aboutsummaryrefslogtreecommitdiff
path: root/guilib/GUIMessage.h
diff options
context:
space:
mode:
Diffstat (limited to 'guilib/GUIMessage.h')
-rw-r--r--guilib/GUIMessage.h314
1 files changed, 0 insertions, 314 deletions
diff --git a/guilib/GUIMessage.h b/guilib/GUIMessage.h
deleted file mode 100644
index 0a76f33a58..0000000000
--- a/guilib/GUIMessage.h
+++ /dev/null
@@ -1,314 +0,0 @@
-/*!
-\file GUIMessage.h
-\brief
-*/
-
-#ifndef GUILIB_MESSAGE_H
-#define GUILIB_MESSAGE_H
-
-#include "GUIActionDescriptor.h"
-
-#pragma once
-
-/*
- * Copyright (C) 2005-2008 Team XBMC
- * http://www.xbmc.org
- *
- * This Program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This Program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with XBMC; see the file COPYING. If not, write to
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- * http://www.gnu.org/copyleft/gpl.html
- *
- */
-
-#define GUI_MSG_WINDOW_INIT 1 // initialize window
-#define GUI_MSG_WINDOW_DEINIT 2 // deinit window
-#define GUI_MSG_WINDOW_RESET 27 // reset window to initial state
-
-#define GUI_MSG_SETFOCUS 3 // set focus to control param1=up/down/left/right
-#define GUI_MSG_LOSTFOCUS 4 // control lost focus
-
-#define GUI_MSG_CLICKED 5 // control has been clicked
-
-#define GUI_MSG_VISIBLE 6 // set control visible
-#define GUI_MSG_HIDDEN 7 // set control hidden
-
-#define GUI_MSG_ENABLED 8 // enable control
-#define GUI_MSG_DISABLED 9 // disable control
-
-#define GUI_MSG_SELECTED 10 // control = selected
-#define GUI_MSG_DESELECTED 11 // control = not selected
-
-#define GUI_MSG_LABEL_ADD 12 // add label control (for controls supporting more then 1 label)
-
-#define GUI_MSG_LABEL_SET 13 // set the label of a control
-
-#define GUI_MSG_LABEL_RESET 14 // clear all labels of a control // add label control (for controls supporting more then 1 label)
-
-#define GUI_MSG_ITEM_SELECTED 15 // ask control 2 return the selected item
-#define GUI_MSG_ITEM_SELECT 16 // ask control 2 select a specific item
-#define GUI_MSG_LABEL2_SET 17
-#define GUI_MSG_SHOWRANGE 18
-
-#define GUI_MSG_FULLSCREEN 19 // should go to fullscreen window (vis or video)
-#define GUI_MSG_EXECUTE 20 // user has clicked on a button with <execute> tag
-
-#define GUI_MSG_NOTIFY_ALL 21 // message will be send to all active and inactive(!) windows, all active modal and modeless dialogs
- // dwParam1 must contain an additional message the windows should react on
-
-#define GUI_MSG_REFRESH_THUMBS 22 // message is sent to all windows to refresh all thumbs
-
-#define GUI_MSG_MOVE 23 // message is sent to the window from the base control class when it's
- // been asked to move. dwParam1 contains direction.
-
-#define GUI_MSG_LABEL_BIND 24 // bind label control (for controls supporting more then 1 label)
-
-#define GUI_MSG_SELCHANGED 25 // selection within the control has changed
-
-#define GUI_MSG_FOCUSED 26 // a control has become focused
-
-#define GUI_MSG_PAGE_CHANGE 28 // a page control has changed the page number
-
-#define GUI_MSG_REFRESH_LIST 29 // message sent to all listing controls telling them to refresh their item layouts
-
-#define GUI_MSG_PAGE_UP 30 // page up
-#define GUI_MSG_PAGE_DOWN 31 // page down
-#define GUI_MSG_MOVE_OFFSET 32 // Instruct the contorl to MoveUp or MoveDown by offset amount
-
-#define GUI_MSG_SET_TYPE 33 ///< Instruct a control to set it's type appropriately
-
-/*!
- \brief Message indicating the window has been resized
- Any controls that keep stored sizing information based on aspect ratio or window size should
- recalculate sizing information
- */
-#define GUI_MSG_WINDOW_RESIZE 34
-
-/*!
- \brief Message indicating loss of renderer, prior to reset
- Any controls that keep shared resources should free them on receipt of this message, as the renderer
- is about to be reset.
- */
-#define GUI_MSG_RENDERER_LOST 35
-
-/*!
- \brief Message indicating regain of renderer, after reset
- Any controls that keep shared resources may reallocate them now that the renderer is back
- */
-#define GUI_MSG_RENDERER_RESET 36
-
-/*!
- \brief A control wishes to have (or release) exclusive access to mouse actions
- */
-#define GUI_MSG_EXCLUSIVE_MOUSE 37
-
-/*!
- \brief A request for supported gestures is made
- */
-#define GUI_MSG_GESTURE_NOTIFY 38
-
-#define GUI_MSG_USER 1000
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define CONTROL_SELECT(controlID) \
-do { \
- CGUIMessage msg(GUI_MSG_SELECTED, GetID(), controlID); \
- OnMessage(msg); \
-} while(0)
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define CONTROL_DESELECT(controlID) \
-do { \
- CGUIMessage msg(GUI_MSG_DESELECTED, GetID(), controlID); \
- OnMessage(msg); \
-} while(0)
-
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define CONTROL_ENABLE(controlID) \
-do { \
- CGUIMessage msg(GUI_MSG_ENABLED, GetID(), controlID); \
- OnMessage(msg); \
-} while(0)
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define CONTROL_DISABLE(controlID) \
-do { \
- CGUIMessage msg(GUI_MSG_DISABLED, GetID(), controlID); \
- OnMessage(msg); \
-} while(0)
-
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define CONTROL_ENABLE_ON_CONDITION(controlID, bCondition) \
-do { \
- CGUIMessage msg(bCondition ? GUI_MSG_ENABLED:GUI_MSG_DISABLED, GetID(), controlID); \
- OnMessage(msg); \
-} while(0)
-
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define CONTROL_SELECT_ITEM(controlID,iItem) \
-do { \
- CGUIMessage msg(GUI_MSG_ITEM_SELECT, GetID(), controlID,iItem); \
- OnMessage(msg); \
-} while(0)
-
-/*!
- \ingroup winmsg
- \brief Set the label of the current control
- */
-#define SET_CONTROL_LABEL(controlID,label) \
-do { \
- CGUIMessage msg(GUI_MSG_LABEL_SET, GetID(), controlID); \
- msg.SetLabel(label); \
- OnMessage(msg); \
-} while(0)
-
-/*!
- \ingroup winmsg
- \brief Set the second label of the current control
- */
-#define SET_CONTROL_LABEL2(controlID,label) \
-do { \
- CGUIMessage msg(GUI_MSG_LABEL2_SET, GetID(), controlID); \
- msg.SetLabel(label); \
- OnMessage(msg); \
-} while(0)
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define SET_CONTROL_HIDDEN(controlID) \
-do { \
- CGUIMessage msg(GUI_MSG_HIDDEN, GetID(), controlID); \
- OnMessage(msg); \
-} while(0)
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define SET_CONTROL_FOCUS(controlID, dwParam) \
-do { \
- CGUIMessage msg(GUI_MSG_SETFOCUS, GetID(), controlID, dwParam); \
- OnMessage(msg); \
-} while(0)
-
-/*!
- \ingroup winmsg
- \brief
- */
-#define SET_CONTROL_VISIBLE(controlID) \
-do { \
- CGUIMessage msg(GUI_MSG_VISIBLE, GetID(), controlID); \
- OnMessage(msg); \
-} while(0)
-
-#define SET_CONTROL_SELECTED(dwSenderId, controlID, bSelect) \
-do { \
- CGUIMessage msg(bSelect?GUI_MSG_SELECTED:GUI_MSG_DESELECTED, dwSenderId, controlID); \
- OnMessage(msg); \
-} while(0)
-
-#define BIND_CONTROL(i,c,pv) \
-do { \
- pv = ((c*)GetControl(i));\
-} while(0)
-
-/*!
-\ingroup winmsg
-\brief Click message sent from controls to windows.
- */
-#define SEND_CLICK_MESSAGE(id, parentID, action) \
-do { \
- CGUIMessage msg(GUI_MSG_CLICKED, id, parentID, action); \
- SendWindowMessage(msg); \
-} while(0)
-
-#include <vector>
-#include "boost/shared_ptr.hpp"
-#include "StdString.h"
-
-// forwards
-class CGUIListItem; typedef boost::shared_ptr<CGUIListItem> CGUIListItemPtr;
-class CFileItemList;
-
-/*!
- \ingroup winmsg
- \brief
- */
-class CGUIMessage
-{
-public:
- CGUIMessage(int dwMsg, int senderID, int controlID, int param1 = 0, int param2 = 0);
- CGUIMessage(int msg, int senderID, int controlID, int param1, int param2, CFileItemList* item);
- CGUIMessage(int msg, int senderID, int controlID, int param1, int param2, const CGUIListItemPtr &item);
- CGUIMessage(const CGUIMessage& msg);
- virtual ~CGUIMessage(void);
- const CGUIMessage& operator = (const CGUIMessage& msg);
-
- int GetControlId() const ;
- int GetMessage() const;
- void* GetPointer() const;
- CGUIListItemPtr GetItem() const;
- int GetParam1() const;
- int GetParam2() const;
- int GetSenderId() const;
- void SetParam1(int param1);
- void SetParam2(int param2);
- void SetPointer(void* pointer);
- void SetLabel(const std::string& strLabel);
- void SetLabel(int iString); // for convience - looks up in strings.xml
- const std::string& GetLabel() const;
- void SetStringParam(const CStdString &strParam);
- void SetStringParams(const std::vector<CStdString> &params);
- const CStdString& GetStringParam(size_t param = 0) const;
- size_t GetNumStringParams() const;
- void SetAction(const CGUIActionDescriptor& action);
- const CGUIActionDescriptor& GetAction() const;
-
-private:
- std::string m_strLabel;
- std::vector<CStdString> m_params;
- CGUIActionDescriptor m_action;
- int m_senderID;
- int m_controlID;
- int m_message;
- void* m_pointer;
- int m_param1;
- int m_param2;
- CGUIListItemPtr m_item;
-
- static CStdString empty_string;
-};
-#endif