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-rw-r--r--xbmc/rendering/dx/RenderSystemDX.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/xbmc/rendering/dx/RenderSystemDX.cpp b/xbmc/rendering/dx/RenderSystemDX.cpp
index c324e90f96..43a104a629 100644
--- a/xbmc/rendering/dx/RenderSystemDX.cpp
+++ b/xbmc/rendering/dx/RenderSystemDX.cpp
@@ -192,10 +192,8 @@ bool CRenderSystemDX::ResetRenderSystem(int width, int height, bool fullScreen,
if (!m_needNewDevice)
{
- CreateWindowSizeDependentResources();
SetFullScreenInternal();
- if (m_bResizeRequred)
- CreateWindowSizeDependentResources();
+ CreateWindowSizeDependentResources();
}
else
{
@@ -804,6 +802,7 @@ bool CRenderSystemDX::CreateWindowSizeDependentResources()
DXWait(m_pD3DDev, m_pImdContext);
}
+ uint32_t scFlags = m_useWindowedDX ? 0 : DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
if (!m_pSwapChain)
{
CLog::Log(LOGDEBUG, "%s - Creating swapchain in %s mode.", __FUNCTION__, bHWStereoEnabled ? "Stereoscopic 3D" : "Mono");
@@ -823,7 +822,7 @@ bool CRenderSystemDX::CreateWindowSizeDependentResources()
scDesc1.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
scDesc1.Stereo = bHWStereoEnabled;
scDesc1.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
- scDesc1.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ scDesc1.Flags = scFlags;
scDesc1.SampleDesc.Count = 1;
scDesc1.SampleDesc.Quality = 0;
@@ -863,7 +862,7 @@ bool CRenderSystemDX::CreateWindowSizeDependentResources()
scDesc.OutputWindow = m_hFocusWnd;
scDesc.Windowed = m_useWindowedDX;
scDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
- scDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
+ scDesc.Flags = scFlags;
scDesc.BufferDesc.Width = m_nBackBufferWidth;
scDesc.BufferDesc.Height = m_nBackBufferHeight;
@@ -889,7 +888,7 @@ bool CRenderSystemDX::CreateWindowSizeDependentResources()
else
{
// resize swap chain buffers with preserving the existing buffer count and format.
- hr = m_pSwapChain->ResizeBuffers(scDesc.BufferCount, m_nBackBufferWidth, m_nBackBufferHeight, scDesc.BufferDesc.Format, scDesc.Flags);
+ hr = m_pSwapChain->ResizeBuffers(scDesc.BufferCount, m_nBackBufferWidth, m_nBackBufferHeight, scDesc.BufferDesc.Format, scFlags);
if (FAILED(hr))
{
CLog::Log(LOGERROR, "%s - Failed to resize buffers (%s).", __FUNCTION__, GetErrorDescription(hr).c_str());
@@ -1170,9 +1169,9 @@ bool CRenderSystemDX::PresentRenderImpl(const CDirtyRegionList &dirty)
if (DXGI_ERROR_INVALID_CALL == hr)
{
- m_bResizeRequred = true;
- if (CreateWindowSizeDependentResources())
- hr = S_OK;
+ SetFullScreenInternal();
+ CreateWindowSizeDependentResources();
+ hr = S_OK;
}
if (FAILED(hr))
@@ -1221,9 +1220,9 @@ bool CRenderSystemDX::BeginRender()
break;
case DXGI_ERROR_INVALID_CALL: // application provided invalid parameter data. Try to return after resize buffers
CLog::Log(LOGERROR, "DXGI_ERROR_INVALID_CALL");
- m_bResizeRequred = true;
- if (CreateWindowSizeDependentResources())
- m_nDeviceStatus = S_OK;
+ SetFullScreenInternal();
+ CreateWindowSizeDependentResources();
+ m_nDeviceStatus = S_OK;
break;
case DXGI_STATUS_OCCLUDED: // decide what we should do when windows content is not visible
// do not spam to log file