diff options
Diffstat (limited to 'lib/libmodplug/README')
-rw-r--r-- | lib/libmodplug/README | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/lib/libmodplug/README b/lib/libmodplug/README new file mode 100644 index 0000000000..1eb4c82ebf --- /dev/null +++ b/lib/libmodplug/README @@ -0,0 +1,233 @@ +Modplug Plugin for XMMS v2.0 / libmodplug v0.8.5 + Based on the ModPlug sound engine by Olivier Lapicque <olivierl@jps.net> + XMMS plugin by Kenton Varda <temporal@gauge3d.org> + Maintainer is now Konstanty Bialkowski <konstanty@ieee.org> + +Olivier Lapicque, author of Modplug, which is arguably the best quality +MOD-playing software available, has placed his sound rendering code in the +public domain. This library and plugin is based on that code. + +For more information on libmodplug, the library for decoding mod-like music +formats, see libmodplug/README. + +Contents +-------- + 1. Requirements + 2. Features + 3. Options + 4. Troubleshooting + +--------------- +1. Requirements +--------------- +- POSIX OS (Linux or other unix*) +- XMMS 1.0.0 or higher (only for modplug-xmms plugin). + +* This library is only guaranteed to work on Linux. I have received + conflicting reports on whether or not it will work on Solaris x86. + One person reported that the plugin compiled fine with the + "-fpermissive" compiler flag, which I have added. Others had far + more trouble. Note that a recent change to the library should allow + it to work on PPC and other big-endian systems. + +* Under linux there is also modplugplay contributed, which allows command + line playing of mod files under Linux. + +----------- +2. Features +----------- +- Plays 22 different mod formats, including: + MOD, S3M, XM, IT, 669, AMF (both of them), AMS, DBM, DMF, DSM, FAR, + MDL, MED, MTM, OKT, PTM, STM, ULT, UMX, MT2, PSM +- Plays zip, rar, gzip, and bzip2 compressed mods. The following + extensions are recognized: + zip: MDZ, S3Z, XMZ, ITZ + rar: MDR, S3R, XMR, ITR + gzip: MDGZ, S3GZ, XMGZ, ITGZ + You can also load plain old ZIP, RAR, and GZ files. If ModPlug finds + a mod in them, it will play it. + Note: To play these formats, you need to have the associated + decompression utilities (unzip, gunzip, unrar) installed. + Note(2): The format of the mod is NOT determined from the extension on + compressed mods. For example, if you zipped a UMX mod and gave it the + extension MDZ, it would work fine. +- plays timidity's GUS patch files (*.pat): + a multi sample pat file with n samples can be played with a Frere Jacques + canon with n voices. +- plays all types of MIDI files (*.mid): + uses the timidity .pat files for samples (when available) + recognizes environment variables: + + MMPAT_PATH_TO_CFG set to the directory where the file "timidity.cfg" and + the subdirectory "instruments" can be found, + default: "/usr/local/share/timidity". + MMMID_SPEED for experimenting with the mod speed (1 thru 9) + MMMID_VERBOSE for feedback on the conversion process + MMMID_DEBUG for sake of completeness, only useful for maintainers + +- plays textfiles written in the ABC music notation (*.abc): + uses the timidity .pat files for samples (when available) + recognizes environment variables: + + MMPAT_PATH_TO_CFG set to the directory where the file "timidity.cfg" and + the subdirectory "instruments" can be found, + default: "/usr/local/share/timidity". + + MMABC_NO_RANDOM_PICK when not set and the abc file contains multiple songs + (X:n) the first song to be played will be picked at random another click + on the play button advances to the next + song in the file (or the first when the last song has been + played), when set it can be 0 (zero) or not numeric + to let it play all songs in the file, a positive number n to + let it play the n-th song in the file, a negative number -n to + let it play the n-th song in the file and advancing to the next + song when the play button is clicked. + + MMABC_DUMPTRACKS when set it gives diagnostic information on stdout, + values can be: + + all - every event is printed + nonotes - only the control events (looping, breaks etc.) are printed + any other value prints the control events and every note event + immediately succeeding the control events. +- Slightly better sound quality than Mikmod. Vastly superior quality + over Winamp. +- All XMMS calls are supported exept for the band gains on the + equalizer. The preamp is supported, but MOD music is not anywhere + near as cheap to equalize as MP3. Thus, equalization does is not + supported in this version. However, a variable bass boost option + is available in the configuration dialog (see below). +- Tons of playback options (see below). + +---------- +3. Options +---------- +All of the following items are configurable from the plugin +configuration dialog box. + +Sampling rate: Higher is better. Note that the sound is rendered at a + higher sampling rate and converted down to increase quality. + +Bits per sample: 8-bit or 16-bit sound. Note that all computations are + done at 32-bit and converted down to the sampling rate you specify. + +Channels: mono/stereo. Note that all computations are done in stereo. + If you choose mono, the channels will be mixed. + +Resampling: Method used to convert samples to different sampling rates. + "Nearest" is the fastest setting (but sounds terrible), while + "8-tap fir" is the best-quality setting. + +Noise Reduction: Reduces noise. :) + +Fast Playlist Info: When this option is on, names of songs in your + playlist will load considerably faster, but song lengths will not be + shown and only MOD, S3M, XM, and IT formats will have their names shown. + Don't worry, though, because all the data which is skipped will still be + loaded when you actually play the song. This should probably always be + on. + +Reverb: A nice reverb effect. The depth and delay of the reverb can be + tuned to your liking using the sliders. + +Bass boost: Variable bass boost effect. The "range" slider controls the + frequency range of the bass boost. If you increase this value, higher + frequencies will be boosted, but the overall volume increase will be + less. (you can compensate by using the volume slider:) + +Surround: Dolby Pro-Logic surround effect. Depth and delay can be fine + tuned. + +Preamp: A global volume boost. Note that setting the preamp too high + will cause clipping (nasty clicks and pops). + +Looping: Some mods have loops built-in. Normally, these loops are + ignored because otherwise the same mod would play forever. However, + you can choose to respect the loops, or even set a number of times to + follow a loop. + +------------------ +4. Troubleshooting +------------------ + +Problem: + None of the config options seem to have any affect on the sound quality. + +Possible cause: + You did not disable MikMod, so mods are being played by it rather than + by ModPlug. + +Solution: + Disable MikMod in the XMMS input plugins configuration dialog. + +Alternative cause: + You are not playing a mod-like file. ModPlug only plays mod-like file + formats, and has no affect on mp3's or other non-mod formats. (Note: + Yes, I have actually had people e-mail me with this problem.) + +Solution: + Download some mods. You can start at <http://www.traxinspace.org>. + + +Problem: + Some of my files load up, but show garbled info in the playlist and/or + don't play correctly. + +Possible cause: + The mod is in a different format than its file format suggests. + Modplug-XMMS uses a combination of file extension and contents to figure + out what format a mod is in, and can be thrown off if a mod is + incorrectly labeled. + +Solution: + Turning off "fast info" in the configuration may fix the problem. This + will cause Modplug-XMMS to detect all basic mod types by content, but + archive types will still be detected by extension. If this doesn't + solve the problem, then you probably have files which are actually + compressed archives but are not labeled as such. For example, you may + have a file "aws_anew.xm" which is actually a ZIP archive. You will + have to either unzip these files or rename them to have an extension + associated with their type. In the case of a ZIP, you can use any of + the extensions "ZIP, MDZ, S3Z, XMZ, ITZ". (Note that these five types + are all treated exactly the same -- the actual format of the mod is + detected by contents.) + + +Problem: + Everything appears to be working, but no sound is being generated. + MP3's play just fine. + +Possible cause: + Modplug has a relatively low default volume, and you may just not be + hearing it. (Note: Yes, more that one person has e-mailed me with + this problem.) + +Solution: + Turn up your volume. You may wish to do this via the "preamp" + setting in the ModPlug configuration. This way, you won't have to + turn down your volume again when you play an MP3. + + +Problem: + You have a mod which is rendered incorrectly by ModPlug-XMMS. + +Possible cause: + This could be our fault. :) + +Solution: + First, test the mod using the Windows version of ModPlug, if you can. + If it sounds wrong there, then send the mod and a bug report to + Olivier Lapicque <olivierl@jps.net>. If the mod plays correctly in + Windows, however, then the bug is my fault. In that case, e-mail + me (Konstanty) <konstanty@ieee.org>. (previously Kenton Varda at + <temporal@gauge3d.org>). + + +Problem: + I have a problem which is not listed here, or an idea for a cool + feature. + +Solution: + E-mail me (Konstanty) at <konstanty@ieee.org>. I would be + happy to hear any suggestions or problems you have. + |