diff options
Diffstat (limited to 'cmake/scripts/windows/ArchSetup.cmake')
-rw-r--r-- | cmake/scripts/windows/ArchSetup.cmake | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/cmake/scripts/windows/ArchSetup.cmake b/cmake/scripts/windows/ArchSetup.cmake new file mode 100644 index 0000000000..d1c81a2541 --- /dev/null +++ b/cmake/scripts/windows/ArchSetup.cmake @@ -0,0 +1,89 @@ +# -------- Architecture settings --------- + +set(ARCH win32) + + +# -------- Paths (mainly for find_package) --------- + +set(PLATFORM_DIR platform/win32) + +# Precompiled headers fail with per target output directory. (needs CMake 3.1) +set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs) + +set(CMAKE_SYSTEM_NAME Windows) +list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${PROJECT_SOURCE_DIR}/../../lib/win32) +list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${PROJECT_SOURCE_DIR}/../../lib/win32/ffmpeg) +list(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${PROJECT_SOURCE_DIR}/../../lib/win32/ffmpeg/bin) +list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${PROJECT_SOURCE_DIR}/../BuildDependencies) + +set(PYTHON_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/../BuildDependencies/include/python) + + +# -------- Compiler options --------- + +add_options(CXX ALL_BUILDS "/wd\"4996\"") +set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -D__SSE__ -D__SSE2__) +set(SYSTEM_DEFINES -DNOMINMAX -D_USE_32BIT_TIME_T -DHAS_DX -D__STDC_CONSTANT_MACROS + -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING + -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi" + -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi" + $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO -D_ITERATOR_DEBUG_LEVEL=0>) + +# Make sure /FS is set for Visual Studio in order to prevent simultanious access to pdb files. +if(CMAKE_GENERATOR MATCHES "Visual Studio") + set(CMAKE_CXX_FLAGS "/MP /FS ${CMAKE_CXX_FLAGS}") +endif() + +# Google Test needs to use shared version of runtime libraries +set(gtest_force_shared_crt ON CACHE STRING "" FORCE) + + +# -------- Linker options --------- + +set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO") + +# For #pragma comment(lib X) +# TODO: It would certainly be better to handle these libraries via CMake modules. +link_directories(${PROJECT_SOURCE_DIR}/../../lib/win32/ffmpeg/bin + ${PROJECT_SOURCE_DIR}/../BuildDependencies/lib) + +# Additional libraries +list(APPEND DEPLIBS d3d11.lib DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib + PowrProf.lib setupapi.lib dwmapi.lib yajl.lib dxguid.lib DelayImp.lib) + +# NODEFAULTLIB option +set(_nodefaultlibs_RELEASE libcmt) +set(_nodefaultlibs_DEBUG libcmt msvcrt) +foreach(_lib ${_nodefaultlibs_RELEASE}) + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"") +endforeach() +foreach(_lib ${_nodefaultlibs_DEBUG}) + set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"") +endforeach() + +# DELAYLOAD option +set(_delayloadlibs zlib.dll libmysql.dll libxslt.dll dnssd.dll dwmapi.dll ssh.dll sqlite3.dll + avcodec-57.dll avfilter-6.dll avformat-57.dll avutil-55.dll + postproc-54.dll swresample-2.dll swscale-4.dll d3dcompiler_47.dll) +foreach(_lib ${_delayloadlibs}) + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DELAYLOAD:\"${_lib}\"") +endforeach() + +# Make the Release version create a PDB +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") +# Minimize the size or the resulting DLLs +set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF") + + +# -------- Visual Studio options --------- + +if(CMAKE_GENERATOR MATCHES "Visual Studio") + set_property(GLOBAL PROPERTY USE_FOLDERS ON) + + # Generate a batch file that opens Visual Studio with the necessary env variables set. + file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat + "@echo off\n" + "set KODI_HOME=%~dp0\n" + "set PATH=%~dp0\\system\n" + "start %~dp0\\${PROJECT_NAME}.sln") +endif() |