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-rw-r--r--project/VS2010Express/XBMC for Windows.sln17
1 files changed, 16 insertions, 1 deletions
diff --git a/project/VS2010Express/XBMC for Windows.sln b/project/VS2010Express/XBMC for Windows.sln
index 22bc86391f..798e0b7bf4 100644
--- a/project/VS2010Express/XBMC for Windows.sln
+++ b/project/VS2010Express/XBMC for Windows.sln
@@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
+# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XBMC", "XBMC.vcxproj", "{3A68081D-E8F9-4523-9436-530DE9E5530A}"
ProjectSection(ProjectDependencies) = postProject
{C8F6C172-56F2-4E76-B5FA-C3B423B31BE7} = {C8F6C172-56F2-4E76-B5FA-C3B423B31BE7}
@@ -82,6 +82,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gtest", "..\..\lib\gtest\ms
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libXBMC_codec", "..\..\lib\addons\library.xbmc.codec\project\VS2010Express\libXBMC_codec.vcxproj", "{F8F1290B-1188-4810-86C9-88178A31D2AF}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visVortex", "..\..\xbmc\visualizations\Vortex\Vortex\Vortex.vcxproj", "{AFF288D5-8A77-4817-8DD9-364E183CDBF8}"
+ ProjectSection(ProjectDependencies) = postProject
+ {034B1D02-CA92-455D-8866-DB95BEE49C10} = {034B1D02-CA92-455D-8866-DB95BEE49C10}
+ EndProjectSection
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug (DirectX)|Win32 = Debug (DirectX)|Win32
@@ -460,6 +465,16 @@ Global
{F8F1290B-1188-4810-86C9-88178A31D2AF}.Release (DirectX)|Win32.Build.0 = Release|Win32
{F8F1290B-1188-4810-86C9-88178A31D2AF}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{F8F1290B-1188-4810-86C9-88178A31D2AF}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug Testsuite|Win32.ActiveCfg = Debug|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Debug Testsuite|Win32.Build.0 = Debug|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Release (DirectX)|Win32.Build.0 = Release|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
+ {AFF288D5-8A77-4817-8DD9-364E183CDBF8}.Release (OpenGL)|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE