ID));
+ if (control)
+ {
+ control->FreeResources();
+ control->ClearAll();
+ }
+ m_categories.clear();
+ FreeSettingsControls();
+}
+
+void CGUIDialogSettingsBase::DeleteControls()
+{
+ if (m_newOriginalEdit)
+ {
+ delete m_pOriginalEdit;
+ m_pOriginalEdit = NULL;
+ }
+
+ delete m_resetSetting;
+ m_resetSetting = NULL;
+ delete m_dummyCategory;
+ m_dummyCategory = NULL;
+}
+
+void CGUIDialogSettingsBase::FreeSettingsControls()
+{
+ // clear the settings group
+ CGUIControlGroupList *control = dynamic_cast<CGUIControlGroupList *>(GetControl(SETTINGS_GROUP_ID));
+ if (control)
+ {
+ control->FreeResources();
+ control->ClearAll();
+ }
+
+ for (std::vector<BaseSettingControlPtr>::iterator control = m_settingControls.begin(); control != m_settingControls.end(); control++)
+ (*control)->Clear();
+
+ m_settingControls.clear();
+}
+
+void CGUIDialogSettingsBase::OnTimeout()
+{
+ UpdateSettingControl(m_delayedSetting);
+}
+
+void CGUIDialogSettingsBase::OnSettingChanged(const CSetting *setting)
+{
+ if (setting == NULL || setting->GetType() == SettingTypeNone ||
+ setting->GetType() == SettingTypeAction)
+ return;
+
+ UpdateSettingControl(setting->GetId());
+}
+
+void CGUIDialogSettingsBase::OnSettingPropertyChanged(const CSetting *setting, const char *propertyName)
+{
+ if (setting == NULL || propertyName == NULL)
+ return;
+
+ UpdateSettingControl(setting->GetId());
+}
+
+std::string CGUIDialogSettingsBase::GetLocalizedString(uint32_t labelId) const
+{
+ return g_localizeStrings.Get(labelId);
+}
+
+void CGUIDialogSettingsBase::SetupView()
+{
+ SetupControls();
+}
+
+std::set<std::string> CGUIDialogSettingsBase::CreateSettings()
+{
+ FreeSettingsControls();
+
+ std::set<std::string> settingMap;
+
+ if (m_categories.size() <= 0)
+ return settingMap;
+
+ if (m_iCategory < 0 || m_iCategory >= (int)m_categories.size())
+ m_iCategory = 0;
+
+ CGUIControlGroupList *group = dynamic_cast<CGUIControlGroupList *>(GetControl(SETTINGS_GROUP_ID));
+ if (group == NULL)
+ return settingMap;
+
+ const CSettingCategory* category = m_categories.at(m_iCategory);
+ if (category == NULL)
+ return settingMap;
+
+ // set the description of the current category
+ SetDescription(category->GetHelp());
+
+ const SettingGroupList& groups = category->GetGroups((SettingLevel)GetSettingLevel());
+ int iControlID = CONTROL_SETTINGS_START_CONTROL;
+ bool first = true;
+ for (SettingGroupList::const_iterator groupIt = groups.begin(); groupIt != groups.end(); groupIt++)
+ {
+ if (*groupIt == NULL)
+ continue;
+
+ const SettingList& settings = (*groupIt)->GetSettings((SettingLevel)GetSettingLevel());
+ if (settings.size() <= 0)
+ continue;
+
+ if (first)
+ first = false;
+ else
+ AddSeparator(group->GetWidth(), iControlID);
+
+ for (SettingList::const_iterator settingIt = settings.begin(); settingIt != settings.end(); settingIt++)
+ {
+ CSetting *pSetting = *settingIt;
+ settingMap.insert(pSetting->GetId());
+ AddSetting(pSetting, group->GetWidth(), iControlID);
+ }
+ }
+
+ if (AllowResettingSettings() && !settingMap.empty())
+ {
+ // add "Reset" control
+ AddSeparator(group->GetWidth(), iControlID);
+ AddSetting(m_resetSetting, group->GetWidth(), iControlID);
+ }
+
+ // update our settings (turns controls on/off as appropriate)
+ UpdateSettings();
+
+ return settingMap;
+}
+
+void CGUIDialogSettingsBase::UpdateSettings()
+{
+ for (vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); it++)
+ {
+ BaseSettingControlPtr pSettingControl = *it;
+ CSetting *pSetting = pSettingControl->GetSetting();
+ CGUIControl *pControl = pSettingControl->GetControl();
+ if (pSetting == NULL || pControl == NULL)
+ continue;
+
+ pSettingControl->Update();
+ }
+}
+
+CGUIControl* CGUIDialogSettingsBase::AddSetting(CSetting *pSetting, float width, int &iControlID)
+{
+ if (pSetting == NULL)
+ return NULL;
+
+ BaseSettingControlPtr pSettingControl;
+ CGUIControl *pControl = NULL;
+
+ // determine the label and any possible indentation in case of sub settings
+ string label = GetLocalizedString(pSetting->GetLabel());
+ int parentLevels = 0;
+ CSetting *parentSetting = GetSetting(pSetting->GetParent());
+ while (parentSetting != NULL)
+ {
+ parentLevels++;
+ parentSetting = GetSetting(parentSetting->GetParent());
+ }
+
+ if (parentLevels > 0)
+ {
+ // add additional 2 spaces indentation for anything past one level
+ string indentation;
+ for (int index = 1; index < parentLevels; index++)
+ indentation.append(" ");
+ label = StringUtils::Format(g_localizeStrings.Get(168).c_str(), indentation.c_str(), label.c_str());
+ }
+
+ // create the proper controls
+ if (!pSetting->GetControl())
+ return NULL;
+
+ std::string controlType = pSetting->GetControl()->GetType();
+ if (controlType == "toggle")
+ {
+ if (m_pOriginalRadioButton != NULL)
+ pControl = new CGUIRadioButtonControl(*m_pOriginalRadioButton);
+ if (pControl == NULL)
+ return NULL;
+
+ ((CGUIRadioButtonControl *)pControl)->SetLabel(label);
+ pSettingControl.reset(new CGUIControlRadioButtonSetting((CGUIRadioButtonControl *)pControl, iControlID, pSetting));
+ }
+ else if (controlType == "spinner")
+ {
+ if (m_pOriginalSpin != NULL)
+ pControl = new CGUISpinControlEx(*m_pOriginalSpin);
+ if (pControl == NULL)
+ return NULL;
+
+ ((CGUISpinControlEx *)pControl)->SetText(label);
+ pSettingControl.reset(new CGUIControlSpinExSetting((CGUISpinControlEx *)pControl, iControlID, pSetting));
+ }
+ else if (controlType == "edit")
+ {
+ if (m_pOriginalEdit != NULL)
+ pControl = new CGUIEditControl(*m_pOriginalEdit);
+ if (pControl == NULL)
+ return NULL;
+
+ ((CGUIEditControl *)pControl)->SetLabel(label);
+ pSettingControl.reset(new CGUIControlEditSetting((CGUIEditControl *)pControl, iControlID, pSetting));
+ }
+ else if (controlType == "list")
+ {
+ if (m_pOriginalButton != NULL)
+ pControl = new CGUIButtonControl(*m_pOriginalButton);
+ if (pControl == NULL)
+ return NULL;
+
+ ((CGUIButtonControl *)pControl)->SetLabel(label);
+ pSettingControl.reset(new CGUIControlListSetting((CGUIButtonControl *)pControl, iControlID, pSetting));
+ }
+ else if (controlType == "button" || controlType == "slider")
+ {
+ if (controlType == "button" ||
+ static_cast<const CSettingControlSlider*>(pSetting->GetControl())->UsePopup())
+ {
+ if (m_pOriginalButton != NULL)
+ pControl = new CGUIButtonControl(*m_pOriginalButton);
+ if (pControl == NULL)
+ return NULL;
+
+ ((CGUIButtonControl *)pControl)->SetLabel(label);
+ pSettingControl.reset(new CGUIControlButtonSetting((CGUIButtonControl *)pControl, iControlID, pSetting));
+ }
+ else
+ {
+ if (m_pOriginalSlider != NULL)
+ pControl = new CGUISettingsSliderControl(*m_pOriginalSlider);
+ if (pControl == NULL)
+ return NULL;
+
+ ((CGUISettingsSliderControl *)pControl)->SetText(label);
+ pSettingControl.reset(new CGUIControlSliderSetting((CGUISettingsSliderControl *)pControl, iControlID, pSetting));
+ }
+ }
+ else if (controlType == "range")
+ {
+ if (m_pOriginalSlider != NULL)
+ pControl = new CGUISettingsSliderControl(*m_pOriginalSlider);
+ if (pControl == NULL)
+ return NULL;
+
+ ((CGUISettingsSliderControl *)pControl)->SetText(label);
+ pSettingControl.reset(new CGUIControlRangeSetting((CGUISettingsSliderControl *)pControl, iControlID, pSetting));
+ }
+ else
+ return NULL;
+
+ if (pSetting->GetControl()->GetDelayed())
+ pSettingControl->SetDelayed();
+
+ return AddSettingControl(pControl, pSettingControl, width, iControlID);
+}
+
+CGUIControl* CGUIDialogSettingsBase::AddSeparator(float width, int &iControlID)
+{
+ if (m_pOriginalImage == NULL)
+ return NULL;
+
+ CGUIControl *pControl = new CGUIImage(*m_pOriginalImage);
+ if (pControl == NULL)
+ return NULL;
+
+ return AddSettingControl(pControl, BaseSettingControlPtr(new CGUIControlSeparatorSetting((CGUIImage *)pControl, iControlID)), width, iControlID);
+}
+
+CGUIControl* CGUIDialogSettingsBase::AddSettingControl(CGUIControl *pControl, BaseSettingControlPtr pSettingControl, float width, int &iControlID)
+{
+ if (pControl == NULL)
+ {
+ pSettingControl.reset();
+ return NULL;
+ }
+
+ pControl->SetID(iControlID++);
+ pControl->SetVisible(true);
+ pControl->SetWidth(width);
+
+ CGUIControlGroupList *group = dynamic_cast<CGUIControlGroupList *>(GetControl(SETTINGS_GROUP_ID));
+ if (group != NULL)
+ {
+ pControl->AllocResources();
+ group->AddControl(pControl);
+ }
+ m_settingControls.push_back(pSettingControl);
+
+ return pControl;
+}
+
+void CGUIDialogSettingsBase::SetHeading(const CVariant &label)
+{
+ SetControlLabel(CONTROL_SETTINGS_LABEL, label);
+}
+
+void CGUIDialogSettingsBase::SetDescription(const CVariant &label)
+{
+ SetControlLabel(CONTROL_SETTINGS_DESCRIPTION, label);
+}
+
+void CGUIDialogSettingsBase::OnResetSettings()
+{
+ if (CGUIDialogYesNo::ShowAndGetInput(10041, 0, 10042, 0))
+ {
+ for(vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); it++)
+ {
+ CSetting *setting = (*it)->GetSetting();
+ if (setting != NULL)
+ setting->Reset();
+ }
+ }
+}
+
+void CGUIDialogSettingsBase::OnClick(BaseSettingControlPtr pSettingControl)
+{
+ if (AllowResettingSettings() &&
+ pSettingControl->GetSetting()->GetId() == SETTINGS_RESET_SETTING_ID)
+ {
+ OnAction(CAction(ACTION_SETTINGS_RESET));
+ return;
+ }
+
+ // we need to first set the delayed setting and then execute OnClick()
+ // because OnClick() triggers OnSettingChanged() and there we need to
+ // know if the changed setting is delayed or not
+ if (pSettingControl->IsDelayed())
+ {
+ m_delayedSetting = pSettingControl;
+ // for some controls we need to update its displayed data/text before
+ // OnClick() is called after the delay timer has expired because
+ // otherwise the displayed value of the control does not match with
+ // the user's interaction
+ pSettingControl->Update(true);
+
+ // either start or restart the delay timer which will result in a call to
+ // the control's OnClick() method to update the setting's value
+ if (m_delayedTimer.IsRunning())
+ m_delayedTimer.Restart();
+ else
+ m_delayedTimer.Start(GetDelayMs());
+
+ return;
+ }
+
+ // if changing the setting fails
+ // we need to restore the proper state
+ if (!pSettingControl->OnClick())
+ pSettingControl->Update();
+}
+
+void CGUIDialogSettingsBase::UpdateSettingControl(const std::string &settingId)
+{
+ if (settingId.empty())
+ return;
+
+ return UpdateSettingControl(GetSettingControl(settingId));
+}
+
+void CGUIDialogSettingsBase::UpdateSettingControl(BaseSettingControlPtr pSettingControl)
+{
+ if (pSettingControl == NULL)
+ return;
+
+ // we send a thread message so that it's processed the following frame (some settings won't
+ // like being changed during Render())
+ CGUIMessage message(GUI_MSG_UPDATE_ITEM, GetID(), pSettingControl->GetID());
+ g_windowManager.SendThreadMessage(message, GetID());
+}
+
+void CGUIDialogSettingsBase::SetControlLabel(int controlId, const CVariant &label)
+{
+ if (GetControl(controlId) == NULL)
+ return;
+
+ if (label.isString())
+ SET_CONTROL_LABEL(controlId, label.asString());
+ else if (label.isInteger() && label.asInteger() >= 0)
+ {
+ int labelId = static_cast<uint32_t>(label.asInteger());
+ std::string localizedString = GetLocalizedString(labelId);
+ if (!localizedString.empty())
+ SET_CONTROL_LABEL(controlId, localizedString);
+ else
+ SET_CONTROL_LABEL(controlId, labelId);
+ }
+ else
+ SET_CONTROL_LABEL(controlId, "");
+}
+
+BaseSettingControlPtr CGUIDialogSettingsBase::GetSettingControl(const std::string &strSetting)
+{
+ for (vector<BaseSettingControlPtr>::iterator control = m_settingControls.begin(); control != m_settingControls.end(); control++)
+ {
+ if ((*control)->GetSetting() != NULL && (*control)->GetSetting()->GetId() == strSetting)
+ return *control;
+ }
+
+ return BaseSettingControlPtr();
+}
+
+BaseSettingControlPtr CGUIDialogSettingsBase::GetSettingControl(int controlId)
+{
+ if (controlId < CONTROL_SETTINGS_START_CONTROL || controlId >= (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
+ return BaseSettingControlPtr();
+
+ return m_settingControls[controlId - CONTROL_SETTINGS_START_CONTROL];
+}