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+/*!
+ \file Key.h
+ \brief
+ */
+
+#ifndef GUILIB_KEY
+#define GUILIB_KEY
+
+#pragma once
+
+/*
+ * Copyright (C) 2005-2013 Team XBMC
+ * http://xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "utils/StdString.h"
+
+// Reserved 0 - 255
+// XBIRRemote.h
+// XINPUT_IR_REMOTE-*
+
+// Analogue - don't change order
+#define KEY_BUTTON_A 256
+#define KEY_BUTTON_B 257
+#define KEY_BUTTON_X 258
+#define KEY_BUTTON_Y 259
+#define KEY_BUTTON_BLACK 260
+#define KEY_BUTTON_WHITE 261
+#define KEY_BUTTON_LEFT_TRIGGER 262
+#define KEY_BUTTON_RIGHT_TRIGGER 263
+
+#define KEY_BUTTON_LEFT_THUMB_STICK 264
+#define KEY_BUTTON_RIGHT_THUMB_STICK 265
+
+#define KEY_BUTTON_RIGHT_THUMB_STICK_UP 266 // right thumb stick directions
+#define KEY_BUTTON_RIGHT_THUMB_STICK_DOWN 267 // for defining different actions per direction
+#define KEY_BUTTON_RIGHT_THUMB_STICK_LEFT 268
+#define KEY_BUTTON_RIGHT_THUMB_STICK_RIGHT 269
+
+// Digital - don't change order
+#define KEY_BUTTON_DPAD_UP 270
+#define KEY_BUTTON_DPAD_DOWN 271
+#define KEY_BUTTON_DPAD_LEFT 272
+#define KEY_BUTTON_DPAD_RIGHT 273
+
+#define KEY_BUTTON_START 274
+#define KEY_BUTTON_BACK 275
+
+#define KEY_BUTTON_LEFT_THUMB_BUTTON 276
+#define KEY_BUTTON_RIGHT_THUMB_BUTTON 277
+
+#define KEY_BUTTON_LEFT_ANALOG_TRIGGER 278
+#define KEY_BUTTON_RIGHT_ANALOG_TRIGGER 279
+
+#define KEY_BUTTON_LEFT_THUMB_STICK_UP 280 // left thumb stick directions
+#define KEY_BUTTON_LEFT_THUMB_STICK_DOWN 281 // for defining different actions per direction
+#define KEY_BUTTON_LEFT_THUMB_STICK_LEFT 282
+#define KEY_BUTTON_LEFT_THUMB_STICK_RIGHT 283
+
+// 0xF000 -> 0xF200 is reserved for the keyboard; a keyboard press is either
+#define KEY_VKEY 0xF000 // a virtual key/functional key e.g. cursor left
+#define KEY_ASCII 0xF100 // a printable character in the range of TRUE ASCII (from 0 to 127) // FIXME make it clean and pure unicode! remove the need for KEY_ASCII
+#define KEY_UNICODE 0xF200 // another printable character whose range is not included in this KEY code
+
+// 0xE000 -> 0xEFFF is reserved for mouse actions
+#define KEY_VMOUSE 0xEFFF
+
+#define KEY_MOUSE_START 0xE000
+#define KEY_MOUSE_CLICK 0xE000
+#define KEY_MOUSE_RIGHTCLICK 0xE001
+#define KEY_MOUSE_MIDDLECLICK 0xE002
+#define KEY_MOUSE_DOUBLE_CLICK 0xE010
+#define KEY_MOUSE_LONG_CLICK 0xE020
+#define KEY_MOUSE_WHEEL_UP 0xE101
+#define KEY_MOUSE_WHEEL_DOWN 0xE102
+#define KEY_MOUSE_DRAG 0xE103
+#define KEY_MOUSE_MOVE 0xE104
+#define KEY_MOUSE_NOOP 0xEFFF
+#define KEY_MOUSE_END 0xEFFF
+
+// 0xD000 -> 0xD0FF is reserved for WM_APPCOMMAND messages
+#define KEY_APPCOMMAND 0xD000
+
+// 0xF000 -> 0xF0FF is reserved for mouse actions
+#define KEY_TOUCH 0xF000
+
+#define KEY_INVALID 0xFFFF
+
+// actions that we have defined...
+#define ACTION_NONE 0
+#define ACTION_MOVE_LEFT 1
+#define ACTION_MOVE_RIGHT 2
+#define ACTION_MOVE_UP 3
+#define ACTION_MOVE_DOWN 4
+#define ACTION_PAGE_UP 5
+#define ACTION_PAGE_DOWN 6
+#define ACTION_SELECT_ITEM 7
+#define ACTION_HIGHLIGHT_ITEM 8
+#define ACTION_PARENT_DIR 9
+#define ACTION_PREVIOUS_MENU 10
+#define ACTION_SHOW_INFO 11
+
+#define ACTION_PAUSE 12
+#define ACTION_STOP 13
+#define ACTION_NEXT_ITEM 14
+#define ACTION_PREV_ITEM 15
+#define ACTION_FORWARD 16 // Can be used to specify specific action in a window, Playback control is handled in ACTION_PLAYER_*
+#define ACTION_REWIND 17 // Can be used to specify specific action in a window, Playback control is handled in ACTION_PLAYER_*
+
+#define ACTION_SHOW_GUI 18 // toggle between GUI and movie or GUI and visualisation.
+#define ACTION_ASPECT_RATIO 19 // toggle quick-access zoom modes. Can b used in videoFullScreen.zml window id=2005
+#define ACTION_STEP_FORWARD 20 // seek +1% in the movie. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_STEP_BACK 21 // seek -1% in the movie. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_BIG_STEP_FORWARD 22 // seek +10% in the movie. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_BIG_STEP_BACK 23 // seek -10% in the movie. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_SHOW_OSD 24 // show/hide OSD. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_SHOW_SUBTITLES 25 // turn subtitles on/off. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_NEXT_SUBTITLE 26 // switch to next subtitle of movie. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_SHOW_CODEC 27 // show information about file. Can b used in videoFullScreen.xml window id=2005 and in slideshow.xml window id=2007
+#define ACTION_NEXT_PICTURE 28 // show next picture of slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_PREV_PICTURE 29 // show previous picture of slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_OUT 30 // zoom in picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_IN 31 // zoom out picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_TOGGLE_SOURCE_DEST 32 // used to toggle between source view and destination view. Can be used in myfiles.xml window id=3
+#define ACTION_SHOW_PLAYLIST 33 // used to toggle between current view and playlist view. Can b used in all mymusic xml files
+#define ACTION_QUEUE_ITEM 34 // used to queue a item to the playlist. Can b used in all mymusic xml files
+#define ACTION_REMOVE_ITEM 35 // not used anymore
+#define ACTION_SHOW_FULLSCREEN 36 // not used anymore
+#define ACTION_ZOOM_LEVEL_NORMAL 37 // zoom 1x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_1 38 // zoom 2x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_2 39 // zoom 3x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_3 40 // zoom 4x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_4 41 // zoom 5x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_5 42 // zoom 6x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_6 43 // zoom 7x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_7 44 // zoom 8x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_8 45 // zoom 9x picture during slideshow. Can b used in slideshow.xml window id=2007
+#define ACTION_ZOOM_LEVEL_9 46 // zoom 10x picture during slideshow. Can b used in slideshow.xml window id=2007
+
+#define ACTION_CALIBRATE_SWAP_ARROWS 47 // select next arrow. Can b used in: settingsScreenCalibration.xml windowid=11
+#define ACTION_CALIBRATE_RESET 48 // reset calibration to defaults. Can b used in: settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10
+#define ACTION_ANALOG_MOVE 49 // analog thumbstick move. Can b used in: slideshow.xml window id=2007/settingsScreenCalibration.xml windowid=11/settingsUICalibration.xml windowid=10
+#define ACTION_ROTATE_PICTURE_CW 50 // rotate current picture clockwise during slideshow. Can be used in slideshow.xml window id=2007
+#define ACTION_ROTATE_PICTURE_CCW 51 // rotate current picture counterclockwise during slideshow. Can be used in slideshow.xml window id=2007
+
+#define ACTION_SUBTITLE_DELAY_MIN 52 // Decrease subtitle/movie Delay. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_SUBTITLE_DELAY_PLUS 53 // Increase subtitle/movie Delay. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_AUDIO_DELAY_MIN 54 // Increase avsync delay. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_AUDIO_DELAY_PLUS 55 // Decrease avsync delay. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_AUDIO_NEXT_LANGUAGE 56 // Select next language in movie. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_CHANGE_RESOLUTION 57 // switch 2 next resolution. Can b used during screen calibration settingsScreenCalibration.xml windowid=11
+
+#define REMOTE_0 58 // remote keys 0-9. are used by multiple windows
+#define REMOTE_1 59 // for example in videoFullScreen.xml window id=2005 you can
+#define REMOTE_2 60 // enter time (mmss) to jump to particular point in the movie
+#define REMOTE_3 61
+#define REMOTE_4 62 // with spincontrols you can enter 3digit number to quickly set
+#define REMOTE_5 63 // spincontrol to desired value
+#define REMOTE_6 64
+#define REMOTE_7 65
+#define REMOTE_8 66
+#define REMOTE_9 67
+
+#define ACTION_PLAY 68 // Unused at the moment
+#define ACTION_OSD_SHOW_LEFT 69 // Move left in OSD. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_OSD_SHOW_RIGHT 70 // Move right in OSD. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_OSD_SHOW_UP 71 // Move up in OSD. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_OSD_SHOW_DOWN 72 // Move down in OSD. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_OSD_SHOW_SELECT 73 // toggle/select option in OSD. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_OSD_SHOW_VALUE_PLUS 74 // increase value of current option in OSD. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_OSD_SHOW_VALUE_MIN 75 // decrease value of current option in OSD. Can b used in videoFullScreen.xml window id=2005
+#define ACTION_SMALL_STEP_BACK 76 // jumps a few seconds back during playback of movie. Can b used in videoFullScreen.xml window id=2005
+
+#define ACTION_PLAYER_FORWARD 77 // FF in current file played. global action, can be used anywhere
+#define ACTION_PLAYER_REWIND 78 // RW in current file played. global action, can be used anywhere
+#define ACTION_PLAYER_PLAY 79 // Play current song. Unpauses song and sets playspeed to 1x. global action, can be used anywhere
+
+#define ACTION_DELETE_ITEM 80 // delete current selected item. Can be used in myfiles.xml window id=3 and in myvideoTitle.xml window id=25
+#define ACTION_COPY_ITEM 81 // copy current selected item. Can be used in myfiles.xml window id=3
+#define ACTION_MOVE_ITEM 82 // move current selected item. Can be used in myfiles.xml window id=3
+#define ACTION_SHOW_MPLAYER_OSD 83 // toggles mplayers OSD. Can be used in videofullscreen.xml window id=2005
+#define ACTION_OSD_HIDESUBMENU 84 // removes an OSD sub menu. Can be used in videoOSD.xml window id=2901
+#define ACTION_TAKE_SCREENSHOT 85 // take a screenshot
+#define ACTION_RENAME_ITEM 87 // rename item
+
+#define ACTION_VOLUME_UP 88
+#define ACTION_VOLUME_DOWN 89
+#define ACTION_MUTE 91
+#define ACTION_NAV_BACK 92
+#define ACTION_VOLAMP_UP 93
+#define ACTION_VOLAMP_DOWN 94
+
+#define ACTION_CREATE_EPISODE_BOOKMARK 95 //Creates an episode bookmark on the currently playing video file containing more than one episode
+#define ACTION_CREATE_BOOKMARK 96 //Creates a bookmark of the currently playing video file
+
+#define ACTION_CHAPTER_OR_BIG_STEP_FORWARD 97 // Goto the next chapter, if not available perform a big step forward
+#define ACTION_CHAPTER_OR_BIG_STEP_BACK 98 // Goto the previous chapter, if not available perform a big step back
+
+#define ACTION_CYCLE_SUBTITLE 99 // switch to next subtitle of movie, but will not enable/disable the subtitles. Can be used in videoFullScreen.xml window id=2005
+
+#define ACTION_MOUSE_START 100
+#define ACTION_MOUSE_LEFT_CLICK 100
+#define ACTION_MOUSE_RIGHT_CLICK 101
+#define ACTION_MOUSE_MIDDLE_CLICK 102
+#define ACTION_MOUSE_DOUBLE_CLICK 103
+#define ACTION_MOUSE_WHEEL_UP 104
+#define ACTION_MOUSE_WHEEL_DOWN 105
+#define ACTION_MOUSE_DRAG 106
+#define ACTION_MOUSE_MOVE 107
+#define ACTION_MOUSE_LONG_CLICK 108
+#define ACTION_MOUSE_END 109
+
+#define ACTION_BACKSPACE 110
+#define ACTION_SCROLL_UP 111
+#define ACTION_SCROLL_DOWN 112
+#define ACTION_ANALOG_FORWARD 113
+#define ACTION_ANALOG_REWIND 114
+
+#define ACTION_MOVE_ITEM_UP 115 // move item up in playlist
+#define ACTION_MOVE_ITEM_DOWN 116 // move item down in playlist
+#define ACTION_CONTEXT_MENU 117 // pops up the context menu
+
+
+// stuff for virtual keyboard shortcuts
+#define ACTION_SHIFT 118
+#define ACTION_SYMBOLS 119
+#define ACTION_CURSOR_LEFT 120
+#define ACTION_CURSOR_RIGHT 121
+
+#define ACTION_BUILT_IN_FUNCTION 122
+
+#define ACTION_SHOW_OSD_TIME 123 // displays current time, can be used in videoFullScreen.xml window id=2005
+#define ACTION_ANALOG_SEEK_FORWARD 124 // seeks forward, and displays the seek bar.
+#define ACTION_ANALOG_SEEK_BACK 125 // seeks backward, and displays the seek bar.
+
+#define ACTION_VIS_PRESET_SHOW 126
+#define ACTION_VIS_PRESET_NEXT 128
+#define ACTION_VIS_PRESET_PREV 129
+#define ACTION_VIS_PRESET_LOCK 130
+#define ACTION_VIS_PRESET_RANDOM 131
+#define ACTION_VIS_RATE_PRESET_PLUS 132
+#define ACTION_VIS_RATE_PRESET_MINUS 133
+
+#define ACTION_SHOW_VIDEOMENU 134
+#define ACTION_ENTER 135
+
+#define ACTION_INCREASE_RATING 136
+#define ACTION_DECREASE_RATING 137
+
+#define ACTION_NEXT_SCENE 138 // switch to next scene/cutpoint in movie
+#define ACTION_PREV_SCENE 139 // switch to previous scene/cutpoint in movie
+
+#define ACTION_NEXT_LETTER 140 // jump through a list or container by letter
+#define ACTION_PREV_LETTER 141
+
+#define ACTION_JUMP_SMS2 142 // jump direct to a particular letter using SMS-style input
+#define ACTION_JUMP_SMS3 143
+#define ACTION_JUMP_SMS4 144
+#define ACTION_JUMP_SMS5 145
+#define ACTION_JUMP_SMS6 146
+#define ACTION_JUMP_SMS7 147
+#define ACTION_JUMP_SMS8 148
+#define ACTION_JUMP_SMS9 149
+
+#define ACTION_FILTER_CLEAR 150
+#define ACTION_FILTER_SMS2 151
+#define ACTION_FILTER_SMS3 152
+#define ACTION_FILTER_SMS4 153
+#define ACTION_FILTER_SMS5 154
+#define ACTION_FILTER_SMS6 155
+#define ACTION_FILTER_SMS7 156
+#define ACTION_FILTER_SMS8 157
+#define ACTION_FILTER_SMS9 158
+
+#define ACTION_FIRST_PAGE 159
+#define ACTION_LAST_PAGE 160
+
+#define ACTION_AUDIO_DELAY 161
+#define ACTION_SUBTITLE_DELAY 162
+
+#define ACTION_RECORD 170
+
+#define ACTION_PASTE 180
+#define ACTION_NEXT_CONTROL 181
+#define ACTION_PREV_CONTROL 182
+#define ACTION_CHANNEL_SWITCH 183
+#define ACTION_CHANNEL_UP 184
+#define ACTION_CHANNEL_DOWN 185
+#define ACTION_NEXT_CHANNELGROUP 186
+#define ACTION_PREVIOUS_CHANNELGROUP 187
+#define ACTION_PVR_PLAY 188
+#define ACTION_PVR_PLAY_TV 189
+#define ACTION_PVR_PLAY_RADIO 190
+
+#define ACTION_TOGGLE_FULLSCREEN 199 // switch 2 desktop resolution
+#define ACTION_TOGGLE_WATCHED 200 // Toggle watched status (videos)
+#define ACTION_SCAN_ITEM 201 // scan item
+#define ACTION_TOGGLE_DIGITAL_ANALOG 202 // switch digital <-> analog
+#define ACTION_RELOAD_KEYMAPS 203 // reloads CButtonTranslator's keymaps
+#define ACTION_GUIPROFILE_BEGIN 204 // start the GUIControlProfiler running
+
+#define ACTION_TELETEXT_RED 215 // Teletext Color buttons to control TopText
+#define ACTION_TELETEXT_GREEN 216 // " " " " " "
+#define ACTION_TELETEXT_YELLOW 217 // " " " " " "
+#define ACTION_TELETEXT_BLUE 218 // " " " " " "
+
+#define ACTION_INCREASE_PAR 219
+#define ACTION_DECREASE_PAR 220
+
+#define ACTION_VSHIFT_UP 227 // shift up video image in DVDPlayer
+#define ACTION_VSHIFT_DOWN 228 // shift down video image in DVDPlayer
+
+#define ACTION_PLAYER_PLAYPAUSE 229 // Play/pause. If playing it pauses, if paused it plays.
+
+#define ACTION_SUBTITLE_VSHIFT_UP 230 // shift up subtitles in DVDPlayer
+#define ACTION_SUBTITLE_VSHIFT_DOWN 231 // shift down subtitles in DVDPlayer
+#define ACTION_SUBTITLE_ALIGN 232 // toggle vertical alignment of subtitles
+
+#define ACTION_FILTER 233
+
+#define ACTION_SWITCH_PLAYER 234
+
+#define ACTION_STEREOMODE_NEXT 235
+#define ACTION_STEREOMODE_PREVIOUS 236
+#define ACTION_STEREOMODE_TOGGLE 237 // turns 3d mode on/off
+#define ACTION_STEREOMODE_SELECT 238
+#define ACTION_STEREOMODE_TOMONO 239
+#define ACTION_STEREOMODE_SET 240
+
+#define ACTION_SETTINGS_RESET 241
+#define ACTION_SETTINGS_LEVEL_CHANGE 242
+
+#define ACTION_TRIGGER_OSD 243 // show autoclosing OSD. Can b used in videoFullScreen.xml window id=2005
+
+// touch actions
+#define ACTION_TOUCH_TAP 401
+#define ACTION_TOUCH_TAP_TEN 410
+#define ACTION_TOUCH_LONGPRESS 411
+#define ACTION_TOUCH_LONGPRESS_TEN 420
+
+#define ACTION_GESTURE_NOTIFY 500
+#define ACTION_GESTURE_BEGIN 501
+#define ACTION_GESTURE_ZOOM 502 //sendaction with point and currentPinchScale (fingers together < 1.0 -> fingers apart > 1.0)
+#define ACTION_GESTURE_ROTATE 503
+#define ACTION_GESTURE_PAN 504
+
+#define ACTION_GESTURE_SWIPE_LEFT 511
+#define ACTION_GESTURE_SWIPE_LEFT_TEN 520
+#define ACTION_GESTURE_SWIPE_RIGHT 521
+#define ACTION_GESTURE_SWIPE_RIGHT_TEN 530
+#define ACTION_GESTURE_SWIPE_UP 531
+#define ACTION_GESTURE_SWIPE_UP_TEN 540
+#define ACTION_GESTURE_SWIPE_DOWN 541
+#define ACTION_GESTURE_SWIPE_DOWN_TEN 550
+// 5xx is reserved for additional gesture actions
+#define ACTION_GESTURE_END 599
+
+// The NOOP action can be specified to disable an input event. This is
+// useful in user keyboard.xml etc to disable actions specified in the
+// system mappings.
+#define ACTION_NOOP 999
+
+#define ICON_TYPE_NONE 101
+#define ICON_TYPE_PROGRAMS 102
+#define ICON_TYPE_MUSIC 103
+#define ICON_TYPE_PICTURES 104
+#define ICON_TYPE_VIDEOS 105
+#define ICON_TYPE_FILES 106
+#define ICON_TYPE_WEATHER 107
+#define ICON_TYPE_SETTINGS 109
+
+#ifndef SWIG
+
+class CKey;
+
+/*!
+ \ingroup actionkeys
+ \brief class encapsulating information regarding a particular user action to be sent to windows and controls
+ */
+class CAction
+{
+public:
+ CAction(int actionID, float amount1 = 1.0f, float amount2 = 0.0f, const CStdString &name = "", unsigned int holdTime = 0);
+ CAction(int actionID, wchar_t unicode);
+ CAction(int actionID, unsigned int state, float posX, float posY, float offsetX, float offsetY, const CStdString &name = "");
+ CAction(int actionID, const CStdString &name, const CKey &key);
+ CAction(int actionID, const std::string &name);
+
+ /*! \brief Identifier of the action
+ \return id of the action
+ */
+ int GetID() const { return m_id; };
+
+ /*! \brief Is this an action from the mouse
+ \return true if this is a mouse action, false otherwise
+ */
+ bool IsMouse() const { return (m_id >= ACTION_MOUSE_START && m_id <= ACTION_MOUSE_END); };
+
+ bool IsGesture() const { return (m_id >= ACTION_GESTURE_NOTIFY && m_id <= ACTION_GESTURE_END); };
+
+ /*! \brief Human-readable name of the action
+ \return name of the action
+ */
+ const CStdString &GetName() const { return m_name; };
+
+ /*! \brief Get an amount associated with this action
+ \param zero-based index of amount to retrieve, defaults to 0
+ \return an amount associated with this action
+ */
+ float GetAmount(unsigned int index = 0) const { return (index < max_amounts) ? m_amount[index] : 0; };
+
+ /*! \brief Unicode value associated with this action
+ \return unicode value associated with this action, for keyboard input.
+ */
+ wchar_t GetUnicode() const { return m_unicode; };
+
+ /*! \brief Time in ms that the key has been held
+ \return time that the key has been held down in ms.
+ */
+ unsigned int GetHoldTime() const { return m_holdTime; };
+
+ /*! \brief Time since last repeat in ms
+ \return time since last repeat in ms. Returns 0 if unknown.
+ */
+ float GetRepeat() const { return m_repeat; };
+
+ /*! \brief Button code that triggered this action
+ \return button code
+ */
+ unsigned int GetButtonCode() const { return m_buttonCode; };
+
+private:
+ int m_id;
+ CStdString m_name;
+
+ static const unsigned int max_amounts = 4; // Must be at least 4.
+ float m_amount[max_amounts];
+
+ float m_repeat;
+ unsigned int m_holdTime;
+ unsigned int m_buttonCode;
+ wchar_t m_unicode;
+};
+
+/*!
+ \ingroup actionkeys, mouse
+ \brief Simple class for mouse events
+ */
+class CMouseEvent
+{
+public:
+ CMouseEvent(int actionID, int state = 0, float offsetX = 0, float offsetY = 0)
+ {
+ m_id = actionID;
+ m_state = state;
+ m_offsetX = offsetX;
+ m_offsetY = offsetY;
+ };
+
+ int m_id;
+ int m_state;
+ float m_offsetX;
+ float m_offsetY;
+};
+
+/*!
+ \ingroup actionkeys
+ \brief
+ */
+class CKey
+{
+public:
+ CKey(void);
+ CKey(uint32_t buttonCode, uint8_t leftTrigger = 0, uint8_t rightTrigger = 0, float leftThumbX = 0.0f, float leftThumbY = 0.0f, float rightThumbX = 0.0f, float rightThumbY = 0.0f, float repeat = 0.0f);
+ CKey(uint32_t buttonCode, unsigned int held);
+ CKey(uint8_t vkey, wchar_t unicode, char ascii, uint32_t modifiers, unsigned int held);
+ CKey(const CKey& key);
+
+ virtual ~CKey(void);
+ CKey& operator=(const CKey& key);
+ uint8_t GetLeftTrigger() const;
+ uint8_t GetRightTrigger() const;
+ float GetLeftThumbX() const;
+ float GetLeftThumbY() const;
+ float GetRightThumbX() const;
+ float GetRightThumbY() const;
+ float GetRepeat() const;
+ bool FromKeyboard() const;
+ bool IsAnalogButton() const;
+ bool IsIRRemote() const;
+ void SetFromService(bool fromService);
+ bool GetFromService() const { return m_fromService; }
+
+ inline uint32_t GetButtonCode() const { return m_buttonCode; }
+ inline uint8_t GetVKey() const { return m_vkey; }
+ inline wchar_t GetUnicode() const { return m_unicode; }
+ inline char GetAscii() const { return m_ascii; }
+ inline uint32_t GetModifiers() const { return m_modifiers; };
+ inline unsigned int GetHeld() const { return m_held; }
+
+ enum Modifier {
+ MODIFIER_CTRL = 0x00010000,
+ MODIFIER_SHIFT = 0x00020000,
+ MODIFIER_ALT = 0x00040000,
+ MODIFIER_RALT = 0x00080000,
+ MODIFIER_SUPER = 0x00100000,
+ MODIFIER_META = 0X00200000
+ };
+
+private:
+ void Reset();
+
+ uint32_t m_buttonCode;
+ uint8_t m_vkey;
+ wchar_t m_unicode;
+ char m_ascii;
+ uint32_t m_modifiers;
+ unsigned int m_held;
+
+ uint8_t m_leftTrigger;
+ uint8_t m_rightTrigger;
+ float m_leftThumbX;
+ float m_leftThumbY;
+ float m_rightThumbX;
+ float m_rightThumbY;
+ float m_repeat; // time since last keypress
+ bool m_fromService;
+};
+#endif //undef SWIG
+
+#endif
+