diff options
Diffstat (limited to 'docs/CODE_GUIDELINES.md')
-rw-r--r-- | docs/CODE_GUIDELINES.md | 786 |
1 files changed, 585 insertions, 201 deletions
diff --git a/docs/CODE_GUIDELINES.md b/docs/CODE_GUIDELINES.md index 5fd90e56e0..479e2f25a0 100644 --- a/docs/CODE_GUIDELINES.md +++ b/docs/CODE_GUIDELINES.md @@ -1,115 +1,409 @@ -![Kodi Logo](resources/banner_slim.png) - # Code Guidelines +![Kodi Logo](https://github.com/xbmc/xbmc/raw/master/docs/resources/banner_slim.png) + ## Table of Contents -1. **[Motivation](#1-motivation)** -2. **[Document Conventions](#2-document-conventions)** -3. **[Indentation](#3-indentation)** -4. **[Statements](#4-statements)** -5. **[Namespaces](#5-namespaces)** -6. **[Headers](#6-headers)** -7. **[Braces](#7-braces)** -8. **[Whitespace](#8-whitespace)** -9. **[Vertical Alignment](#9-vertical-alignment)** -10. **[Controls Statements](#10-controls-statements)** - 10.1. **[if else](#101-if-else)** - 10.2. **[switch case](#102-switch-case)** -11. **[Naming](#11-naming)** - 11.1. **[Namespaces](#111-namespaces)** - 11.2. **[Constants](#112-constants)** - 11.3. **[Enums](#113-enums)** - 11.4. **[Interfaces](#114-interfaces)** - 11.5. **[Classes](#115-classes)** - 11.6. **[Methods](#116-methods)** - 11.7. **[Variables](#117-variables)** -12. **[Conventions](#12-conventions)** - 12.1. **[Casts](#121-casts)** - 12.2. **[NULL vs nullptr](#122-null-vs-nullptr)** - 12.3. **[auto](#123-auto)** - 12.4. **[for loops](#124-for-loops)** - 12.5. **[Default member initialization](#125-default-member-initialization)** +* [1. Motivation](#1-motivation) +* [2. Language standard](#2-language-standard) +* [3. Formatting](#3-formatting) + * [3.1. Braces](#31-braces) + * [3.2. Indentation](#32-indentation) + * [3.3. Control statements](#33-control-statements) + * [3.3.1. if else](#331-if-else) + * [3.3.2. switch case](#332-switch-case) + * [3.3.3. try catch](#333-try-catch) + * [3.4. Whitespace](#34-whitespace) + * [3.5. Vertical alignment](#35-vertical-alignment) +* [4. Statements](#4-statements) +* [5. Declarations](#5-declarations) + * [5.1. Multiple declarations](#51-multiple-declarations) + * [5.2. Pointer and reference types](#52-pointer-and-reference-types) + * [5.3. const and other modifiers](#53-const-and-other-modifiers) + * [5.4. Initialization](#54-initialization) +* [6. Scoping](#6-scoping) + * [6.1. Namespaces](#61-namespaces) + * [6.2. Local functions](#62-local-functions) +* [7. Headers](#7-headers) +* [8. Naming](#8-naming) + * [8.1. Namespaces](#81-namespaces) + * [8.2. Constants](#82-constants) + * [8.3. Enums](#83-enums) + * [8.4. Interfaces](#84-interfaces) + * [8.5. Classes](#85-classes) + * [8.6. Methods](#86-methods) + * [8.7. Variables](#87-variables) + * [Member variables](#member-variables) + * [Global variables](#global-variables) +* [9. Comments](#9-comments) + * [9.1. General](#91-general) + * [9.2. Doxygen](#92-doxygen) +* [10. Logging](#10-logging) +* [11. Classes](#11-classes) + * [11.1. Member visibility](#111-member-visibility) + * [11.2. Const correctness](#112-const-correctness) + * [11.3. Overriding virtual functions](#113-overriding-virtual-functions) + * [11.4. Default member initialization](#114-default-member-initialization) + * [11.5. Destructors in interfaces](#115-destructors-in-interfaces) + * [11.6. Constructor Initialzation Lists](#116-constructor-initialzation-lists) +* [12. Other conventions](#12-other-conventions) + * [12.1. Output parameters](#121-output-parameters) + * [12.2. Casts](#122-casts) + * [12.3. `NULL` vs `nullptr`](#123-null-vs-nullptr) + * [12.4. auto](#124-auto) + * [12.5. `for` loops](#125-for-loops) + * [12.6. Include guards](#126-include-guards) + * [12.7. Type aliases](#127-type-aliases) + * [12.8. `goto`](#128goto) + * [12.9. Macros](#129-macros) + * [12.10. constexpr](#1210-constexpr) ## 1. Motivation When working in a large group, the two most important values are readability and maintainability. We code for other people, not computers. To accomplish these goals, we have created a unified set of code conventions. Conventions can be bent or broken in the interest of making code more readable and maintainable. However, if you submit a patch that contains excessive style conflicts, you may be asked to improve your code before your pull request is reviewed. -## 2. Document Conventions -Several different strategies are used to draw your attention to certain pieces of information. In order of how critical the information is, these items are marked as a note, tip, or warning. For example: - -**NOTE:** Linux is user friendly... It's just very particular about who its friends are. -**TIP:** Algorithm is what developers call code they do not want to explain. -**WARNING:** Developers don't change light bulbs. It's a hardware problem. +In the repository root directory, there is a `.clang-format` file that implements the rules as specified here. You are encouraged to run `clang-format` on any newly created files. It is currently not recommended to do so on preexisting files because all the formatting changes will clutter your commits and pull request. **[back to top](#table-of-contents)** -## 3. Indentation -Use spaces as tab policy with an indentation size of 2. +## 2. Language standard + +We currently target the C++14 language standard. Do use C++14 features when possible. Do not use C++17 features. **[back to top](#table-of-contents)** -## 4. Statements -No multiple statements on a single line. -```cpp -std::vector<std::string> test; test.push_back("foobar"); -``` -Always use a new line for a new statement. +## 3. Formatting + +### Line length +The `ColumnLimit` in `.clang-format` is set to `100` which defines line length (in general where lines should be broken) that allows two editors side by side on a 1080p screen for diffs. + +### 3.1. Braces +Curly braces always go on a new line. + ```cpp -std::vector<std::string> test; -test.push_back("foobar"); +for (int i = 0; i < t; i++) +{ + [...] +} + +if (true) +{ + [...] +} + +class Dummy +{ + [...] +}; ``` -It is much easier to debug if one can pinpoint a precise line number. -**[back to top](#table-of-contents)** +### 3.2. Indentation +Use spaces as tab policy with an indentation size of 2. +Opening curly braces increase the level of indentation. Closing curly braces decrease the level of indentation. + +**Exception:** Do not indent namespaces to simplify nesting them and wrapping *.cpp* files in a namespace. -## 5. Namespaces -Indentation is not required to simplify nested namespaces and wrapping *.cpp* files in a namespace. ```cpp namespace KODI { namespace UTILS { + class ILogger { - void Log(...) = 0; +public: + virtual void Log(...) = 0; + virtual ~ILogger() {} +} + } } +``` + +### 3.3. Control statements +Insert a new line before every: +* else in an if statement +* catch in a try statement +* while in a do statement + +#### 3.3.1. if else +Put the consequent on a new line if not in curly braces anyway. Keep `else if` statements on one line. + +```cpp +if (true) + return; + +if (true) +{ + [...] +} +else if (false) +{ + return; +} +else + return; +``` + +#### 3.3.2. switch case + +```cpp +switch (cmd) +{ + case x: + { + doSomething(); + break; + } + case x: + case z: + return true; + default: + doSomething(); +} +``` + +#### 3.3.3. try catch + +```cpp +try +{ + [...] +} +catch (std::exception& e) +{ + [...] + throw; +} +catch (...) +{ + [...] +} +``` + +### 3.4. Whitespace +Conventional operators have to be surrounded by one space on each side. +```cpp +a = (b + c) * d; +``` +Control statement keywords have to be separated from opening parentheses by one space. +```cpp +while (true); +for (int i = 0; i < x; i++); +``` +Commas have to be followed by one space. +```cpp +void Dummy::Method(int a, int b, int c); +``` +Initializer lists have one space after each element (including comma), but no surrounding spaces. +```cpp +constexpr int aNiceArray[] = {1, 2, 3}; +``` + +### 3.5. Vertical alignment +Do not use whitespace to vertically align around operators or values. This causes problems on code review if one needs to realign all values to their new position, producing unnecessarily large diffs. + +✅ Good: +```cpp +int value1{1}; +int value2{2}; +CExampleClass* exampleClass{}; +CBiggerExampleClass* biggerExampleClass{}; +exampleClass = new CExampleClass(value1, value2); +biggerExampleClass = new CBiggerExampleClass(value1, value2); +exampleClass->InitExample(); +biggerExampleClass->InitExample(); +``` + +❌ Bad: +```cpp +int value1 {1}; +int value2 {2}; +[...] +CExampleClass *exampleClass {}; +CBiggerExampleClass *biggerExampleClass {}; +[...] +exampleClass = new CExampleClass (value1, value2); +biggerExampleClass = new CBiggerExampleClass(value1, value2); +[...] +exampleClass ->InitExample(); +biggerExampleClass->InitExample(); +``` + +### 3.6. Superfluous `void` + +Do not write `void` in empty function parameter declarations. + +✅ Good: +```cpp +void Test(); +``` + +❌ Bad: +```cpp +void Test(void); +``` + +**[back to top](#table-of-contents)** + +## 4. Statements + +### 4.1. Multiple statements +Do not put multiple statements on a single line. Always use a new line for a new statement. It is much easier to debug if one can pinpoint a precise line number. + +✅ Good: +```cpp +std::vector<std::string> test; +test.push_back("foobar"); +``` + +❌ Bad: +```cpp +std::vector<std::string> test; test.push_back("foobar"); +``` + +### 4.2. `switch` default case + +In every `switch` structure, always include a `default` case, unless switching on an enum and all enum values are explicitly handled. + +**[back to top](#table-of-contents)** + +## 5. Declarations + +### 5.1. Multiple declarations +Do not put multiple declarations on a single line. This avoids confusion with differing pointers, references, and initialization values on the same line (cf. [ISO C++ guidelines](http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#es10-declare-one-name-only-per-declaration)). + +✅ Good: +```cpp +char* a; +char b; +``` + +❌ Bad: +```cpp +char* a, b; +``` + +### 5.2. Pointer and reference types +Left-align `*` and `&` to the base type they modify. + +✅ Good: +```cpp +char* a; +void test(const std::string& b); +``` + +❌ Bad: +```cpp +char *a; +char * b; +void test(const std::string &b); +``` + +(This is adopted from the HP C++ Coding Guidelines: "The characters * and & are to be written with the type of variables instead of with the name of variables in order to emphasize that they are part of the type definition.") + +### 5.3. `const` and other modifiers +Place `const` and similar modifiers in front of the type they modify. + +✅ Good: +```cpp +void Test(const std::string& a); +const int* const someIntPointer; +``` + +❌ Bad: +```cpp +void Test(std::string const& a); +int const * const someIntPointer; +``` + +### 5.4. Initialization + +Make sure that variables are initialized appropriately at declaration or soon afterwards. This is especially important for fundamental type variables that do not have any constructor. Zero-initialize with `{}`. + +✅ Good: +```cpp +int x{}; +int* y{}; +CLog::Log("test: {} {}", x, y); +``` + +❌ Bad: +```cpp +int x; // used uninitialized +int* y = nullptr; // default-initialization not using {} +CLog::Log("test: {} {}", x, y); +``` + +In general, prefer the `{}` initializer syntax over alternatives. This syntax is less ambiguous and disallows narrowing (cf. [ISO C++ guidelines](http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Res-list)). + +✅ Good: +```cpp +int x{5}; +int y{x}; +``` + +**[back to top](#table-of-contents)** + +## 6. Scoping + +### 6.1. Namespaces + +Try to put all code into appropriate namespaces (e.g. following directory structure) and avoid polluting the global namespace. + +### 6.2. Local functions + +Put functions local to a compilation unit into an anonymous namespace. + +✅ Good: +```cpp +namespace +{ + +void test(); + } ``` +❌ Bad: +```cpp +static void test(); +``` + **[back to top](#table-of-contents)** -## 6. Headers -Included header files have to be sorted alphabetically to prevent duplicates and allow better overview, with an empty line clearly separating sections. +## 7. Headers +Included header files have to be sorted (case sensitive) alphabetically to prevent duplicates and allow better overview, with an empty line clearly separating sections. Header order has to be: * Own header file -* Other Kodi includes +* Other Kodi includes (platform independent) +* Other Kodi includes (platform specific) * C and C++ system files * Other libraries' header files +* special Kodi headers (PlatformDefs.h, system.h and system_gl.h) ```cpp #include "PVRManager.h" +#include "Application.h" +#include "ServiceBroker.h" #include "addons/AddonInstaller.h" #include "dialogs/GUIDialogExtendedProgressBar.h" -#include "messaging/helpers/DialogHelper.h" #include "messaging/ApplicationMessenger.h" #include "messaging/ThreadMessage.h" -#include "music/tags/MusicInfoTag.h" +#include "messaging/helpers/DialogHelper.h" #include "music/MusicDatabase.h" +#include "music/tags/MusicInfoTag.h" #include "network/Network.h" #include "pvr/addons/PVRClients.h" #include "pvr/channels/PVRChannel.h" #include "settings/Settings.h" #include "threads/SingleLock.h" #include "utils/JobManager.h" -#include "utils/log.h" #include "utils/Variant.h" +#include "utils/log.h" #include "video/VideoDatabase.h" -#include "Application.h" -#include "ServiceBroker.h" #include <cassert> #include <utility> @@ -117,9 +411,9 @@ Header order has to be: #include <libavutil/pixfmt.h> ``` -Place directories before files. If the headers aren't sorted, either do your best to match the existing order, or precede your commit with an alphabetization commit. +If the headers aren't sorted, either do your best to match the existing order, or precede your commit with an alphabetization commit. -If possible, avoid including headers in another header. Instead, you can forward-declare the class and use a `std::unique_ptr`: +If possible, avoid including headers in another header. Instead, you can forward-declare the class and use a `std::unique_ptr` (or similar): ```cpp class CFileItem; @@ -133,229 +427,319 @@ class Example **[back to top](#table-of-contents)** -## 7. Braces -Braces have to go to a new line. +## 8. Naming +### 8.1. Namespaces +Use upper case with underscores. ```cpp -if (int i = 0; i < t; i++) -{ - [...] -} -else -{ - [...] -} -class Dummy() +namespace KODI { - [...] +[...] } ``` -**[back to top](#table-of-contents)** +### 8.2. Constants +Use upper case with underscores. +```cpp +constexpr int MY_CONSTANT = 1; +``` -## 8. Whitespace -Conventional operators have to be surrounded by a whitespace. +### 8.3. Enums +Use PascalCase for the enum name and upper case with underscores for the values. ```cpp -a = (b + c) * d; +enum class Dummy +{ + VALUE_X, + VALUE_Y +}; ``` -Reserved words have to be separated from opening parentheses by a whitespace. + +### 8.4. Interfaces +Use PascalCase and prefix with an uppercase I. Filename has to match the interface name without the prefixed I, e.g. Logger.h ```cpp -while (true) -for (int i = 0; i < x; ++i) +class ILogger +{ +public: + virtual void Log(...) = 0; + virtual ~ILogger() {} +} ``` -Commas have to be followed by a whitespace. + +### 8.5. Classes +Use PascalCase and prefix with an uppercase C. Filename has to match the class name without the prefixed C, e.g. Logger.cpp ```cpp -void Dummy::Method(int a, int b, int c); -int d, e; +class CLogger : public ILogger +{ +public: + void Log(...) override; +} +``` + +### 8.6. Methods +Use PascalCase always, uppercasing the first letter even if the methods are private or protected. +```cpp +void MyDummyClass::DoSomething(); ``` -Semicolons have to be followed by a newline. + +### 8.7. Variables +Use CamelCase. Type prefixing (Systems Hungarian notation) is discouraged. + +#### Member variables +Prefix nonstatic member variables with `m_`. Prefix static member variables with `ms_`. ```cpp -for (int i = 0; i < x; ++i) - doSomething(e); - doSomething(f); +int m_variableA; +static int ms_variableB; ``` -Initializer lists have spaces between elements, but no surrounding spaces. + +#### Global variables +Prefix global variables with `g_` ```cpp -const char *aStringArray[] = {"one", "two", "three"}; +int g_globalVariableA; ``` +**WARNING:** Avoid use of globals as far as reasonably possible. We generally do not want to introduce new global variables. **[back to top](#table-of-contents)** -## 9. Vertical Alignment -Do not use whitespaces to align value names together. This causes problems on code review if one needs to realign all values to their new position. +## 9. Comments -Wrong: +### 9.1. General + +Use `// ` for inline single-line and multi-line comments. Use `/* */` for the copyright comment at the beginning of the file. SPDX license headers are required for all code files (see example below). + +✅ Good: ```cpp -int value1 = 0; -int value2 = 0; -[...] -CExampleClass *exampleClass = nullptr; -CBiggerExampleClass *biggerExampleClass = nullptr; -[...] -exampleClass = new CExampleClass (value1, value2); -biggerExampleClass = new CBiggerExampleClass(value1, value2); -[...] -exampleClass ->InitExample(); -biggerExampleClass->InitExample(); +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +// Nice comment + +// This can also continue for multiple lines: +// I am the second line. ``` -Right: +❌ Bad: ```cpp -int value1 = 0; -int value2 = 0; -CExampleClass *exampleClass = nullptr; -CBiggerExampleClass *biggerExampleClass = nullptr; -exampleClass = new CExampleClass(value1, value2); -biggerExampleClass = new CBiggerExampleClass(value1, value2); -exampleClass->InitExample(); -biggerExampleClass->InitExample(); +/* A comment */ +//another comment ``` -**[back to top](#table-of-contents)** +### 9.2. Doxygen -## 10. Controls Statements -Insert a new line before every: -* else in an if statement -* catch in a try statement -* while in a do statement +New classes and functions are expected to have Doxygen comments describing their purpose, parameters, and behavior in the header file. However, do not describe trivialities - it only adds visual noise. Use the Qt style with exclamation mark (`/*! */`) and backslash for doxygen commands (e.g. `\brief`). -### 10.1. if else -Put `then`, `return` or `throw` statements on a new line. Keep `else if` statements on one line. +✅ Good: ```cpp -if (true) - return; -if (true) -{ - [...] -} -else if (false) -{ - return; -} -else - return; +/*! + * \brief Splits the given input string using the given delimiter into separate strings. + * + * If the given input string is empty, nothing will be put into the target iterator. + * + * \param destination the beginning of the destination range + * \param input input string to be split + * \param delimiter delimiter to be used to split the input string + * \param maxStrings (optional) maximum number of splitted strings + * \return output iterator to the element in the destination range one past the last element + * that was put there + */ +template<typename OutputIt> +static OutputIt SplitTo(OutputIt destination, const std::string& input, const std::string& delimiter, unsigned int maxStrings = 0); ``` -### 10.2. switch case +❌ Bad: ```cpp -switch (cmd) -{ - case x: - { - doSomething(); - break; - } - case x: - case z: - return true; - default: - doSomething(); -} +/** + * @brief Function for documentation purposes (javadoc style) + */ +void TestFunction(); + +void ReallyComplicatedFunction(); // does something really complicated + +/*! + * \brief Frobnicate a parameter + * \param param parameter to frobnicate + * \result frobnication result + */ +int Frobnicate(int param); ``` **[back to top](#table-of-contents)** -## 11. Naming -### 11.1. Namespaces -Namespaces have to be in uppercase. -```cpp -namespace KODI -{ - [...] -} -``` +## 10. Logging + +Use the provided logging function `CLog::Log`. Do not log to standard output or standard error using e.g. `printf` or `std::cout`. -### 11.2. Constants -Use uppercase with underscore spacing where necessary. +The `Log` function uses the [fmt library](http://fmtlib.net/) for formatting log messages. Basically, you can use `{}` as placeholder for anything and list the parameters to insert after the message similarly to `printf`. See [here](http://fmtlib.net/latest/syntax.html) for the detailed syntax and below for an example. + +✅ Good: ```cpp -const int MY_CONSTANT = 1; +CLog::Log(LOGDEBUG, "Window size: {}x{}", width, height); ``` -### 11.3. Enums -Use CamelCase for the enum name and uppercase for the values. +❌ Bad: ```cpp -enum Dummy -{ - VALUE_X, - VALUE_Y -}; +CLog::Log(LOGWARNING, "Window size: %dx%d", width, height); // printf-style format strings are possible, but discouraged; also the message does not warrant the warning level +printf("Window size: %dx%d", width, height); +std::cout << "Window size: " << width << "x" << height << std::endl; ``` -### 11.4. Interfaces -Use CamelCase for interface names and they have to be prefixed with an uppercase I. Filename has to match the interface name without the prefixed I, e.g. Logger.h +The predefined logging levels are `DEBUG`, `INFO`, `NOTICE`, `WARNING`, `ERROR`, `SEVERE`, and `FATAL`. Use anything `INFO` and above sparingly since it will be written to the log by default. Too many messages will clutter the log and reduce visibility of important information. `DEBUG` messages are only written when debug logging is enabled. + +## 11. Classes + +### 11.1. Member visibility + +Make class data members `private`. Think twice before using `protected` for data members and functions, as its level of encapsulation is effectively equivalent to `public`. + +### 11.2. Const correctness + +Try to mark member functions of classes as `const` whenever reasonable. + +### 11.3. Overriding virtual functions + +When overriding virtual functions of a base class, add the `override` keyword. Do not add the `virtual` keyword. + +✅ Good: ```cpp -class ILogger +class CLogger : public ILogger { - void Log(...) = 0; +public: + void Log(...) override; } ``` -### 11.5. Classes -Use CamelCase for class names and they have to be prefixed with an uppercase C. Filename has to match the class name without the prefixed C, e.g. Logger.cpp +❌ Bad: ```cpp class CLogger : public ILogger { - void Log(...) +public: + virtual void Log(...) override; } ``` -### 11.6. Methods -Use CamelCase for method names and first letter has to be uppercase, even if the methods are private or protected. +### 11.4. Default member initialization +Use default member initialization instead of initializer lists or constructor assignments whenever it makes sense. ```cpp -void MyDummyClass::DoSomething(); +class Foo +{ + bool bar{false}; +}; ``` -### 11.7. Variables -Use CamelCase for variables. Type prefixing is discouraged. +### 11.5. Destructors in interfaces + +A class with any virtual functions should have a destructor that is either public and virtual or else protected and nonvirtual (cf. [ISO C++ guidelines](http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rc-dtor-virtual)). + +### 11.6. Constructor Initialzation Lists + +For lines up to [line length](#line-length) everything stays on one line, excluding the braces which must be on the following lines. -#### Global Variables -Prefix global variables with *g_* ```cpp -int g_globalVariableA; +MyClass::CMyClass(bool bBoolArg, int iIntegerArg) : m_bArg(bBoolArg), m_iArg(iIntegerArg) +{ +} ``` -**WARNING:** Avoid globals use. It increases the chances of submitted code to be rejected. -#### Member Variables -Prefix member variables with *m_* +For longer lines, break before colon and after comma. + ```cpp -int m_variableA; +MyClass::CMyClass(bool bBoolArg, + int iIntegerArg, + const std::string& strSomeText, + const std::shared_ptr<CMyOtherClass>& myOtherClass) + : m_bBoolArg(bBoolArg), + m_iIntegerArg(iIntegerArg), + m_strSomeText(strSomeText), + m_myOtherClass(myOtherClass) +{ +} ``` -**[back to top](#table-of-contents)** +## 12. Other conventions -## 12. Conventions -### 12.1. Casts -New code has to use C++ style casts and not older C style casts. When modifying existing code the developer can choose to update it to C++ style casts or leave as is. Remember that whenever a `dynamic_cast` is used on a pointer object the result can be a `nullptr` and needs to be checked accordingly. +### 12.1. Output parameters +For functions that have multiple output values, prefer using a `struct` or `tuple` return value over output parameters that use pointers or references (cf. [ISO C++ guidelines](http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-out-multi)). In general, try to avoid output parameters completely (cf. [ISO C++ guidelines](http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-out), [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html#Output_Parameters)). At the function call site, it is completely invisible that actually a reference is being passed and the value might be modified. Return semantics make it clear what is happening. -### 12.2. NULL vs nullptr +### 12.2. Casts +New code has to use C++ style casts and not older C style casts. When modifying existing code the developer can choose to update it to C++ style casts or leave as is. Whenever a `dynamic_cast` is used to cast to a pointer type, the result can be `nullptr` and needs to be checked accordingly. + +### 12.3. `NULL` vs `nullptr` Prefer the use of `nullptr` instead of `NULL`. `nullptr` is a typesafe version and as such can't be implicitly converted to `int` or anything else. -### 12.3. auto +### 12.4. `auto` + +Feel free to use `auto` wherever it improves readability, which is not always the case. Good places are iterators or when dealing with containers. Bad places are code that expects a certain type that is not immediately clear from the context. -Feel free to use `auto` wherever it improves readability. Good places are iterators or when dealing with containers. +✅ Good: ```cpp -std::map<std::string, std::vector<int>>::iterator i = var.begin(); +auto i = var.begin(); + +std::vector<CSizeInt> list; +for (const auto j : list) +{ + [...] +} ``` -vs + +❌ Bad: ```cpp -auto i = var.being(); +std::map<std::string, std::vector<int>>::iterator i = var.begin(); ``` -### 12.4. for loops -Use range-based for loops wherever it makes sense. If iterators are used see above about using `auto`. + +### 12.5. `for` loops +Use range-based for loops wherever it makes sense. If iterators are used, see above about using `auto`. ```cpp for (const auto& : var) { [...] } ``` -Remove `const` if the value has to be modified. +Remove `const` if the value has to be modified. Do not use references to fundamental types that are not modified. -### 12.5. Default member initialization -Use default member initialization instead of initializer lists or constructor assignments whenever it makes sense. +### 12.6. Include guards + +Use `#pragma once`. + +✅ Good: ```cpp -class Foo -{ - bool bar = false; -}; +#pragma once ``` +❌ Bad: +```cpp +#ifndef SOME_FILE_H_INCLUDED +#define SOME_FILE_H_INCLUDED +[...] +#endif +``` + +### 12.7. Type aliases + +Use the C++ `using` syntax when aliasing types (encouraged when it improves readability). + +✅ Good: +```cpp +using SizeType = int; +``` + +❌ Bad: +```cpp +typedef int SizeType; +``` + +### 12.8. `goto` + +Usage of `goto` is discouraged. + +### 12.9. Macros + +Try to avoid using C macros. In many cases, they can be easily substituted with other non-macro constructs. + +### 12.10. `constexpr` + +Prefer `constexpr` over `const` for constants when possible. Try to mark functions `constexpr` when reasonable. + **[back to top](#table-of-contents)** |