diff options
24 files changed, 520 insertions, 24 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index c3a91b5486..acee78f7b3 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -128,6 +128,11 @@ endif() if(CORE_SYSTEM_NAME STREQUAL android) list(APPEND required_deps Zip) endif() +if(CORE_SYSTEM_NAME STREQUAL windowsstore) + #uses header only version of Fmt + list(REMOVE_ITEM required_deps Fmt) + list(REMOVE_ITEM required_deps LibDvd) +endif() # Optional dependencies. Keep in alphabetical order please set(optional_deps Alsa @@ -270,7 +275,7 @@ set_target_properties(pack-skins PROPERTIES FOLDER "Build Utilities") file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/system/players/VideoPlayer) set(LIBCEC_SONAME "${CEC_SONAME}") -if(NOT CORE_SYSTEM_NAME STREQUAL windows AND NOT CORE_SYSTEM_NAME STREQUAL android) +if(NOT CORE_SYSTEM_NAME STREQUAL windows AND NOT CORE_SYSTEM_NAME STREQUAL android AND NOT CORE_SYSTEM_NAME STREQUAL windowsstore) configure_file(${CMAKE_SOURCE_DIR}/xbmc/DllPaths_generated.h.in ${CORE_BUILD_DIR}/DllPaths_generated.h @ONLY) elseif(CORE_SYSTEM_NAME STREQUAL android) @@ -280,8 +285,12 @@ endif() # main library (used for main binary and tests) add_library(lib${APP_NAME_LC} STATIC $<TARGET_OBJECTS:compileinfo>) +if (CORE_SYSTEM_NAME STREQUAL windowsstore) + add_dependencies(lib${APP_NAME_LC} libcpluff ffmpeg) +else() + add_dependencies(lib${APP_NAME_LC} libcpluff ffmpeg dvdnav crossguid ${PLATFORM_GLOBAL_TARGET_DEPS}) +endif() set_target_properties(lib${APP_NAME_LC} PROPERTIES PREFIX "") -add_dependencies(lib${APP_NAME_LC} libcpluff ffmpeg dvdnav crossguid ${PLATFORM_GLOBAL_TARGET_DEPS}) # Other files (IDE) set(OTHER_FILES cmake/README.md) @@ -302,6 +311,9 @@ endif() # main binary if(NOT CORE_SYSTEM_NAME STREQUAL android) + if(CORE_SYSTEM_NAME STREQUAL windowsstore) + winstore_add_target_properties(${APP_NAME_LC}) + endif() add_executable(${APP_NAME_LC} ${CORE_MAIN_SOURCE} "${RESOURCES}" ${OTHER_FILES}) set_target_properties(${APP_NAME_LC} PROPERTIES ENABLE_EXPORTS ON) else() @@ -316,7 +328,11 @@ unset(_MAIN_LIBRARIES) if(WIN32) set_target_properties(${APP_NAME_LC} PROPERTIES WIN32_EXECUTABLE ON) set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME_LC}) - target_sources(${APP_NAME_LC} PRIVATE ${CMAKE_SOURCE_DIR}/xbmc/platform/win32/app.manifest) + if(NOT CORE_SYSTEM_NAME STREQUAL windowsstore) + target_sources(${APP_NAME_LC} PRIVATE ${CMAKE_SOURCE_DIR}/xbmc/platform/win32/app.manifest) + else() + set_target_properties(${APP_NAME_LC} PROPERTIES VS_USER_PROPS ${VCPROJECT_PROPS_FILE}) + endif() elseif(CORE_SYSTEM_NAME STREQUAL android) # Nothing elseif(CORE_SYSTEM_NAME STREQUAL ios) diff --git a/cmake/installdata/windowsstore/addons.txt b/cmake/installdata/windowsstore/addons.txt new file mode 100644 index 0000000000..4b8678b682 --- /dev/null +++ b/cmake/installdata/windowsstore/addons.txt @@ -0,0 +1,3 @@ +addons/repository.pvr-win32.xbmc.org/* +project/BuildDependencies/win10-${ARCH}/addons/* +system/addon-manifest-uwp.xml
\ No newline at end of file diff --git a/cmake/installdata/windowsstore/dlls.txt b/cmake/installdata/windowsstore/dlls.txt new file mode 100644 index 0000000000..a927b3d4ab --- /dev/null +++ b/cmake/installdata/windowsstore/dlls.txt @@ -0,0 +1,2 @@ +project/BuildDependencies/win10-${ARCH}/bin/*.dll dlls +project/BuildDependencies/mingwlibs/win10-${ARCH}/bin/*.dll dlls diff --git a/cmake/installdata/windowsstore/irss.txt b/cmake/installdata/windowsstore/irss.txt new file mode 100644 index 0000000000..6fd8d484e7 --- /dev/null +++ b/cmake/installdata/windowsstore/irss.txt @@ -0,0 +1,2 @@ +system/IRSSmap.xml +system/X10-Lola-IRSSmap.xml diff --git a/cmake/installdata/windowsstore/python.txt b/cmake/installdata/windowsstore/python.txt new file mode 100644 index 0000000000..db57ebca1e --- /dev/null +++ b/cmake/installdata/windowsstore/python.txt @@ -0,0 +1 @@ +project/BuildDependencies/win10-${ARCH}/bin/Python KEEP_DIR_STRUCTURE system
\ No newline at end of file diff --git a/cmake/modules/FindCurl.cmake b/cmake/modules/FindCurl.cmake index ed4d81f387..d0759a6106 100644 --- a/cmake/modules/FindCurl.cmake +++ b/cmake/modules/FindCurl.cmake @@ -20,7 +20,7 @@ endif() find_path(CURL_INCLUDE_DIR NAMES curl/curl.h PATHS ${PC_CURL_INCLUDEDIR}) -find_library(CURL_LIBRARY NAMES curl libcurl +find_library(CURL_LIBRARY NAMES curl libcurl libcurl_imp PATHS ${PC_CURL_LIBDIR}) set(CURL_VERSION ${PC_CURL_VERSION}) diff --git a/cmake/modules/FindD3DX11Effects.cmake b/cmake/modules/FindD3DX11Effects.cmake index 3fdf7d7468..d0e201fee4 100644 --- a/cmake/modules/FindD3DX11Effects.cmake +++ b/cmake/modules/FindD3DX11Effects.cmake @@ -4,19 +4,21 @@ # D3DCOMPILER_DLL - Path to the Direct3D Compiler # FXC - Path to the DirectX Effects Compiler (FXC) -find_file(D3DCOMPILER_DLL - NAMES d3dcompiler_47.dll d3dcompiler_46.dll - PATHS - "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]/Redist/D3D/${SDK_TARGET_ARCH}" - "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]/Redist/D3D/${SDK_TARGET_ARCH}" - "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]/Redist/D3D/${SDK_TARGET_ARCH}" - "$ENV{WindowsSdkDir}Redist/d3d/${SDK_TARGET_ARCH}" - NO_DEFAULT_PATH) -if(NOT D3DCOMPILER_DLL) - message(WARNING "Could NOT find Direct3D Compiler") +if(NOT CORE_SYSTEM_NAME STREQUAL windowsstore) + find_file(D3DCOMPILER_DLL + NAMES d3dcompiler_47.dll d3dcompiler_46.dll + PATHS + "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]/Redist/D3D/${SDK_TARGET_ARCH}" + "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]/Redist/D3D/${SDK_TARGET_ARCH}" + "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]/Redist/D3D/${SDK_TARGET_ARCH}" + "$ENV{WindowsSdkDir}Redist/d3d/${SDK_TARGET_ARCH}" + NO_DEFAULT_PATH) + if(NOT D3DCOMPILER_DLL) + message(WARNING "Could NOT find Direct3D Compiler") + endif() + mark_as_advanced(D3DCOMPILER_DLL) + copy_file_to_buildtree(${D3DCOMPILER_DLL} DIRECTORY .) endif() -mark_as_advanced(D3DCOMPILER_DLL) -copy_file_to_buildtree(${D3DCOMPILER_DLL} DIRECTORY .) find_program(FXC fxc PATHS diff --git a/cmake/modules/FindIConv.cmake b/cmake/modules/FindIConv.cmake new file mode 100644 index 0000000000..a2428b80f1 --- /dev/null +++ b/cmake/modules/FindIConv.cmake @@ -0,0 +1,36 @@ +#.rst: +# FindICONV +# -------- +# Finds the ICONV library +# +# This will will define the following variables:: +# +# ICONV_FOUND - system has ICONV +# ICONV_INCLUDE_DIRS - the ICONV include directory +# ICONV_LIBRARIES - the ICONV libraries +# +# and the following imported targets:: +# +# ICONV::ICONV - The ICONV library + +find_path(ICONV_INCLUDE_DIR NAMES iconv.h) + +find_library(ICONV_LIBRARY NAMES iconv libiconv) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(iconv + REQUIRED_VARS ICONV_LIBRARY ICONV_INCLUDE_DIR) + +if(ICONV_FOUND) + set(ICONV_LIBRARIES ${ICONV_LIBRARY}) + set(ICONV_INCLUDE_DIRS ${ICONV_INCLUDE_DIR}) + + if(NOT TARGET ICONV::ICONV) + add_library(ICONV::ICONV UNKNOWN IMPORTED) + set_target_properties(ICONV::ICONV PROPERTIES + IMPORTED_LOCATION "${ICONV_LIBRARY}" + INTERFACE_INCLUDE_DIRECTORIES "${ICONV_INCLUDE_DIR}") + endif() +endif() + +mark_as_advanced(ICONV_INCLUDE_DIR ICONV_LIBRARY) diff --git a/cmake/modules/FindSSE.cmake b/cmake/modules/FindSSE.cmake index d001b03376..bbfdc21d82 100644 --- a/cmake/modules/FindSSE.cmake +++ b/cmake/modules/FindSSE.cmake @@ -94,10 +94,12 @@ elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin") endif() elseif(CMAKE_SYSTEM_NAME MATCHES "Windows") # TODO - set(_SSE_TRUE true) - set(_SSE_OK true) - set(_SSE2_TRUE true) - set(_SSE2_OK true) + if(ARCH STREQUAL win32 OR ARCH STREQUAL x64) + set(_SSE_TRUE true) + set(_SSE_OK true) + set(_SSE2_TRUE true) + set(_SSE2_OK true) + endif() endif() include(FindPackageHandleStandardArgs) diff --git a/cmake/platform/windowsstore/defines.txt b/cmake/platform/windowsstore/defines.txt new file mode 100644 index 0000000000..e962feb24d --- /dev/null +++ b/cmake/platform/windowsstore/defines.txt @@ -0,0 +1 @@ +-DTARGET_WINDOWS -DTARGET_WINDOWS_STORE -DNOMINMAX -D_CRT_SECURE_NO_WARNINGS -D_WINSOCKAPI_
\ No newline at end of file diff --git a/cmake/platform/windowsstore/windowsstore.cmake b/cmake/platform/windowsstore/windowsstore.cmake new file mode 100644 index 0000000000..b8de319f13 --- /dev/null +++ b/cmake/platform/windowsstore/windowsstore.cmake @@ -0,0 +1 @@ +set(PLATFORM_REQUIRED_DEPS zlib iconv)
\ No newline at end of file diff --git a/cmake/scripts/common/Macros.cmake b/cmake/scripts/common/Macros.cmake index 205117720c..4c17eb247b 100644 --- a/cmake/scripts/common/Macros.cmake +++ b/cmake/scripts/common/Macros.cmake @@ -72,11 +72,15 @@ function(core_add_library name) add_library(${name} STATIC ${SOURCES} ${HEADERS} ${OTHERS}) set_target_properties(${name} PROPERTIES PREFIX "") set(core_DEPENDS ${name} ${core_DEPENDS} CACHE STRING "" FORCE) - add_dependencies(${name} libcpluff ffmpeg dvdnav crossguid ${PLATFORM_GLOBAL_TARGET_DEPS}) + set(lib_DEPS libcpluff ffmpeg crossguid ${PLATFORM_GLOBAL_TARGET_DEPS}) + if(NOT CORE_SYSTEM_NAME STREQUAL windowsstore) + list(APPEND lib_DEPS dvdnav) + endif() + add_dependencies(${name} ${lib_DEPS}) set(CORE_LIBRARY ${name} PARENT_SCOPE) # Add precompiled headers to Kodi main libraries - if(CORE_SYSTEM_NAME STREQUAL windows) + if(CORE_SYSTEM_NAME MATCHES windows) add_precompiled_header(${name} pch.h ${CMAKE_SOURCE_DIR}/xbmc/platform/win32/pch.cpp PCH_TARGET kodi) set_language_cxx(${name}) target_link_libraries(${name} PUBLIC effects11) @@ -102,7 +106,11 @@ function(core_add_test_library name) set_target_properties(${name} PROPERTIES PREFIX "" EXCLUDE_FROM_ALL 1 FOLDER "Build Utilities/tests") - add_dependencies(${name} libcpluff ffmpeg dvdnav crossguid) + set(lib_DEPS libcpluff ffmpeg crossguid ${PLATFORM_GLOBAL_TARGET_DEPS}) + if(NOT CORE_SYSTEM_NAME STREQUAL windowsstore) + list(APPEND lib_DEPS dvdnav) + endif() + add_dependencies(${name} ${lib_DEPS}) set(test_archives ${test_archives} ${name} CACHE STRING "" FORCE) endif() foreach(src IN LISTS SOURCES SUPPORTED_SOURCES HEADERS OTHERS) diff --git a/cmake/scripts/windowsstore/ArchSetup.cmake b/cmake/scripts/windowsstore/ArchSetup.cmake new file mode 100644 index 0000000000..4b2de40f46 --- /dev/null +++ b/cmake/scripts/windowsstore/ArchSetup.cmake @@ -0,0 +1,118 @@ +# -------- Architecture settings --------- + +check_symbol_exists(_X86_ "Windows.h" _X86_) +check_symbol_exists(_AMD64_ "Windows.h" _AMD64_) +check_symbol_exists(_ARM_ "Windows.h" _ARM_) + +if(_X86_) + set(ARCH win32) + set(SDK_TARGET_ARCH x86) +elseif(_AMD64_) + set(ARCH x64) + set(SDK_TARGET_ARCH x64) +elseif(_ARM_) + set(ARCH arm) + set(SDK_TARGET_ARCH arm) +else() + message(FATAL_ERROR "Unsupported architecture") +endif() + +unset(_X86_) +unset(_AMD64_) +unset(_ARM_) + +# -------- Paths (mainly for find_package) --------- + +set(PLATFORM_DIR platform/win32) +set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win10/main.cpp) + +# Precompiled headers fail with per target output directory. (needs CMake 3.1) +set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs) + +set(CMAKE_SYSTEM_NAME WindowsStore) +set(CORE_SYSTEM_NAME "windowsstore") +set(PACKAGE_GUID "281d668b-5739-4abd-b3c2-ed1cda572ed2") +set(APP_MANIFEST_NAME package.appxmanifest) +set(DEPS_FOLDER_RELATIVE project/BuildDependencies) + +set(DEPENDENCIES_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/win10-${ARCH}) +set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/win10-${ARCH}) + +# mingw libs +list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${MINGW_LIBS_DIR}) +list(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin) +# dependencies +list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${DEPENDENCIES_DIR}) +# for python +set(PYTHON_INCLUDE_DIR ${DEPENDENCIES_DIR}/include/python) + + +# -------- Compiler options --------- + +add_options(CXX ALL_BUILDS "/wd\"4996\"") +add_options(CXX ALL_BUILDS "/wd\"4146\"") +add_options(CXX ALL_BUILDS "/wd\"4251\"") +add_options(CXX ALL_BUILDS "/wd\"4668\"") +set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_STORE -DXBMC_EXPORT -DMS_UWP) +if(NOT SDK_TARGET_ARCH STREQUAL arm) + list(APPEND ARCH_DEFINES -D__SSE__ -D__SSE2__) +endif() +set(SYSTEM_DEFINES -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS + -DFMT_HEADER_ONLY -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING + -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi" + -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi" + -DUNICODE -D_UNICODE + $<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>) + +# The /MP option enables /FS by default. +set(CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS} /ZW /EHsc /await") +# Google Test needs to use shared version of runtime libraries +set(gtest_force_shared_crt ON CACHE STRING "" FORCE) + + +# -------- Linker options --------- + +# For #pragma comment(lib X) +# TODO: It would certainly be better to handle these libraries via CMake modules. +link_directories(${MINGW_LIBS_DIR}/lib + ${DEPENDENCIES_DIR}/lib) + +list(APPEND DEPLIBS d3d11.lib WS2_32.lib dxguid.lib dloadhelper.lib) +if(ARCH STREQUAL win32 OR ARCH STREQUAL x64) + list(APPEND DEPLIBS DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib PowrProf.lib setupapi.lib dwmapi.lib) +endif() +# NODEFAULTLIB option + +set(_nodefaultlibs_RELEASE libcmt) +set(_nodefaultlibs_DEBUG libcmt msvcrt) +foreach(_lib ${_nodefaultlibs_RELEASE}) + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"") +endforeach() +foreach(_lib ${_nodefaultlibs_DEBUG}) + set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"") +endforeach() + +# Make the Release version create a PDB +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") +# Minimize the size or the resulting DLLs +set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF") +# remove warning +set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4264") + + +# -------- Visual Studio options --------- + +if(CMAKE_GENERATOR MATCHES "Visual Studio") + set_property(GLOBAL PROPERTY USE_FOLDERS ON) + + # Generate a batch file that opens Visual Studio with the necessary env variables set. + file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat + "@echo off\n" + "set KODI_HOME=%~dp0\n" + "set PATH=%~dp0\\system\n" + "start %~dp0\\${PROJECT_NAME}.sln") +endif() + +# -------- Build options --------- + +set(ENABLE_OPTICAL OFF CACHE BOOL "" FORCE) diff --git a/cmake/scripts/windowsstore/CFlagOverrides.cmake b/cmake/scripts/windowsstore/CFlagOverrides.cmake new file mode 100644 index 0000000000..0cd1c4d74a --- /dev/null +++ b/cmake/scripts/windowsstore/CFlagOverrides.cmake @@ -0,0 +1,12 @@ +# compiler flags +string(APPEND CMAKE_C_FLAGS_INIT " /D_UNICODE /DUNICODE /MP /DWIN32 /D_WINDOWS /W3 /Zi /DTARGET_WINDOWS") +string(APPEND CMAKE_C_FLAGS_INIT " /DWINAPI_FAMILY=2 /DTARGET_WINDOWS_STORE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE") +string(APPEND CMAKE_C_FLAGS_DEBUG_INIT " /D_DEBUG /MDd /Ob0 /Od /RTC1 /D_ITERATOR_DEBUG_LEVEL=0") +string(APPEND CMAKE_C_FLAGS_RELEASE_INIT " /MD /Ox /Ob2 /Oi /Ot /Oy /GL /DNDEBUG") +# linker flags +string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " /DYNAMICBASE /NXCOMPAT /APPCONTAINER") +# win32 specific flags +if("$ENV{Platform}" STREQUAL X86) + string(APPEND CMAKE_C_FLAGS_INIT " /arch:SSE2") + string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " /SAFESEH") +endif() diff --git a/cmake/scripts/windowsstore/CXXFlagOverrides.cmake b/cmake/scripts/windowsstore/CXXFlagOverrides.cmake new file mode 100644 index 0000000000..2219af4bd0 --- /dev/null +++ b/cmake/scripts/windowsstore/CXXFlagOverrides.cmake @@ -0,0 +1,12 @@ +# compiler flags +string(APPEND CMAKE_CXX_FLAGS_INIT " /D_UNICODE /DUNICODE /MP /DWIN32 /D_WINDOWS /W3 /GR /Zi /EHsc /DTARGET_WINDOWS") +string(APPEND CMAKE_CXX_FLAGS_INIT " /DWINAPI_FAMILY=2 /DTARGET_WINDOWS_STORE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE") +string(APPEND CMAKE_CXX_FLAGS_DEBUG_INIT " /D_DEBUG /MDd /Ob0 /Od /RTC1 /D_ITERATOR_DEBUG_LEVEL=0") +string(APPEND CMAKE_CXX_FLAGS_RELEASE_INIT " /MD /Ox /Ob2 /Oi /Ot /Oy /GL /DNDEBUG") +# linker flags +string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " /DYNAMICBASE /NXCOMPAT /APPCONTAINER") +# win32 specific flags +if("$ENV{Platform}" STREQUAL X86) + string(APPEND CMAKE_CXX_FLAGS_INIT " /arch:SSE2") + string(APPEND CMAKE_SHARED_LINKER_FLAGS_INIT " /SAFESEH") +endif() diff --git a/cmake/scripts/windowsstore/Install.cmake b/cmake/scripts/windowsstore/Install.cmake new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/cmake/scripts/windowsstore/Install.cmake diff --git a/cmake/scripts/windowsstore/Macros.cmake b/cmake/scripts/windowsstore/Macros.cmake new file mode 100644 index 0000000000..abae11be2d --- /dev/null +++ b/cmake/scripts/windowsstore/Macros.cmake @@ -0,0 +1,170 @@ +function(core_link_library lib wraplib) + message(AUTHOR_WARNING "core_link_library is not compatible with windows.") +endfunction() + +function(find_soname lib) + # Windows uses hardcoded dlls in xbmc/DllPaths_win32.h. + # Therefore the output of this function is unused. +endfunction() + +# Add precompiled header to target +# Arguments: +# target existing target that will be set up to compile with a precompiled header +# pch_header the precompiled header file +# pch_source the precompiled header source file +# Optional Arguments: +# PCH_TARGET build precompiled header as separate target with the given name +# so that the same precompiled header can be used for multiple libraries +# EXCLUDE_SOURCES if not all target sources shall use the precompiled header, +# the relevant files can be listed here +# On return: +# Compiles the pch_source into a precompiled header and adds the header to +# the given target +function(add_precompiled_header target pch_header pch_source) + cmake_parse_arguments(PCH "" "PCH_TARGET" "EXCLUDE_SOURCES" ${ARGN}) + + if(PCH_PCH_TARGET) + set(pch_binary ${PRECOMPILEDHEADER_DIR}/${PCH_PCH_TARGET}.pch) + else() + set(pch_binary ${PRECOMPILEDHEADER_DIR}/${target}.pch) + endif() + + # Set compile options and dependency for sources + get_target_property(sources ${target} SOURCES) + list(REMOVE_ITEM sources ${pch_source}) + foreach(exclude_source IN LISTS PCH_EXCLUDE_SOURCES) + list(REMOVE_ITEM sources ${exclude_source}) + endforeach() + set_source_files_properties(${sources} + PROPERTIES COMPILE_FLAGS "/Yu\"${pch_header}\" /Fp\"${pch_binary}\" /FI\"${pch_header}\"" + OBJECT_DEPENDS "${pch_binary}") + + # Set compile options for precompiled header + if(NOT PCH_PCH_TARGET OR NOT TARGET ${PCH_PCH_TARGET}_pch) + set_source_files_properties(${pch_source} + PROPERTIES COMPILE_FLAGS "/Yc\"${pch_header}\" /Fp\"${pch_binary}\"" + OBJECT_OUTPUTS "${pch_binary}") + endif() + + # Compile precompiled header + if(PCH_PCH_TARGET) + # As own target for usage in multiple libraries + if(NOT TARGET ${PCH_PCH_TARGET}_pch) + add_library(${PCH_PCH_TARGET}_pch STATIC ${pch_source}) + set_target_properties(${PCH_PCH_TARGET}_pch PROPERTIES COMPILE_PDB_NAME vc140 + COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR} + FOLDER "Build Utilities") + endif() + # From VS2012 onwards, precompiled headers have to be linked against (LNK2011). + target_link_libraries(${target} PUBLIC ${PCH_PCH_TARGET}_pch) + set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME vc140 + COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}) + else() + # As part of the target + target_sources(${target} PRIVATE ${pch_source}) + endif() +endfunction() + +macro(winstore_set_assets target) + file(GLOB ASSET_FILES "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/media/*.png") + set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) + set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "media") + source_group("media" FILES ${ASSET_FILES}) + set(RESOURCES ${RESOURCES} ${ASSET_FILES} + "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/kodi_temp_key.pfx") +endmacro() + +macro(winstore_generate_manifest target) + configure_file( + ${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/${APP_MANIFEST_NAME}.in + ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} + @ONLY) + set(RESOURCES ${RESOURCES} ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}) +endmacro() + +macro(add_deployment_content_group path link match exclude) + set(_link "") + set(_exclude "") + file(TO_NATIVE_PATH ${path} _path) + file(TO_NATIVE_PATH ${match} _match) + if (NOT "${link}" STREQUAL "") + file(TO_NATIVE_PATH ${link} _link) + set(_link "${_link}\\") + endif() + if(NOT "${exclude}" STREQUAL "") + string(REPLACE "/" "\\" _exclude ${exclude}) + endif() + string(CONCAT UWP_DEPLOYMENT_CONTENT_STR "${UWP_DEPLOYMENT_CONTENT_STR}" + " <EmbedResources Include=\"${_path}\\${_match}\" Exclude=\"${_exclude}\">\n" + " <Link>${_link}%(RecursiveDir)%(FileName)%(Extension)</Link>\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </EmbedResources>\n") +endmacro() + +macro(winstore_append_props target) + # exclude debug dlls from packaging + set(DEBUG_DLLS zlibd.dll freetyped.dll sqlite3d.dll) + foreach(_dll ${DEBUG_DLLS}) + if (DEBUG_DLLS_EXCLUDE) + list(APPEND DEBUG_DLLS_EXCLUDE "\;$(BuildRootPath)/dlls/${_dll}") + else() + list(APPEND DEBUG_DLLS_EXCLUDE "$(BuildRootPath)/dlls/${_dll}") + endif() + string(CONCAT DEBUG_DLLS_LINKAGE_PROPS "${DEBUG_DLLS_LINKAGE_PROPS}" + " <ItemGroup Label=\"Binaries\">\n" + " <None Include=\"$(BinPath)\\${_dll}\" Condition=\"'$(Configuration)'=='Debug'\">\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </None>\n" + " </ItemGroup>\n") + endforeach(_dll DEBUG_DLLS) + + add_deployment_content_group($(BuildRootPath)/dlls "" *.dll "${DEBUG_DLLS_EXCLUDE}") + add_deployment_content_group($(BuildRootPath)/system system **/* "$(BuildRootPath)/**/*.glsl") + add_deployment_content_group($(BuildRootPath)/media media **/* "") + add_deployment_content_group($(BuildRootPath)/userdata userdata **/* "") + add_deployment_content_group($(BuildRootPath)/addons addons **/* "") + add_deployment_content_group($(BinaryAddonsPath) addons **/* "") + + foreach(xbt_file ${XBT_FILES}) + file(RELATIVE_PATH relative ${CMAKE_CURRENT_BINARY_DIR} ${xbt_file}) + file(TO_NATIVE_PATH ${relative} relative) + string(CONCAT XBT_FILE_PROPS "${XBT_FILE_PROPS}" + " <ItemGroup Label=\"SkinsMedia\">\n" + " <None Include=\"$(BuildRootPath)\\${relative}\">\n" + " <Link>${relative}</Link>\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </None>\n" + " </ItemGroup>\n") + endforeach() + + set(VCPROJECT_PROPS_FILE "${CMAKE_CURRENT_BINARY_DIR}/${target}.props") + file(TO_NATIVE_PATH ${DEPENDENCIES_DIR} DEPENDENCIES_DIR_NATIVE) + file(TO_NATIVE_PATH ${CMAKE_CURRENT_BINARY_DIR} CMAKE_CURRENT_BINARY_DIR_NATIVE) + + file(WRITE ${VCPROJECT_PROPS_FILE} + "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" + "<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n" + " <ImportGroup Label=\"PropertySheets\" />\n" + " <PropertyGroup Label=\"APP_DLLS\">\n" + " <BinPath>${DEPENDENCIES_DIR_NATIVE}\\bin</BinPath>\n" + " <BuildRootPath>${CMAKE_CURRENT_BINARY_DIR_NATIVE}</BuildRootPath>\n" + " </PropertyGroup>\n" + "${DEBUG_DLLS_LINKAGE_PROPS}" + "${XBT_FILE_PROPS}" + " <ItemGroup>\n" + "${UWP_DEPLOYMENT_CONTENT_STR}" + " </ItemGroup>\n" + " <Target Name=\"_CollectCustomResources\" Inputs=\"@(EmbedResources)\" Outputs=\"@(EmbedResources->'$(OutputPath)\\PackageLayout\\%(Link)')\" BeforeTargets=\"AssignTargetPaths\">\n" + " <Message Text=\"Collecting package resources...\"/>\n" + " <ItemGroup>\n" + " <None Include=\"@(EmbedResources)\" />\n" + " </ItemGroup>\n" + " </Target>\n" + "</Project>") +endmacro() + +macro(winstore_add_target_properties target) + winstore_set_assets(${target}) + winstore_generate_manifest(${target}) + winstore_append_props(${target}) +endmacro()
\ No newline at end of file diff --git a/cmake/scripts/windowsstore/PathSetup.cmake b/cmake/scripts/windowsstore/PathSetup.cmake new file mode 100644 index 0000000000..8550616cd7 --- /dev/null +++ b/cmake/scripts/windowsstore/PathSetup.cmake @@ -0,0 +1,34 @@ +if(NOT prefix) + set(prefix ${CMAKE_INSTALL_PREFIX}) +else() + set(CMAKE_INSTALL_PREFIX ${prefix}) +endif() +if(NOT exec_prefix) + set(exec_prefix ${prefix}) +endif() +if(NOT libdir) + set(libdir ${prefix}/lib) +endif() +if(NOT bindir) + set(bindir ${prefix}/bin) +endif() +if(NOT includedir) + set(includedir ${prefix}/include) +endif() +if(NOT datarootdir) + set(datarootdir ${prefix}/share) +endif() +if(NOT datadir) + set(datadir ${datarootdir}) +endif() + +list(APPEND final_message "-- PATH config --") +list(APPEND final_message "Prefix: ${prefix}") +list(APPEND final_message "Libdir: ${libdir}") +list(APPEND final_message "Bindir: ${bindir}") +list(APPEND final_message "Includedir: ${includedir}") +list(APPEND final_message "Datarootdir: ${datarootdir}") +list(APPEND final_message "Datadir: ${datadir}") + +set(PATH_DEFINES -DBIN_INSTALL_PATH=\"${libdir}/kodi\" + -DINSTALL_PATH=\"${datarootdir}/kodi\") diff --git a/cmake/scripts/windowsstore/tools/patch.cmake b/cmake/scripts/windowsstore/tools/patch.cmake new file mode 100644 index 0000000000..0ef2952219 --- /dev/null +++ b/cmake/scripts/windowsstore/tools/patch.cmake @@ -0,0 +1,37 @@ +find_program(PATCH_FOUND NAMES patch patch.exe) +if(PATCH_FOUND) + message(STATUS "patch utility found at ${PATCH_FOUND}") +else() + set(PATCH_ARCHIVE_NAME "patch-2.5.9-7-bin-1") + set(PATCH_ARCHIVE "${PATCH_ARCHIVE_NAME}.zip") + set(PATCH_URL "${KODI_MIRROR}/build-deps/win32/${PATCH_ARCHIVE}") + set(PATCH_DOWNLOAD ${BUILD_DIR}/download/${PATCH_ARCHIVE}) + + # download the archive containing patch.exe + message(STATUS "Downloading patch utility from ${PATCH_URL}...") + file(DOWNLOAD "${PATCH_URL}" "${PATCH_DOWNLOAD}" STATUS PATCH_DL_STATUS LOG PATCH_LOG SHOW_PROGRESS) + list(GET PATCH_DL_STATUS 0 PATCH_RETCODE) + if(NOT PATCH_RETCODE EQUAL 0) + message(FATAL_ERROR "ERROR downloading ${PATCH_URL} - status: ${PATCH_DL_STATUS} log: ${PATCH_LOG}") + endif() + + # extract the archive containing patch.exe + execute_process(COMMAND ${CMAKE_COMMAND} -E tar xzvf ${PATCH_DOWNLOAD} + WORKING_DIRECTORY ${BUILD_DIR}) + + # make sure the extraction worked and that patch.exe is there + set(PATCH_PATH ${BUILD_DIR}/${PATCH_ARCHIVE_NAME}) + set(PATCH_BINARY_PATH ${PATCH_PATH}/bin/patch.exe) + if(NOT EXISTS ${PATCH_PATH} OR NOT EXISTS ${PATCH_BINARY_PATH}) + message(FATAL_ERROR "ERROR extracting patch utility from ${PATCH_PATH}") + endif() + + # copy patch.exe into the output directory + file(INSTALL ${PATCH_BINARY_PATH} DESTINATION ${ADDON_DEPENDS_PATH}/bin) + + # make sure that cmake can find the copied patch.exe + find_program(PATCH_FOUND NAMES patch patch.exe) + if(NOT PATCH_FOUND) + message(FATAL_ERROR "ERROR installing patch utility from ${PATCH_BINARY_PATH} to ${ADDON_DEPENDS_PATH}/bin") + endif() +endif() diff --git a/cmake/treedata/windowsstore/externals.txt b/cmake/treedata/windowsstore/externals.txt new file mode 100644 index 0000000000..989677e6c9 --- /dev/null +++ b/cmake/treedata/windowsstore/externals.txt @@ -0,0 +1 @@ +lib/win32/Effects11 Effects11 diff --git a/cmake/treedata/windowsstore/subdirs.txt b/cmake/treedata/windowsstore/subdirs.txt new file mode 100644 index 0000000000..268781dfca --- /dev/null +++ b/cmake/treedata/windowsstore/subdirs.txt @@ -0,0 +1,16 @@ +xbmc/platform/win10 platform_win10 +xbmc/input/windows input/windows +xbmc/input/touch input/touch +xbmc/input/touch/generic input/touch/generic +xbmc/network/win10 network/win10 +xbmc/network/mdns network/mdns +xbmc/peripherals/bus/win10 peripherals/bus/win10 +xbmc/powermanagement/windows powermanagement/windows +xbmc/storage/windows storage/windows +xbmc/filesystem/win32 filesystem/win32 +xbmc/filesystem/win10 filesystem/win10 +xbmc/utils/win32 utils_win32 +xbmc/rendering/dx rendering_dx +xbmc/threads/platform/win threads_win +xbmc/windowing/win10 windowing/win10 +xbmc/cores/VideoPlayer/Process/windows cores/VideoPlayer/Process/windows diff --git a/lib/gtest/CMakeLists.txt b/lib/gtest/CMakeLists.txt index 621d0f0421..f7e27ac88b 100644 --- a/lib/gtest/CMakeLists.txt +++ b/lib/gtest/CMakeLists.txt @@ -91,6 +91,10 @@ cxx_library(gtest "${cxx_strict}" src/gtest-all.cc) cxx_library(gtest_main "${cxx_strict}" src/gtest_main.cc) target_link_libraries(gtest_main gtest) +if(CORE_SYSTEM_NAME STREQUAL windowsstore) + set_target_properties(gtest PROPERTIES STATIC_LIBRARY_FLAGS "/ignore:4264") +endif() + # If the CMake version supports it, attach header directory information # to the targets for when we are part of a parent build (ie being pulled # in via add_subdirectory() rather than being a standalone build). diff --git a/lib/win32/Effects11/CMakeLists.txt b/lib/win32/Effects11/CMakeLists.txt index abee71285b..a71fa221c5 100644 --- a/lib/win32/Effects11/CMakeLists.txt +++ b/lib/win32/Effects11/CMakeLists.txt @@ -10,6 +10,18 @@ target_include_directories(effects11 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/inc PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/Binary ) + +if(CORE_SYSTEM_NAME STREQUAL windowsstore) + target_compile_definitions(effects11 PRIVATE + _WIN7_PLATFORM_UPDATE + WIN32 + _WINDOWS + _LIB + D3DXFX_LARGEADDRESS_HANDLE + _WIN32_WINNT=0x0A00 + _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS + ) +else() target_compile_definitions(effects11 PRIVATE _WIN7_PLATFORM_UPDATE WIN32 @@ -19,7 +31,13 @@ target_compile_definitions(effects11 PRIVATE _WIN32_WINNT=0x0600 _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS ) +endif() + add_precompiled_header(effects11 pchfx.h d3dxGlobal.cpp) set_target_properties(effects11 PROPERTIES FOLDER lib) source_group_by_folder(effects11) set(core_DEPENDS effects11 ${core_DEPENDS} CACHE STRING "" FORCE) + +if(CORE_SYSTEM_NAME STREQUAL windowsstore) + set_target_properties(effects11 PROPERTIES STATIC_LIBRARY_FLAGS "/ignore:4264") +endif() diff --git a/xbmc/rendering/CMakeLists.txt b/xbmc/rendering/CMakeLists.txt index 8251d0f8bd..6f1b7f1043 100644 --- a/xbmc/rendering/CMakeLists.txt +++ b/xbmc/rendering/CMakeLists.txt @@ -4,7 +4,7 @@ set(HEADERS RenderSystem.h RenderSystemTypes.h) core_add_library(rendering) -if(NOT CORE_SYSTEM_NAME STREQUAL windows) +if(NOT CORE_SYSTEM_NAME STREQUAL windows AND NOT CORE_SYSTEM_NAME STREQUAL windowsstore) if(HAVE_SSE) target_compile_options(${CORE_LIBRARY} PRIVATE -msse) endif() |