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diff --git a/docs/doxygen/pages/mainpage.dox b/docs/doxygen/pages/mainpage.dox new file mode 100644 index 0000000000..18ba7e950c --- /dev/null +++ b/docs/doxygen/pages/mainpage.dox @@ -0,0 +1,229 @@ +/*! \file mainpage.dox + \brief Introduction page + + \mainpage Introduction + Welcome to the documentation of Kodi. This starting page is meant to help people find their + way around the code. + + This documentation is a work in progress - only some of the code has thus far been documented + and we welcome any and all input to documenting it further. Documentation serves both to help + newcomers get to grips with the source quickly, and to highlight possible deficiencies in the + code or interfaces. Due to the projects history you may find XBMC mentioned in the docs, this was + the previous name of the project. + + Any help/suggestions are more than welcome. + + \section doxy_whatisxbmc What is Kodi? + Kodi is a free, open source (GPL) multimedia player that runs on Linux, Mac OS X (10.4 and later), + Windows, IOS and Android. See http://kodi.tv for more details. +*/ + +// Groups definition + +/*! + \defgroup jobs Asynchronous jobs + Threaded job execution +*/ + +/*! + \defgroup guilib Guilib classes + Guilib classes +*/ + +/*! + \defgroup graphics Graphics and Screen + \ingroup guilib + + Everything around graphics and Screen +*/ + +^/*! + \defgroup thumbs Thumbs + \ingroup graphics + Everything around the thumbs +*/ + +/*! + \defgroup textures Textures and Fonts + \ingroup graphics + + Everything about textures and fonts +*/ + +/*! + \defgroup items Items + \ingroup guilib + Everything around items +*/ + +/*! + \defgroup labels Labels + \ingroup guilib + Everything around labels +*/ + +/*! + \defgroup lists Lists + \ingroup guilib + Everything around lists +*/ + +/*! + \defgroup strings Strings and Localization + \ingroup guilib + + Everything around Strings and localization +*/ + +/*! + \defgroup tinyxml XML Parser + \ingroup strings + Tiny XML - XML Parser +*/ + +/*! + \defgroup winref Window Reference + \ingroup guilib + The window reference +*/ + +/*! + \defgroup winmsg Windows and Messages + \ingroup winref + Windows and messages +*/ + +/*! + \defgroup controls Controls + \ingroup winref + Control classes +*/ + +/*! + \defgroup winman Window Manager and Callbacks + \ingroup winref + + Everything about window manager and callbacks +*/ + +/*! + \defgroup actionkeys Actions and Keys + \ingroup winref + + Everything around action mapping and key processing +*/ + +/*! + + \defgroup database Database + + Everything around the database +*/ + +/*! + \defgroup filesystem Filesystem + Everything around the filesystem +*/ + +/*! + \defgroup input Input + Everything around input +*/ + +/*! \defgroup keyboard Keyboard + \ingroup input + + Keyboard input is processed by \ref CInputManager and forwarded to + registered keyboard handlers (e.g. game clients) or as actions to the UI: + + - If no keyboard handlers are registered or if they don't consume events, + the keyboard events are forwarded to the UI via \ref CInputManager::OnKey. + - Clients (e.g. game clients implementing \ref KEYBOARD::IKeyboardHandler) call + \ref CInputManager::RegisterKeyboardHandler to register themselves as eligible + for keyboard input events. + - Keyboards can emulate Joysticks as described in KEYBOARD::CJoystickEmulation. +*/ + +/*! + \defgroup mouse Mouse + \ingroup input + Everything around mouse + + Mouse input is processed by \ref CInputManager and forwarded to + registered mouse handlers (e.g. game clients) or as actions to the UI: + + - If no mouse handlers are registered or if they don't consume events, + the mouse input events are forwarded to the UI via \ref CInputManager::ProcessMouse. + - Clients (e.g. game clients implementing \ref MOUSE::IMouseInputHandler) call + \ref CInputManager::RegisterMouseHandler to register themselves as eligible + for mouse input events. + - Mouse events (from \ref CInputManager::OnEvent) are collected via implementations of + \ref MOUSE::IMouseDriverHandler and transformed into higher level features by + \ref MOUSE::IMouseButtonMap instances before they are sent to the handlers. +*/ + +/*! + \defgroup joystick Joystick + \ingroup input + Everything around joystick +*/ + +/*! + \defgroup touch Touch + \ingroup input + Everything around touch detection +*/ + +/*! + \defgroup touch_generic Touch + \ingroup touch + Everything around generic touch detection +*/ + +/*! + \defgroup games + Everything about RetroPlayer. +*/ + +/*! + \defgroup interface Interfaces + Everything around interfaces +*/ + +/*! + \defgroup info Info + \ingroup interface + Everything around the info interface +*/ + +/*! + \defgroup jsonrpc JSON-RPC + \ingroup interface + Everything around the json-rpc interface +*/ + +/*! + \defgroup jsonrpc JSON-RPC + \ingroup interface + Everything around the json-rpc interface +*/ + +/*! + \defgroup listproviders Listproviders + Everything around the listproviders +*/ + +/*! + \defgroup music Music info + Elements used in my music +*/ + +/*! + \defgroup settings Settings + Everything around the settings +*/ + +/*! + \defgroup windows Windows + Kodi windows +*/ |