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path: root/lib/vgmstream/src/meta/nds_strm.c
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Diffstat (limited to 'lib/vgmstream/src/meta/nds_strm.c')
-rw-r--r--lib/vgmstream/src/meta/nds_strm.c171
1 files changed, 171 insertions, 0 deletions
diff --git a/lib/vgmstream/src/meta/nds_strm.c b/lib/vgmstream/src/meta/nds_strm.c
new file mode 100644
index 0000000000..39fa88fa43
--- /dev/null
+++ b/lib/vgmstream/src/meta/nds_strm.c
@@ -0,0 +1,171 @@
+#include "meta.h"
+#include "../util.h"
+
+VGMSTREAM * init_vgmstream_nds_strm(STREAMFILE *streamFile) {
+ VGMSTREAM * vgmstream = NULL;
+ char filename[260];
+
+ coding_t coding_type;
+
+ int codec_number;
+ int channel_count;
+ int loop_flag;
+
+ off_t start_offset;
+
+ /* check extension, case insensitive */
+ streamFile->get_name(streamFile,filename,sizeof(filename));
+ if (strcasecmp("strm",filename_extension(filename))) goto fail;
+
+ /* check header */
+ if ((uint32_t)read_32bitBE(0x00,streamFile)!=0x5354524D) /* STRM */
+ goto fail;
+ if ((uint32_t)read_32bitBE(0x04,streamFile)!=0xFFFE0001 && /* Old Header Check */
+ ((uint32_t)read_32bitBE(0x04,streamFile)!=0xFEFF0001)) /* Some newer games have a new flag */
+ goto fail;
+
+
+
+ /* check for HEAD section */
+ if ((uint32_t)read_32bitBE(0x10,streamFile)!=0x48454144 && /* "HEAD" */
+ (uint32_t)read_32bitLE(0x14,streamFile)!=0x50) /* 0x50-sized head is all I've seen */
+ goto fail;
+
+ /* check type details */
+ codec_number = read_8bit(0x18,streamFile);
+ loop_flag = read_8bit(0x19,streamFile);
+ channel_count = read_8bit(0x1a,streamFile);
+
+ switch (codec_number) {
+ case 0:
+ coding_type = coding_PCM8;
+ break;
+ case 1:
+ coding_type = coding_PCM16LE;
+ break;
+ case 2:
+ coding_type = coding_NDS_IMA;
+ break;
+ default:
+ goto fail;
+ }
+
+ /* TODO: only mono and stereo supported */
+ if (channel_count < 1 || channel_count > 2) goto fail;
+
+ /* build the VGMSTREAM */
+
+ vgmstream = allocate_vgmstream(channel_count,loop_flag);
+ if (!vgmstream) goto fail;
+
+ /* fill in the vital statistics */
+ vgmstream->num_samples = read_32bitLE(0x24,streamFile);
+ vgmstream->sample_rate = (uint16_t)read_16bitLE(0x1c,streamFile);
+ /* channels and loop flag are set by allocate_vgmstream */
+ vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile);
+ vgmstream->loop_end_sample = vgmstream->num_samples;
+
+ vgmstream->coding_type = coding_type;
+ vgmstream->meta_type = meta_STRM;
+
+ vgmstream->interleave_block_size = read_32bitLE(0x30,streamFile);
+ vgmstream->interleave_smallblock_size = read_32bitLE(0x38,streamFile);
+
+ if (coding_type==coding_PCM8 || coding_type==coding_PCM16LE)
+ vgmstream->layout_type = layout_none;
+ else
+ vgmstream->layout_type = layout_interleave_shortblock;
+
+ start_offset = read_32bitLE(0x28,streamFile);
+
+ /* open the file for reading by each channel */
+ {
+ int i;
+ for (i=0;i<channel_count;i++) {
+ if (vgmstream->layout_type==layout_interleave_shortblock)
+ vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,
+ vgmstream->interleave_block_size);
+ else
+ vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,
+ 0x1000);
+ if (!vgmstream->ch[i].streamfile) goto fail;
+
+ vgmstream->ch[i].channel_start_offset=
+ vgmstream->ch[i].offset=
+ start_offset + i*vgmstream->interleave_block_size;
+ }
+ }
+
+ return vgmstream;
+
+ /* clean up anything we may have opened */
+fail:
+ if (vgmstream) close_vgmstream(vgmstream);
+ return NULL;
+}
+
+
+/* STRM (from Final Fantasy Tactics A2 - Fuuketsu no Grimoire) */
+VGMSTREAM * init_vgmstream_nds_strm_ffta2(STREAMFILE *streamFile) {
+ VGMSTREAM * vgmstream = NULL;
+ char filename[260];
+ off_t start_offset;
+
+ int loop_flag;
+ int channel_count;
+
+ /* check extension, case insensitive */
+ streamFile->get_name(streamFile,filename,sizeof(filename));
+ if (strcasecmp("strm",filename_extension(filename))) goto fail;
+
+ /* check header */
+ if (read_32bitBE(0x00,streamFile) != 0x52494646 || /* RIFF */
+ read_32bitBE(0x08,streamFile) != 0x494D4120) /* "IMA " */
+ goto fail;
+
+ loop_flag = (read_32bitLE(0x20,streamFile) !=0);
+ channel_count = read_32bitLE(0x24,streamFile);
+
+ /* build the VGMSTREAM */
+ vgmstream = allocate_vgmstream(channel_count,loop_flag);
+ if (!vgmstream) goto fail;
+
+ /* fill in the vital statistics */
+ start_offset = 0x2C;
+ vgmstream->channels = channel_count;
+ vgmstream->sample_rate = read_32bitLE(0x0C,streamFile);
+ vgmstream->coding_type = coding_INT_IMA;
+ vgmstream->num_samples = (read_32bitLE(0x04,streamFile)-start_offset);
+ if (loop_flag) {
+ vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile);
+ vgmstream->loop_end_sample = read_32bitLE(0x28,streamFile);
+ }
+
+ vgmstream->interleave_block_size = 0x80;
+ vgmstream->interleave_smallblock_size = (vgmstream->loop_end_sample)%((vgmstream->loop_end_sample)/vgmstream->interleave_block_size);
+ vgmstream->layout_type = layout_interleave_shortblock;
+ vgmstream->meta_type = meta_NDS_STRM_FFTA2;
+
+ /* open the file for reading */
+ {
+ int i;
+ STREAMFILE * file;
+ file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
+ if (!file) goto fail;
+ for (i=0;i<channel_count;i++) {
+ vgmstream->ch[i].streamfile = file;
+
+ vgmstream->ch[i].channel_start_offset=
+ vgmstream->ch[i].offset=start_offset+
+ vgmstream->interleave_block_size*i;
+
+ }
+ }
+
+ return vgmstream;
+
+ /* clean up anything we may have opened */
+fail:
+ if (vgmstream) close_vgmstream(vgmstream);
+ return NULL;
+}