diff options
Diffstat (limited to 'guilib/Shader.cpp')
-rw-r--r-- | guilib/Shader.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/guilib/Shader.cpp b/guilib/Shader.cpp index 5eb35a653c..89c5ddd706 100644 --- a/guilib/Shader.cpp +++ b/guilib/Shader.cpp @@ -64,13 +64,13 @@ bool CGLSLVertexShader::Compile() Free(); -#ifdef HAS_GL +#ifdef HAS_GL if(!GLEW_VERSION_2_0) { CLog::Log(LOGERROR, "GL: GLSL vertex shaders not supported"); return false; } -#endif +#endif m_vertexShader = glCreateShader(GL_VERTEX_SHADER); const char *ptr = m_source.c_str(); @@ -101,10 +101,10 @@ bool CGLSLVertexShader::Compile() void CGLSLVertexShader::Free() { -#ifdef HAS_GL +#ifdef HAS_GL if(!GLEW_VERSION_2_0) return; -#endif +#endif if (m_vertexShader) glDeleteShader(m_vertexShader); @@ -163,14 +163,14 @@ void CARBVertexShader::Free() ////////////////////////////////////////////////////////////////////// bool CGLSLPixelShader::Compile() { -#ifdef HAS_GL +#ifdef HAS_GL if(!GLEW_VERSION_2_0) { CLog::Log(LOGERROR, "GL: GLSL pixel shaders not supported"); return false; } #endif - + GLint params[4]; Free(); @@ -210,7 +210,7 @@ bool CGLSLPixelShader::Compile() void CGLSLPixelShader::Free() { -#ifdef HAS_GL +#ifdef HAS_GL if(!GLEW_VERSION_2_0) return; #endif @@ -272,7 +272,7 @@ void CARBPixelShader::Free() ////////////////////////////////////////////////////////////////////// void CGLSLShaderProgram::Free() { -#ifdef HAS_GL +#ifdef HAS_GL if(!GLEW_VERSION_2_0) return; #endif @@ -291,7 +291,7 @@ void CGLSLShaderProgram::Free() bool CGLSLShaderProgram::CompileAndLink() { -#ifdef HAS_GL +#ifdef HAS_GL // check that we support shaders if(!GLEW_VERSION_2_0) { @@ -299,7 +299,7 @@ bool CGLSLShaderProgram::CompileAndLink() return false; } #endif - + GLint params[4]; // free resources @@ -378,11 +378,11 @@ bool CGLSLShaderProgram::CompileAndLink() bool CGLSLShaderProgram::Enable() { -#ifdef HAS_GL +#ifdef HAS_GL if(!GLEW_VERSION_2_0) return false; #endif - + if (OK()) { glUseProgram(m_shaderProgram); @@ -403,11 +403,11 @@ bool CGLSLShaderProgram::Enable() void CGLSLShaderProgram::Disable() { -#ifdef HAS_GL +#ifdef HAS_GL if(!GLEW_VERSION_2_0) return; #endif - + if (OK()) { glUseProgram(0); |