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-rw-r--r--cmake/scripts/windowsstore/ArchSetup.cmake118
1 files changed, 118 insertions, 0 deletions
diff --git a/cmake/scripts/windowsstore/ArchSetup.cmake b/cmake/scripts/windowsstore/ArchSetup.cmake
new file mode 100644
index 0000000000..4b2de40f46
--- /dev/null
+++ b/cmake/scripts/windowsstore/ArchSetup.cmake
@@ -0,0 +1,118 @@
+# -------- Architecture settings ---------
+
+check_symbol_exists(_X86_ "Windows.h" _X86_)
+check_symbol_exists(_AMD64_ "Windows.h" _AMD64_)
+check_symbol_exists(_ARM_ "Windows.h" _ARM_)
+
+if(_X86_)
+ set(ARCH win32)
+ set(SDK_TARGET_ARCH x86)
+elseif(_AMD64_)
+ set(ARCH x64)
+ set(SDK_TARGET_ARCH x64)
+elseif(_ARM_)
+ set(ARCH arm)
+ set(SDK_TARGET_ARCH arm)
+else()
+ message(FATAL_ERROR "Unsupported architecture")
+endif()
+
+unset(_X86_)
+unset(_AMD64_)
+unset(_ARM_)
+
+# -------- Paths (mainly for find_package) ---------
+
+set(PLATFORM_DIR platform/win32)
+set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win10/main.cpp)
+
+# Precompiled headers fail with per target output directory. (needs CMake 3.1)
+set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs)
+
+set(CMAKE_SYSTEM_NAME WindowsStore)
+set(CORE_SYSTEM_NAME "windowsstore")
+set(PACKAGE_GUID "281d668b-5739-4abd-b3c2-ed1cda572ed2")
+set(APP_MANIFEST_NAME package.appxmanifest)
+set(DEPS_FOLDER_RELATIVE project/BuildDependencies)
+
+set(DEPENDENCIES_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/win10-${ARCH})
+set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/win10-${ARCH})
+
+# mingw libs
+list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${MINGW_LIBS_DIR})
+list(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin)
+# dependencies
+list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${DEPENDENCIES_DIR})
+# for python
+set(PYTHON_INCLUDE_DIR ${DEPENDENCIES_DIR}/include/python)
+
+
+# -------- Compiler options ---------
+
+add_options(CXX ALL_BUILDS "/wd\"4996\"")
+add_options(CXX ALL_BUILDS "/wd\"4146\"")
+add_options(CXX ALL_BUILDS "/wd\"4251\"")
+add_options(CXX ALL_BUILDS "/wd\"4668\"")
+set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_STORE -DXBMC_EXPORT -DMS_UWP)
+if(NOT SDK_TARGET_ARCH STREQUAL arm)
+ list(APPEND ARCH_DEFINES -D__SSE__ -D__SSE2__)
+endif()
+set(SYSTEM_DEFINES -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS
+ -DFMT_HEADER_ONLY -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING
+ -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi"
+ -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi"
+ -DUNICODE -D_UNICODE
+ $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>)
+
+# The /MP option enables /FS by default.
+set(CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS} /ZW /EHsc /await")
+# Google Test needs to use shared version of runtime libraries
+set(gtest_force_shared_crt ON CACHE STRING "" FORCE)
+
+
+# -------- Linker options ---------
+
+# For #pragma comment(lib X)
+# TODO: It would certainly be better to handle these libraries via CMake modules.
+link_directories(${MINGW_LIBS_DIR}/lib
+ ${DEPENDENCIES_DIR}/lib)
+
+list(APPEND DEPLIBS d3d11.lib WS2_32.lib dxguid.lib dloadhelper.lib)
+if(ARCH STREQUAL win32 OR ARCH STREQUAL x64)
+ list(APPEND DEPLIBS DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib PowrProf.lib setupapi.lib dwmapi.lib)
+endif()
+# NODEFAULTLIB option
+
+set(_nodefaultlibs_RELEASE libcmt)
+set(_nodefaultlibs_DEBUG libcmt msvcrt)
+foreach(_lib ${_nodefaultlibs_RELEASE})
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"")
+endforeach()
+foreach(_lib ${_nodefaultlibs_DEBUG})
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"")
+endforeach()
+
+# Make the Release version create a PDB
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
+# Minimize the size or the resulting DLLs
+set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF")
+# remove warning
+set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4264")
+
+
+# -------- Visual Studio options ---------
+
+if(CMAKE_GENERATOR MATCHES "Visual Studio")
+ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+ # Generate a batch file that opens Visual Studio with the necessary env variables set.
+ file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat
+ "@echo off\n"
+ "set KODI_HOME=%~dp0\n"
+ "set PATH=%~dp0\\system\n"
+ "start %~dp0\\${PROJECT_NAME}.sln")
+endif()
+
+# -------- Build options ---------
+
+set(ENABLE_OPTICAL OFF CACHE BOOL "" FORCE)