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Diffstat (limited to 'lib/xbadpcm/in_xbadpcm.txt')
-rw-r--r-- | lib/xbadpcm/in_xbadpcm.txt | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/lib/xbadpcm/in_xbadpcm.txt b/lib/xbadpcm/in_xbadpcm.txt new file mode 100644 index 0000000000..05903cd25a --- /dev/null +++ b/lib/xbadpcm/in_xbadpcm.txt @@ -0,0 +1,47 @@ +###################################################################### + +Xbox ADPCM plugin for Winamp +by Luigi Auriemma +e-mail: aluigi@autistici.org +web: aluigi.org +plugin: http://aluigi.org/papers.htm#xbox + +###################################################################### + + +This is a plugin for Winamp which allows to play the audio compressed +with the Xbox ADPCM codec. + +For using it simply move in_xbadpcm.dll into your Plugin folder or in +the folder where is located your preferred player (Winamp, Xmplay and +many others), + +Supports wave file (tag 0x0069), raw files (like those extracted with +the old versions of my Unxwb tool), XWB/ZWB/WBA archives (the plugin +will skip the WMA and PCM audio files and the XWB file will be read as +an unique audio file, in future I hope to add subsongs handling) and +XSD/XSH archives. + +It's open source and released under the GPL license. + +More info and tools are available here: + + http://aluigi.org/papers.htm#xbox + +Note that raw audio files have no info in them (XWB archives store +these info) so the sample rate is automatically set to 44100 and the +channels to 2. +I highly suggest you to use my xbadpdec tool for adding the wave +header to your files: + + xbadpdec -a 00000000.dat 00000000.wav + +or if your game uses the 32000 or 33000 sample rate (like Unreal +Championship) use: + + xbadpdec -f 32000 -a 00000000.dat 00000000.wav + +channels number can be set with the -c option. + + +###################################################################### |