diff options
Diffstat (limited to 'project/VS2010Express/XBMC for Windows.sln')
-rw-r--r-- | project/VS2010Express/XBMC for Windows.sln | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/project/VS2010Express/XBMC for Windows.sln b/project/VS2010Express/XBMC for Windows.sln index 028633ab08..9ec8bcc2d5 100644 --- a/project/VS2010Express/XBMC for Windows.sln +++ b/project/VS2010Express/XBMC for Windows.sln @@ -109,6 +109,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libadpcm_dll", "..\..\xbmc\ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libNoseFartXBMC_dll", "..\..\xbmc\cores\paplayer\NSFCodec\NoseFartXBMC.vcxproj", "{17238C64-04D6-4B51-B205-4A5A84ADB9FA}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libsidplay_dll", "..\..\xbmc\cores\paplayer\SIDCodec\libsidplay\win\VC\libsidplay.vcxproj", "{FB3AB83A-C37A-4636-87FD-827F8506A8FC}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug (DirectX)|Win32 = Debug (DirectX)|Win32
@@ -513,6 +515,14 @@ Global {17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release (DirectX)|Win32.Build.0 = Release|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release (DirectX)|Win32.Build.0 = Release|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release (OpenGL)|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
|