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Diffstat (limited to 'guilib/GUIMessage.h')
-rw-r--r-- | guilib/GUIMessage.h | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/guilib/GUIMessage.h b/guilib/GUIMessage.h deleted file mode 100644 index 0a76f33a58..0000000000 --- a/guilib/GUIMessage.h +++ /dev/null @@ -1,314 +0,0 @@ -/*! -\file GUIMessage.h -\brief -*/ - -#ifndef GUILIB_MESSAGE_H -#define GUILIB_MESSAGE_H - -#include "GUIActionDescriptor.h" - -#pragma once - -/* - * Copyright (C) 2005-2008 Team XBMC - * http://www.xbmc.org - * - * This Program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This Program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with XBMC; see the file COPYING. If not, write to - * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. - * http://www.gnu.org/copyleft/gpl.html - * - */ - -#define GUI_MSG_WINDOW_INIT 1 // initialize window -#define GUI_MSG_WINDOW_DEINIT 2 // deinit window -#define GUI_MSG_WINDOW_RESET 27 // reset window to initial state - -#define GUI_MSG_SETFOCUS 3 // set focus to control param1=up/down/left/right -#define GUI_MSG_LOSTFOCUS 4 // control lost focus - -#define GUI_MSG_CLICKED 5 // control has been clicked - -#define GUI_MSG_VISIBLE 6 // set control visible -#define GUI_MSG_HIDDEN 7 // set control hidden - -#define GUI_MSG_ENABLED 8 // enable control -#define GUI_MSG_DISABLED 9 // disable control - -#define GUI_MSG_SELECTED 10 // control = selected -#define GUI_MSG_DESELECTED 11 // control = not selected - -#define GUI_MSG_LABEL_ADD 12 // add label control (for controls supporting more then 1 label) - -#define GUI_MSG_LABEL_SET 13 // set the label of a control - -#define GUI_MSG_LABEL_RESET 14 // clear all labels of a control // add label control (for controls supporting more then 1 label) - -#define GUI_MSG_ITEM_SELECTED 15 // ask control 2 return the selected item -#define GUI_MSG_ITEM_SELECT 16 // ask control 2 select a specific item -#define GUI_MSG_LABEL2_SET 17 -#define GUI_MSG_SHOWRANGE 18 - -#define GUI_MSG_FULLSCREEN 19 // should go to fullscreen window (vis or video) -#define GUI_MSG_EXECUTE 20 // user has clicked on a button with <execute> tag - -#define GUI_MSG_NOTIFY_ALL 21 // message will be send to all active and inactive(!) windows, all active modal and modeless dialogs - // dwParam1 must contain an additional message the windows should react on - -#define GUI_MSG_REFRESH_THUMBS 22 // message is sent to all windows to refresh all thumbs - -#define GUI_MSG_MOVE 23 // message is sent to the window from the base control class when it's - // been asked to move. dwParam1 contains direction. - -#define GUI_MSG_LABEL_BIND 24 // bind label control (for controls supporting more then 1 label) - -#define GUI_MSG_SELCHANGED 25 // selection within the control has changed - -#define GUI_MSG_FOCUSED 26 // a control has become focused - -#define GUI_MSG_PAGE_CHANGE 28 // a page control has changed the page number - -#define GUI_MSG_REFRESH_LIST 29 // message sent to all listing controls telling them to refresh their item layouts - -#define GUI_MSG_PAGE_UP 30 // page up -#define GUI_MSG_PAGE_DOWN 31 // page down -#define GUI_MSG_MOVE_OFFSET 32 // Instruct the contorl to MoveUp or MoveDown by offset amount - -#define GUI_MSG_SET_TYPE 33 ///< Instruct a control to set it's type appropriately - -/*! - \brief Message indicating the window has been resized - Any controls that keep stored sizing information based on aspect ratio or window size should - recalculate sizing information - */ -#define GUI_MSG_WINDOW_RESIZE 34 - -/*! - \brief Message indicating loss of renderer, prior to reset - Any controls that keep shared resources should free them on receipt of this message, as the renderer - is about to be reset. - */ -#define GUI_MSG_RENDERER_LOST 35 - -/*! - \brief Message indicating regain of renderer, after reset - Any controls that keep shared resources may reallocate them now that the renderer is back - */ -#define GUI_MSG_RENDERER_RESET 36 - -/*! - \brief A control wishes to have (or release) exclusive access to mouse actions - */ -#define GUI_MSG_EXCLUSIVE_MOUSE 37 - -/*! - \brief A request for supported gestures is made - */ -#define GUI_MSG_GESTURE_NOTIFY 38 - -#define GUI_MSG_USER 1000 - -/*! - \ingroup winmsg - \brief - */ -#define CONTROL_SELECT(controlID) \ -do { \ - CGUIMessage msg(GUI_MSG_SELECTED, GetID(), controlID); \ - OnMessage(msg); \ -} while(0) - -/*! - \ingroup winmsg - \brief - */ -#define CONTROL_DESELECT(controlID) \ -do { \ - CGUIMessage msg(GUI_MSG_DESELECTED, GetID(), controlID); \ - OnMessage(msg); \ -} while(0) - - -/*! - \ingroup winmsg - \brief - */ -#define CONTROL_ENABLE(controlID) \ -do { \ - CGUIMessage msg(GUI_MSG_ENABLED, GetID(), controlID); \ - OnMessage(msg); \ -} while(0) - -/*! - \ingroup winmsg - \brief - */ -#define CONTROL_DISABLE(controlID) \ -do { \ - CGUIMessage msg(GUI_MSG_DISABLED, GetID(), controlID); \ - OnMessage(msg); \ -} while(0) - - -/*! - \ingroup winmsg - \brief - */ -#define CONTROL_ENABLE_ON_CONDITION(controlID, bCondition) \ -do { \ - CGUIMessage msg(bCondition ? GUI_MSG_ENABLED:GUI_MSG_DISABLED, GetID(), controlID); \ - OnMessage(msg); \ -} while(0) - - -/*! - \ingroup winmsg - \brief - */ -#define CONTROL_SELECT_ITEM(controlID,iItem) \ -do { \ - CGUIMessage msg(GUI_MSG_ITEM_SELECT, GetID(), controlID,iItem); \ - OnMessage(msg); \ -} while(0) - -/*! - \ingroup winmsg - \brief Set the label of the current control - */ -#define SET_CONTROL_LABEL(controlID,label) \ -do { \ - CGUIMessage msg(GUI_MSG_LABEL_SET, GetID(), controlID); \ - msg.SetLabel(label); \ - OnMessage(msg); \ -} while(0) - -/*! - \ingroup winmsg - \brief Set the second label of the current control - */ -#define SET_CONTROL_LABEL2(controlID,label) \ -do { \ - CGUIMessage msg(GUI_MSG_LABEL2_SET, GetID(), controlID); \ - msg.SetLabel(label); \ - OnMessage(msg); \ -} while(0) - -/*! - \ingroup winmsg - \brief - */ -#define SET_CONTROL_HIDDEN(controlID) \ -do { \ - CGUIMessage msg(GUI_MSG_HIDDEN, GetID(), controlID); \ - OnMessage(msg); \ -} while(0) - -/*! - \ingroup winmsg - \brief - */ -#define SET_CONTROL_FOCUS(controlID, dwParam) \ -do { \ - CGUIMessage msg(GUI_MSG_SETFOCUS, GetID(), controlID, dwParam); \ - OnMessage(msg); \ -} while(0) - -/*! - \ingroup winmsg - \brief - */ -#define SET_CONTROL_VISIBLE(controlID) \ -do { \ - CGUIMessage msg(GUI_MSG_VISIBLE, GetID(), controlID); \ - OnMessage(msg); \ -} while(0) - -#define SET_CONTROL_SELECTED(dwSenderId, controlID, bSelect) \ -do { \ - CGUIMessage msg(bSelect?GUI_MSG_SELECTED:GUI_MSG_DESELECTED, dwSenderId, controlID); \ - OnMessage(msg); \ -} while(0) - -#define BIND_CONTROL(i,c,pv) \ -do { \ - pv = ((c*)GetControl(i));\ -} while(0) - -/*! -\ingroup winmsg -\brief Click message sent from controls to windows. - */ -#define SEND_CLICK_MESSAGE(id, parentID, action) \ -do { \ - CGUIMessage msg(GUI_MSG_CLICKED, id, parentID, action); \ - SendWindowMessage(msg); \ -} while(0) - -#include <vector> -#include "boost/shared_ptr.hpp" -#include "StdString.h" - -// forwards -class CGUIListItem; typedef boost::shared_ptr<CGUIListItem> CGUIListItemPtr; -class CFileItemList; - -/*! - \ingroup winmsg - \brief - */ -class CGUIMessage -{ -public: - CGUIMessage(int dwMsg, int senderID, int controlID, int param1 = 0, int param2 = 0); - CGUIMessage(int msg, int senderID, int controlID, int param1, int param2, CFileItemList* item); - CGUIMessage(int msg, int senderID, int controlID, int param1, int param2, const CGUIListItemPtr &item); - CGUIMessage(const CGUIMessage& msg); - virtual ~CGUIMessage(void); - const CGUIMessage& operator = (const CGUIMessage& msg); - - int GetControlId() const ; - int GetMessage() const; - void* GetPointer() const; - CGUIListItemPtr GetItem() const; - int GetParam1() const; - int GetParam2() const; - int GetSenderId() const; - void SetParam1(int param1); - void SetParam2(int param2); - void SetPointer(void* pointer); - void SetLabel(const std::string& strLabel); - void SetLabel(int iString); // for convience - looks up in strings.xml - const std::string& GetLabel() const; - void SetStringParam(const CStdString &strParam); - void SetStringParams(const std::vector<CStdString> ¶ms); - const CStdString& GetStringParam(size_t param = 0) const; - size_t GetNumStringParams() const; - void SetAction(const CGUIActionDescriptor& action); - const CGUIActionDescriptor& GetAction() const; - -private: - std::string m_strLabel; - std::vector<CStdString> m_params; - CGUIActionDescriptor m_action; - int m_senderID; - int m_controlID; - int m_message; - void* m_pointer; - int m_param1; - int m_param2; - CGUIListItemPtr m_item; - - static CStdString empty_string; -}; -#endif |