aboutsummaryrefslogtreecommitdiff
path: root/project/VS2008Express/XBMC for Windows.sln
diff options
context:
space:
mode:
Diffstat (limited to 'project/VS2008Express/XBMC for Windows.sln')
-rw-r--r--project/VS2008Express/XBMC for Windows.sln220
1 files changed, 220 insertions, 0 deletions
diff --git a/project/VS2008Express/XBMC for Windows.sln b/project/VS2008Express/XBMC for Windows.sln
index 240980b44b..0cc054818d 100644
--- a/project/VS2008Express/XBMC for Windows.sln
+++ b/project/VS2008Express/XBMC for Windows.sln
@@ -152,418 +152,638 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libNoseFartXBMC_dll", "..\.
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libsidplay_dll", "..\..\xbmc\cores\paplayer\SIDCodec\libsidplay\win\VC\libsidplay.vcproj", "{FB3AB83A-C37A-4636-87FD-827F8506A8FC}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpluff", "..\..\lib\cpluff\libcpluff\win32\cpluff.vcproj", "{88968763-3D6B-48A8-B495-CC8C187FAC02}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug (DirectX)|Win32 = Debug (DirectX)|Win32
Debug (OpenGL)|Win32 = Debug (OpenGL)|Win32
+ Debug|Win32 = Debug|Win32
Release (DirectX)|Win32 = Release (DirectX)|Win32
Release (OpenGL)|Win32 = Release (OpenGL)|Win32
+ Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
+ {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.ActiveCfg = Debug (OpenGL)|Win32
+ {3A68081D-E8F9-4523-9436-530DE9E5530A}.Debug|Win32.Build.0 = Debug (OpenGL)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
{3A68081D-E8F9-4523-9436-530DE9E5530A}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
+ {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.ActiveCfg = Release (DirectX)|Win32
+ {3A68081D-E8F9-4523-9436-530DE9E5530A}.Release|Win32.Build.0 = Release (DirectX)|Win32
{510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
{510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
{510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
{510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
+ {510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Debug|Win32.ActiveCfg = Debug (OpenGL)|Win32
+ {510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Debug|Win32.Build.0 = Debug (OpenGL)|Win32
{510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
{510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
{510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
{510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
+ {510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Release|Win32.ActiveCfg = Release (DirectX)|Win32
+ {510441AC-B9E1-4B31-9C0C-EB3AD39D90C4}.Release|Win32.Build.0 = Release (DirectX)|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.ActiveCfg = Debug|Win32
+ {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Debug|Win32.Build.0 = Debug|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (DirectX)|Win32.Build.0 = Release|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.ActiveCfg = Release|Win32
+ {B2975495-FBE4-4F94-AAC5-B21A9842BF50}.Release|Win32.Build.0 = Release|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.ActiveCfg = Debug (OpenGL)|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Debug|Win32.Build.0 = Debug (OpenGL)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
{FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.ActiveCfg = Release (DirectX)|Win32
+ {FE0A91C0-E30A-47CD-8A92-A508C9292452}.Release|Win32.Build.0 = Release (DirectX)|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.ActiveCfg = Debug|Win32
+ {00700E12-A63B-4E54-B962-4011A90584BD}.Debug|Win32.Build.0 = Debug|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Release (DirectX)|Win32.Build.0 = Release|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{00700E12-A63B-4E54-B962-4011A90584BD}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.ActiveCfg = Release|Win32
+ {00700E12-A63B-4E54-B962-4011A90584BD}.Release|Win32.Build.0 = Release|Win32
{3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Debug|Win32.Build.0 = Debug|Win32
{3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Release (DirectX)|Win32.Build.0 = Release|Win32
{3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Release|Win32.ActiveCfg = Release|Win32
+ {3A575CF0-45B3-41CC-85E2-9F9CE8C56B38}.Release|Win32.Build.0 = Release|Win32
{12BCA020-EABF-429E-876A-A476BC9C10C0}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{12BCA020-EABF-429E-876A-A476BC9C10C0}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{12BCA020-EABF-429E-876A-A476BC9C10C0}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{12BCA020-EABF-429E-876A-A476BC9C10C0}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {12BCA020-EABF-429E-876A-A476BC9C10C0}.Debug|Win32.ActiveCfg = Debug|Win32
+ {12BCA020-EABF-429E-876A-A476BC9C10C0}.Debug|Win32.Build.0 = Debug|Win32
{12BCA020-EABF-429E-876A-A476BC9C10C0}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{12BCA020-EABF-429E-876A-A476BC9C10C0}.Release (DirectX)|Win32.Build.0 = Release|Win32
{12BCA020-EABF-429E-876A-A476BC9C10C0}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{12BCA020-EABF-429E-876A-A476BC9C10C0}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {12BCA020-EABF-429E-876A-A476BC9C10C0}.Release|Win32.ActiveCfg = Release|Win32
+ {12BCA020-EABF-429E-876A-A476BC9C10C0}.Release|Win32.Build.0 = Release|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug (DirectX)|Win32.ActiveCfg = Debug Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug (DirectX)|Win32.Build.0 = Debug Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug (OpenGL)|Win32.ActiveCfg = Debug Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug (OpenGL)|Win32.Build.0 = Debug Multithreaded|Win32
+ {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug|Win32.ActiveCfg = Debug|Win32
+ {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Debug|Win32.Build.0 = Debug|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release (DirectX)|Win32.ActiveCfg = Release Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release (DirectX)|Win32.Build.0 = Release Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release (OpenGL)|Win32.ActiveCfg = Release Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release (OpenGL)|Win32.Build.0 = Release Multithreaded|Win32
+ {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release|Win32.ActiveCfg = Release|Win32
+ {78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.Release|Win32.Build.0 = Release|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug|Win32.ActiveCfg = Debug|Win32
+ {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Debug|Win32.Build.0 = Debug|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (DirectX)|Win32.Build.0 = Release|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release|Win32.ActiveCfg = Release|Win32
+ {BA5B08FC-2ECB-4571-9F25-F8054522FC65}.Release|Win32.Build.0 = Release|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
+ {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {5E479372-4F34-426D-AA1E-9879E94C105D}.Debug|Win32.Build.0 = Debug|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Release (DirectX)|Win32.Build.0 = Release|Win32
{5E479372-4F34-426D-AA1E-9879E94C105D}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
+ {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.ActiveCfg = Release|Win32
+ {5E479372-4F34-426D-AA1E-9879E94C105D}.Release|Win32.Build.0 = Release|Win32
{482DA264-EE88-4575-B208-87C4CB80CD08}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{482DA264-EE88-4575-B208-87C4CB80CD08}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{482DA264-EE88-4575-B208-87C4CB80CD08}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{482DA264-EE88-4575-B208-87C4CB80CD08}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {482DA264-EE88-4575-B208-87C4CB80CD08}.Debug|Win32.ActiveCfg = Debug|Win32
+ {482DA264-EE88-4575-B208-87C4CB80CD08}.Debug|Win32.Build.0 = Debug|Win32
{482DA264-EE88-4575-B208-87C4CB80CD08}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{482DA264-EE88-4575-B208-87C4CB80CD08}.Release (DirectX)|Win32.Build.0 = Release|Win32
{482DA264-EE88-4575-B208-87C4CB80CD08}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{482DA264-EE88-4575-B208-87C4CB80CD08}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {482DA264-EE88-4575-B208-87C4CB80CD08}.Release|Win32.ActiveCfg = Release|Win32
+ {482DA264-EE88-4575-B208-87C4CB80CD08}.Release|Win32.Build.0 = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Debug|Win32.Build.0 = Debug|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (DirectX)|Win32.Build.0 = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release|Win32.ActiveCfg = Release|Win32
+ {F9E6874D-60A8-49BA-9393-A2105E63ABCF}.Release|Win32.Build.0 = Release|Win32
{76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Debug|Win32.ActiveCfg = Debug|Win32
+ {76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Debug|Win32.Build.0 = Debug|Win32
{76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Release (DirectX)|Win32.Build.0 = Release|Win32
{76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Release|Win32.ActiveCfg = Release|Win32
+ {76850A99-4EC7-4196-B3EA-E4120A00E8A6}.Release|Win32.Build.0 = Release|Win32
{5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Debug|Win32.Build.0 = Debug|Win32
{5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Release (DirectX)|Win32.Build.0 = Release|Win32
{5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Release|Win32.ActiveCfg = Release|Win32
+ {5013769A-0784-4CE8-9D9D-09AC7F731B4F}.Release|Win32.Build.0 = Release|Win32
{9E74DF3B-9343-4689-B0EC-4451617F9489}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{9E74DF3B-9343-4689-B0EC-4451617F9489}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{9E74DF3B-9343-4689-B0EC-4451617F9489}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{9E74DF3B-9343-4689-B0EC-4451617F9489}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {9E74DF3B-9343-4689-B0EC-4451617F9489}.Debug|Win32.ActiveCfg = Debug|Win32
+ {9E74DF3B-9343-4689-B0EC-4451617F9489}.Debug|Win32.Build.0 = Debug|Win32
{9E74DF3B-9343-4689-B0EC-4451617F9489}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{9E74DF3B-9343-4689-B0EC-4451617F9489}.Release (DirectX)|Win32.Build.0 = Release|Win32
{9E74DF3B-9343-4689-B0EC-4451617F9489}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{9E74DF3B-9343-4689-B0EC-4451617F9489}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {9E74DF3B-9343-4689-B0EC-4451617F9489}.Release|Win32.ActiveCfg = Release|Win32
+ {9E74DF3B-9343-4689-B0EC-4451617F9489}.Release|Win32.Build.0 = Release|Win32
{F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Debug|Win32.Build.0 = Debug|Win32
{F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Release (DirectX)|Win32.Build.0 = Release|Win32
{F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Release|Win32.ActiveCfg = Release|Win32
+ {F7C8AE15-B8C1-4F93-A414-EC908F0592B4}.Release|Win32.Build.0 = Release|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D8097C41-605D-4917-8957-9DF7F44A18CD}.Debug|Win32.Build.0 = Debug|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (DirectX)|Win32.Build.0 = Release|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{D8097C41-605D-4917-8957-9DF7F44A18CD}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release|Win32.ActiveCfg = Release|Win32
+ {D8097C41-605D-4917-8957-9DF7F44A18CD}.Release|Win32.Build.0 = Release|Win32
{706163E2-5422-4A94-8464-082ADA8C2769}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{706163E2-5422-4A94-8464-082ADA8C2769}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{706163E2-5422-4A94-8464-082ADA8C2769}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{706163E2-5422-4A94-8464-082ADA8C2769}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {706163E2-5422-4A94-8464-082ADA8C2769}.Debug|Win32.ActiveCfg = Debug|Win32
+ {706163E2-5422-4A94-8464-082ADA8C2769}.Debug|Win32.Build.0 = Debug|Win32
{706163E2-5422-4A94-8464-082ADA8C2769}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{706163E2-5422-4A94-8464-082ADA8C2769}.Release (DirectX)|Win32.Build.0 = Release|Win32
{706163E2-5422-4A94-8464-082ADA8C2769}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{706163E2-5422-4A94-8464-082ADA8C2769}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {706163E2-5422-4A94-8464-082ADA8C2769}.Release|Win32.ActiveCfg = Release|Win32
+ {706163E2-5422-4A94-8464-082ADA8C2769}.Release|Win32.Build.0 = Release|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug|Win32.ActiveCfg = Debug|Win32
+ {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Debug|Win32.Build.0 = Debug|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (DirectX)|Win32.Build.0 = Release|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release|Win32.ActiveCfg = Release|Win32
+ {19B16CD0-3B47-47B7-AB0E-81EF2BF1B187}.Release|Win32.Build.0 = Release|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug|Win32.ActiveCfg = Debug|Win32
+ {22B25AEC-7223-46FC-8356-4418327EFDE1}.Debug|Win32.Build.0 = Debug|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (DirectX)|Win32.Build.0 = Release|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{22B25AEC-7223-46FC-8356-4418327EFDE1}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release|Win32.ActiveCfg = Release|Win32
+ {22B25AEC-7223-46FC-8356-4418327EFDE1}.Release|Win32.Build.0 = Release|Win32
{7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Debug|Win32.Build.0 = Debug|Win32
{7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Release (DirectX)|Win32.Build.0 = Release|Win32
{7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Release|Win32.ActiveCfg = Release|Win32
+ {7A74ED4B-2BF5-47D7-B43E-C80F714417FB}.Release|Win32.Build.0 = Release|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3B424C94-2005-44CC-BFB1-4B6C89090732}.Debug|Win32.Build.0 = Debug|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (DirectX)|Win32.Build.0 = Release|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{3B424C94-2005-44CC-BFB1-4B6C89090732}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release|Win32.ActiveCfg = Release|Win32
+ {3B424C94-2005-44CC-BFB1-4B6C89090732}.Release|Win32.Build.0 = Release|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Debug|Win32.Build.0 = Debug|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (DirectX)|Win32.Build.0 = Release|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release|Win32.ActiveCfg = Release|Win32
+ {3843C3D4-E5A6-4030-87EC-E7EE57242106}.Release|Win32.Build.0 = Release|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug|Win32.ActiveCfg = Debug|Win32
+ {88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Debug|Win32.Build.0 = Debug|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release (DirectX)|Win32.Build.0 = Release|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release|Win32.ActiveCfg = Release|Win32
+ {88E7E431-3752-4D58-BCD2-A7E6A1B74247}.Release|Win32.Build.0 = Release|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug|Win32.ActiveCfg = Debug|Win32
+ {145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Debug|Win32.Build.0 = Debug|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release (DirectX)|Win32.Build.0 = Release|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release|Win32.ActiveCfg = Release|Win32
+ {145287C8-24EA-42FE-8D7D-C13D5E4B054C}.Release|Win32.Build.0 = Release|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Debug|Win32.Build.0 = Debug|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release (DirectX)|Win32.Build.0 = Release|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release|Win32.ActiveCfg = Release|Win32
+ {8E5F7DBE-2E8B-4FD2-BFFE-1960CE7EDC09}.Release|Win32.Build.0 = Release|Win32
{783701E9-4A65-4505-97B0-39E580AA680D}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{783701E9-4A65-4505-97B0-39E580AA680D}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{783701E9-4A65-4505-97B0-39E580AA680D}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{783701E9-4A65-4505-97B0-39E580AA680D}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {783701E9-4A65-4505-97B0-39E580AA680D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {783701E9-4A65-4505-97B0-39E580AA680D}.Debug|Win32.Build.0 = Debug|Win32
{783701E9-4A65-4505-97B0-39E580AA680D}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{783701E9-4A65-4505-97B0-39E580AA680D}.Release (DirectX)|Win32.Build.0 = Release|Win32
{783701E9-4A65-4505-97B0-39E580AA680D}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{783701E9-4A65-4505-97B0-39E580AA680D}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {783701E9-4A65-4505-97B0-39E580AA680D}.Release|Win32.ActiveCfg = Release|Win32
+ {783701E9-4A65-4505-97B0-39E580AA680D}.Release|Win32.Build.0 = Release|Win32
{44BF83C4-F73A-4093-A29A-11B9016318C4}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{44BF83C4-F73A-4093-A29A-11B9016318C4}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{44BF83C4-F73A-4093-A29A-11B9016318C4}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{44BF83C4-F73A-4093-A29A-11B9016318C4}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {44BF83C4-F73A-4093-A29A-11B9016318C4}.Debug|Win32.ActiveCfg = Debug|Win32
+ {44BF83C4-F73A-4093-A29A-11B9016318C4}.Debug|Win32.Build.0 = Debug|Win32
{44BF83C4-F73A-4093-A29A-11B9016318C4}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{44BF83C4-F73A-4093-A29A-11B9016318C4}.Release (DirectX)|Win32.Build.0 = Release|Win32
{44BF83C4-F73A-4093-A29A-11B9016318C4}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{44BF83C4-F73A-4093-A29A-11B9016318C4}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {44BF83C4-F73A-4093-A29A-11B9016318C4}.Release|Win32.ActiveCfg = Release|Win32
+ {44BF83C4-F73A-4093-A29A-11B9016318C4}.Release|Win32.Build.0 = Release|Win32
{8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Debug|Win32.Build.0 = Debug|Win32
{8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Release (DirectX)|Win32.Build.0 = Release|Win32
{8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Release|Win32.ActiveCfg = Release|Win32
+ {8735F1ED-317D-4F7A-A512-B2BF9DAEA25A}.Release|Win32.Build.0 = Release|Win32
{96798038-06CE-4382-BD5B-F9C366724DEB}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{96798038-06CE-4382-BD5B-F9C366724DEB}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{96798038-06CE-4382-BD5B-F9C366724DEB}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{96798038-06CE-4382-BD5B-F9C366724DEB}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {96798038-06CE-4382-BD5B-F9C366724DEB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {96798038-06CE-4382-BD5B-F9C366724DEB}.Debug|Win32.Build.0 = Debug|Win32
{96798038-06CE-4382-BD5B-F9C366724DEB}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{96798038-06CE-4382-BD5B-F9C366724DEB}.Release (DirectX)|Win32.Build.0 = Release|Win32
{96798038-06CE-4382-BD5B-F9C366724DEB}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{96798038-06CE-4382-BD5B-F9C366724DEB}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {96798038-06CE-4382-BD5B-F9C366724DEB}.Release|Win32.ActiveCfg = Release|Win32
+ {96798038-06CE-4382-BD5B-F9C366724DEB}.Release|Win32.Build.0 = Release|Win32
{AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Debug (DirectX)|Win32.ActiveCfg = Release (DLL)|Win32
{AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Debug (DirectX)|Win32.Build.0 = Release (DLL)|Win32
{AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Debug (OpenGL)|Win32.ActiveCfg = Release (DLL)|Win32
{AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Debug (OpenGL)|Win32.Build.0 = Release (DLL)|Win32
+ {AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Debug|Win32.ActiveCfg = Debug|Win32
+ {AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Debug|Win32.Build.0 = Debug|Win32
{AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Release (DirectX)|Win32.ActiveCfg = Release (DLL)|Win32
{AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Release (DirectX)|Win32.Build.0 = Release (DLL)|Win32
{AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Release (OpenGL)|Win32.ActiveCfg = Release (DLL)|Win32
{AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Release (OpenGL)|Win32.Build.0 = Release (DLL)|Win32
+ {AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Release|Win32.ActiveCfg = Release|Win32
+ {AD20A3E2-09CB-42DB-9A70-27F7CDC886CE}.Release|Win32.Build.0 = Release|Win32
{E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Debug|Win32.Build.0 = Debug|Win32
{E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Release (DirectX)|Win32.Build.0 = Release|Win32
{E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Release|Win32.ActiveCfg = Release|Win32
+ {E465056A-C6F3-45EE-B791-CAF8E0CE629D}.Release|Win32.Build.0 = Release|Win32
{0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
{0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
{0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Debug (OpenGL)|Win32.ActiveCfg = Debug (DirectX)|Win32
+ {0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Debug|Win32.ActiveCfg = Debug (DirectX)|Win32
+ {0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Debug|Win32.Build.0 = Debug (DirectX)|Win32
{0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
{0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
{0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Release (OpenGL)|Win32.ActiveCfg = Release (DirectX)|Win32
+ {0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Release|Win32.ActiveCfg = Release (DirectX)|Win32
+ {0D91724A-E6F6-4708-AF47-9F88BBE2114C}.Release|Win32.Build.0 = Release (DirectX)|Win32
{C15B374E-7126-48FF-B618-A375D7B17FCF}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{C15B374E-7126-48FF-B618-A375D7B17FCF}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{C15B374E-7126-48FF-B618-A375D7B17FCF}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{C15B374E-7126-48FF-B618-A375D7B17FCF}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {C15B374E-7126-48FF-B618-A375D7B17FCF}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C15B374E-7126-48FF-B618-A375D7B17FCF}.Debug|Win32.Build.0 = Debug|Win32
{C15B374E-7126-48FF-B618-A375D7B17FCF}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{C15B374E-7126-48FF-B618-A375D7B17FCF}.Release (DirectX)|Win32.Build.0 = Release|Win32
{C15B374E-7126-48FF-B618-A375D7B17FCF}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{C15B374E-7126-48FF-B618-A375D7B17FCF}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {C15B374E-7126-48FF-B618-A375D7B17FCF}.Release|Win32.ActiveCfg = Release|Win32
+ {C15B374E-7126-48FF-B618-A375D7B17FCF}.Release|Win32.Build.0 = Release|Win32
{BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Debug|Win32.ActiveCfg = Debug|Win32
+ {BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Debug|Win32.Build.0 = Debug|Win32
{BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Release (DirectX)|Win32.Build.0 = Release|Win32
{BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Release|Win32.ActiveCfg = Release|Win32
+ {BDD2CB99-93C5-4A70-ACBF-396FFB961AD3}.Release|Win32.Build.0 = Release|Win32
{DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Debug|Win32.Build.0 = Debug|Win32
{DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Release (DirectX)|Win32.Build.0 = Release|Win32
{DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Release|Win32.ActiveCfg = Release|Win32
+ {DD4818AE-7E35-40B7-A6A0-0FF83AA1C916}.Release|Win32.Build.0 = Release|Win32
{D450FE9A-CE56-4496-B4AB-379094E642F2}.Debug (DirectX)|Win32.ActiveCfg = Debug (DirectX)|Win32
{D450FE9A-CE56-4496-B4AB-379094E642F2}.Debug (DirectX)|Win32.Build.0 = Debug (DirectX)|Win32
{D450FE9A-CE56-4496-B4AB-379094E642F2}.Debug (OpenGL)|Win32.ActiveCfg = Debug (OpenGL)|Win32
{D450FE9A-CE56-4496-B4AB-379094E642F2}.Debug (OpenGL)|Win32.Build.0 = Debug (OpenGL)|Win32
+ {D450FE9A-CE56-4496-B4AB-379094E642F2}.Debug|Win32.ActiveCfg = Debug (DirectX)|Win32
+ {D450FE9A-CE56-4496-B4AB-379094E642F2}.Debug|Win32.Build.0 = Debug (DirectX)|Win32
{D450FE9A-CE56-4496-B4AB-379094E642F2}.Release (DirectX)|Win32.ActiveCfg = Release (DirectX)|Win32
{D450FE9A-CE56-4496-B4AB-379094E642F2}.Release (DirectX)|Win32.Build.0 = Release (DirectX)|Win32
{D450FE9A-CE56-4496-B4AB-379094E642F2}.Release (OpenGL)|Win32.ActiveCfg = Release (OpenGL)|Win32
{D450FE9A-CE56-4496-B4AB-379094E642F2}.Release (OpenGL)|Win32.Build.0 = Release (OpenGL)|Win32
+ {D450FE9A-CE56-4496-B4AB-379094E642F2}.Release|Win32.ActiveCfg = Release (DirectX)|Win32
+ {D450FE9A-CE56-4496-B4AB-379094E642F2}.Release|Win32.Build.0 = Release (DirectX)|Win32
{6A8518C3-D81A-4428-BD7F-C37933088AC1}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{6A8518C3-D81A-4428-BD7F-C37933088AC1}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{6A8518C3-D81A-4428-BD7F-C37933088AC1}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{6A8518C3-D81A-4428-BD7F-C37933088AC1}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {6A8518C3-D81A-4428-BD7F-C37933088AC1}.Debug|Win32.ActiveCfg = Debug|Win32
+ {6A8518C3-D81A-4428-BD7F-C37933088AC1}.Debug|Win32.Build.0 = Debug|Win32
{6A8518C3-D81A-4428-BD7F-C37933088AC1}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{6A8518C3-D81A-4428-BD7F-C37933088AC1}.Release (DirectX)|Win32.Build.0 = Release|Win32
{6A8518C3-D81A-4428-BD7F-C37933088AC1}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{6A8518C3-D81A-4428-BD7F-C37933088AC1}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {6A8518C3-D81A-4428-BD7F-C37933088AC1}.Release|Win32.ActiveCfg = Release|Win32
+ {6A8518C3-D81A-4428-BD7F-C37933088AC1}.Release|Win32.Build.0 = Release|Win32
{CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Debug|Win32.Build.0 = Debug|Win32
{CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Release (DirectX)|Win32.Build.0 = Release|Win32
{CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Release|Win32.ActiveCfg = Release|Win32
+ {CDC43FFE-1BED-44C6-BAB9-5A7E84D6D9FE}.Release|Win32.Build.0 = Release|Win32
{D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Debug|Win32.Build.0 = Debug|Win32
{D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Release (DirectX)|Win32.Build.0 = Release|Win32
{D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Release|Win32.ActiveCfg = Release|Win32
+ {D9885434-4B9D-41FB-B5FC-5E89D41AEFF0}.Release|Win32.Build.0 = Release|Win32
{F93133AB-EB51-4955-AEDF-639632891042}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{F93133AB-EB51-4955-AEDF-639632891042}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{F93133AB-EB51-4955-AEDF-639632891042}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{F93133AB-EB51-4955-AEDF-639632891042}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {F93133AB-EB51-4955-AEDF-639632891042}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F93133AB-EB51-4955-AEDF-639632891042}.Debug|Win32.Build.0 = Debug|Win32
{F93133AB-EB51-4955-AEDF-639632891042}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{F93133AB-EB51-4955-AEDF-639632891042}.Release (DirectX)|Win32.Build.0 = Release|Win32
{F93133AB-EB51-4955-AEDF-639632891042}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{F93133AB-EB51-4955-AEDF-639632891042}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {F93133AB-EB51-4955-AEDF-639632891042}.Release|Win32.ActiveCfg = Release|Win32
+ {F93133AB-EB51-4955-AEDF-639632891042}.Release|Win32.Build.0 = Release|Win32
{3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Debug|Win32.Build.0 = Debug|Win32
{3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Release (DirectX)|Win32.Build.0 = Release|Win32
{3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Release|Win32.ActiveCfg = Release|Win32
+ {3039DB92-836E-4563-9DE0-D0C2AB28F14F}.Release|Win32.Build.0 = Release|Win32
{EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Debug|Win32.ActiveCfg = Debug|Win32
+ {EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Debug|Win32.Build.0 = Debug|Win32
{EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Release (DirectX)|Win32.Build.0 = Release|Win32
{EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Release|Win32.ActiveCfg = Release|Win32
+ {EFC5D2BF-9DE8-44C8-9A06-C2B3E4C00951}.Release|Win32.Build.0 = Release|Win32
{3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Debug|Win32.Build.0 = Debug|Win32
{3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Release (DirectX)|Win32.Build.0 = Release|Win32
{3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Release|Win32.ActiveCfg = Release|Win32
+ {3A214E06-B95E-4D61-A291-1F8DF2EC10FD}.Release|Win32.Build.0 = Release|Win32
{CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Debug|Win32.Build.0 = Debug|Win32
{CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Release (DirectX)|Win32.Build.0 = Release|Win32
{CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Release|Win32.ActiveCfg = Release|Win32
+ {CEBDE98B-A6AA-46E6-BC79-FAAF823DB9EC}.Release|Win32.Build.0 = Release|Win32
{AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Debug|Win32.ActiveCfg = Debug|Win32
+ {AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Debug|Win32.Build.0 = Debug|Win32
{AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Release (DirectX)|Win32.Build.0 = Release|Win32
{AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Release|Win32.ActiveCfg = Release|Win32
+ {AF6C8945-5DDC-4F62-A48C-86B11B7ED996}.Release|Win32.Build.0 = Release|Win32
{3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Debug|Win32.Build.0 = Debug|Win32
{3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Release (DirectX)|Win32.Build.0 = Release|Win32
{3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Release|Win32.ActiveCfg = Release|Win32
+ {3600E1C5-FECA-468C-83F3-FE467DBE2A66}.Release|Win32.Build.0 = Release|Win32
{AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Debug|Win32.Build.0 = Debug|Win32
{AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Release (DirectX)|Win32.Build.0 = Release|Win32
{AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Release|Win32.ActiveCfg = Release|Win32
+ {AEABB6CE-8F0F-4507-8DC4-5E3BCE5962DA}.Release|Win32.Build.0 = Release|Win32
{2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Debug|Win32.ActiveCfg = Debug|Win32
+ {2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Debug|Win32.Build.0 = Debug|Win32
{2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Release (DirectX)|Win32.Build.0 = Release|Win32
{2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Release|Win32.ActiveCfg = Release|Win32
+ {2A8CBFB5-C226-4BB3-8C03-7C75D511A4A2}.Release|Win32.Build.0 = Release|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Debug|Win32.Build.0 = Debug|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release (DirectX)|Win32.Build.0 = Release|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release|Win32.ActiveCfg = Release|Win32
+ {17238C64-04D6-4B51-B205-4A5A84ADB9FA}.Release|Win32.Build.0 = Release|Win32
{FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
{FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
{FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
{FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug|Win32.ActiveCfg = Debug|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Debug|Win32.Build.0 = Debug|Win32
{FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
{FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release (DirectX)|Win32.Build.0 = Release|Win32
{FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
{FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release|Win32.ActiveCfg = Release|Win32
+ {FB3AB83A-C37A-4636-87FD-827F8506A8FC}.Release|Win32.Build.0 = Release|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Debug (DirectX)|Win32.ActiveCfg = Debug|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Debug (DirectX)|Win32.Build.0 = Debug|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Debug (OpenGL)|Win32.ActiveCfg = Debug|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Debug (OpenGL)|Win32.Build.0 = Debug|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Debug|Win32.ActiveCfg = Debug|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Debug|Win32.Build.0 = Debug|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Release (DirectX)|Win32.ActiveCfg = Release|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Release (DirectX)|Win32.Build.0 = Release|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Release (OpenGL)|Win32.ActiveCfg = Release|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Release (OpenGL)|Win32.Build.0 = Release|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Release|Win32.ActiveCfg = Release|Win32
+ {88968763-3D6B-48A8-B495-CC8C187FAC02}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE