aboutsummaryrefslogtreecommitdiff
path: root/src/guilib/Shader.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/guilib/Shader.h')
-rw-r--r--src/guilib/Shader.h266
1 files changed, 266 insertions, 0 deletions
diff --git a/src/guilib/Shader.h b/src/guilib/Shader.h
new file mode 100644
index 0000000000..328316475c
--- /dev/null
+++ b/src/guilib/Shader.h
@@ -0,0 +1,266 @@
+#ifndef __SHADER_H__
+#define __SHADER_H__
+
+/*
+ * Copyright (C) 2005-2013 Team XBMC
+ * http://xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "system.h" // for HAS_GL/HAS_GLES
+
+#include <vector>
+#include <string>
+
+#if defined(HAS_GL) || defined(HAS_GLES)
+#include "system_gl.h"
+
+namespace Shaders {
+
+ using namespace std;
+
+ //////////////////////////////////////////////////////////////////////
+ // CShader - base class
+ //////////////////////////////////////////////////////////////////////
+ class CShader
+ {
+ public:
+ CShader() { m_compiled = false; }
+ virtual ~CShader() {}
+ virtual bool Compile() = 0;
+ virtual void Free() = 0;
+ virtual GLuint Handle() = 0;
+ virtual void SetSource(const string& src) { m_source = src; }
+ virtual bool LoadSource(const string& filename, const string& prefix = "");
+ bool OK() const { return m_compiled; }
+
+ protected:
+ string m_source;
+ string m_lastLog;
+ vector<string> m_attr;
+ bool m_compiled;
+
+ };
+
+
+ //////////////////////////////////////////////////////////////////////
+ // CVertexShader - vertex shader class
+ //////////////////////////////////////////////////////////////////////
+ class CVertexShader : public CShader
+ {
+ public:
+ CVertexShader() { m_vertexShader = 0; }
+ virtual ~CVertexShader() { Free(); }
+ virtual void Free() {}
+ virtual GLuint Handle() { return m_vertexShader; }
+
+ protected:
+ GLuint m_vertexShader;
+ };
+
+ class CGLSLVertexShader : public CVertexShader
+ {
+ public:
+ virtual void Free();
+ virtual bool Compile();
+ };
+
+#ifndef HAS_GLES
+ class CARBVertexShader : public CVertexShader
+ {
+ public:
+ virtual void Free();
+ virtual bool Compile();
+ };
+#endif
+
+
+ //////////////////////////////////////////////////////////////////////
+ // CPixelShader - abstract pixel shader class
+ //////////////////////////////////////////////////////////////////////
+ class CPixelShader : public CShader
+ {
+ public:
+ CPixelShader() { m_pixelShader = 0; }
+ virtual ~CPixelShader() { Free(); }
+ virtual void Free() {}
+ virtual GLuint Handle() { return m_pixelShader; }
+
+ protected:
+ GLuint m_pixelShader;
+ };
+
+
+ class CGLSLPixelShader : public CPixelShader
+ {
+ public:
+ virtual void Free();
+ virtual bool Compile();
+ };
+
+#ifndef HAS_GLES
+ class CARBPixelShader : public CPixelShader
+ {
+ public:
+ virtual void Free();
+ virtual bool Compile();
+ };
+#endif
+
+ //////////////////////////////////////////////////////////////////////
+ // CShaderProgram - the complete shader consisting of both the vertex
+ // and pixel programs. (abstract)
+ //////////////////////////////////////////////////////////////////////
+ class CShaderProgram
+ {
+ public:
+ CShaderProgram()
+ {
+ m_ok = false;
+ m_shaderProgram = 0;
+ m_pFP = NULL;
+ m_pVP = NULL;
+ }
+
+ virtual ~CShaderProgram()
+ {
+ Free();
+ delete m_pFP;
+ delete m_pVP;
+ }
+
+ // enable the shader
+ virtual bool Enable() = 0;
+
+ // disable the shader
+ virtual void Disable() = 0;
+
+ // returns true if shader is compiled and linked
+ bool OK() const { return m_ok; }
+
+ // free resources
+ virtual void Free() {}
+
+ // return the vertex shader object
+ CVertexShader* VertexShader() { return m_pVP; }
+
+ // return the pixel shader object
+ CPixelShader* PixelShader() { return m_pFP; }
+
+ // compile and link the shaders
+ virtual bool CompileAndLink() = 0;
+
+ // override to to perform custom tasks on successfull compilation
+ // and linkage. E.g. obtaining handles to shader attributes.
+ virtual void OnCompiledAndLinked() {}
+
+ // override to to perform custom tasks before shader is enabled
+ // and after it is disabled. Return false in OnDisabled() to
+ // disable shader.
+ // E.g. setting attributes, disabling texture unites, etc
+ virtual bool OnEnabled() { return true; }
+ virtual void OnDisabled() { }
+
+ virtual GLuint ProgramHandle() { return m_shaderProgram; }
+
+ protected:
+ CVertexShader* m_pVP;
+ CPixelShader* m_pFP;
+ GLuint m_shaderProgram;
+ bool m_ok;
+ };
+
+
+ class CGLSLShaderProgram
+ : virtual public CShaderProgram
+ {
+ public:
+ CGLSLShaderProgram() :
+ m_validated(false)
+ {
+ m_pFP = new CGLSLPixelShader();
+ m_pVP = new CGLSLVertexShader();
+ }
+ CGLSLShaderProgram(const std::string& vert
+ , const std::string& frag) :
+ m_validated(false)
+ {
+ m_pFP = new CGLSLPixelShader();
+ m_pFP->LoadSource(frag);
+ m_pVP = new CGLSLVertexShader();
+ m_pVP->LoadSource(vert);
+ }
+
+ // enable the shader
+ virtual bool Enable();
+
+ // disable the shader
+ virtual void Disable();
+
+ // free resources
+ virtual void Free();
+
+ // compile and link the shaders
+ virtual bool CompileAndLink();
+
+ protected:
+ GLint m_lastProgram;
+ bool m_validated;
+ };
+
+
+#ifndef HAS_GLES
+ class CARBShaderProgram
+ : virtual public CShaderProgram
+ {
+ public:
+ CARBShaderProgram()
+ {
+ m_pFP = new CARBPixelShader();
+ m_pVP = new CARBVertexShader();
+ }
+ CARBShaderProgram(const std::string& vert
+ , const std::string& frag)
+ {
+ m_pFP = new CARBPixelShader();
+ m_pFP->LoadSource(vert);
+ m_pVP = new CARBVertexShader();
+ m_pVP->LoadSource(vert);
+ }
+
+ // enable the shader
+ virtual bool Enable();
+
+ // disable the shader
+ virtual void Disable();
+
+ // free resources
+ virtual void Free();
+
+ // compile and link the shaders
+ virtual bool CompileAndLink();
+
+ protected:
+
+ };
+#endif
+
+} // close namespace
+
+#endif
+
+#endif //__SHADER_H__