diff options
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | project/VS2010Express/XBMC.vcxproj | 316 | ||||
-rw-r--r-- | project/VS2010Express/XBMC.vcxproj.filters | 46 | ||||
-rw-r--r-- | system/shaders/guishader_checkerboard_left.hlsl | 40 | ||||
-rw-r--r-- | system/shaders/guishader_checkerboard_right.hlsl | 40 | ||||
-rw-r--r-- | system/shaders/guishader_common.hlsl | 73 | ||||
-rw-r--r-- | system/shaders/guishader_default.hlsl | 28 | ||||
-rw-r--r-- | system/shaders/guishader_fonts.hlsl | 31 | ||||
-rw-r--r-- | system/shaders/guishader_interlaced_left.hlsl | 40 | ||||
-rw-r--r-- | system/shaders/guishader_interlaced_right.hlsl | 40 | ||||
-rw-r--r-- | system/shaders/guishader_multi_texture_blend.hlsl | 31 | ||||
-rw-r--r-- | system/shaders/guishader_texture.hlsl | 30 | ||||
-rw-r--r-- | system/shaders/guishader_texture_noblend.hlsl | 30 | ||||
-rw-r--r-- | system/shaders/guishader_vert.hlsl | 37 | ||||
-rw-r--r-- | system/shaders/guishader_video.hlsl | 38 | ||||
-rw-r--r-- | system/shaders/guishader_video_control.hlsl | 46 |
16 files changed, 862 insertions, 5 deletions
diff --git a/.gitignore b/.gitignore index 5cf42e7834..5bbb9107e6 100644 --- a/.gitignore +++ b/.gitignore @@ -342,6 +342,7 @@ lib/cpluff/stamp-h1 /project/VS2010Express/libs /project/VS2010Express/objs /project/VS2010Express/ipch +/project/VS2010Express/shaders /project/VS2010Express/*.vsp /project/VS2010Express/*.metaproj /project/VS2010Express/*.metaproj.tmp diff --git a/project/VS2010Express/XBMC.vcxproj b/project/VS2010Express/XBMC.vcxproj index 626e2860c3..fe633209db 100644 --- a/project/VS2010Express/XBMC.vcxproj +++ b/project/VS2010Express/XBMC.vcxproj @@ -75,7 +75,7 @@ </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> - <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.kodi.guilib;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;..\..\tools\depends\native\libsquish-native\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32\Effects11\inc;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.kodi.guilib;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;shaders;..\..\tools\depends\native\libsquish-native\src;%(AdditionalIncludeDirectories);XBMC\$(Configuration)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NOMINMAX;_USE_32BIT_TIME_T;HAS_DX;D3D_DEBUG_INFO;__STDC_CONSTANT_MACROS;_SECURE_SCL=0;TAGLIB_STATIC;NPT_CONFIG_ENABLE_LOGGING;PLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi";PLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi";%(PreprocessorDefinitions)</PreprocessorDefinitions> <ExceptionHandling>Async</ExceptionHandling> <PrecompiledHeader>Use</PrecompiledHeader> @@ -107,7 +107,7 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'"> <ClCompile> - <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.kodi.guilib;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;..\..\lib\gtest\include;..\..\tools\depends\native\libsquish-native\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32\Effects11\inc;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.kodi.guilib;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;shaders;..\..\lib\gtest\include;..\..\tools\depends\native\libsquish-native\src;%(AdditionalIncludeDirectories);XBMC\$(Configuration)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CONSOLE;NOMINMAX;_USE_32BIT_TIME_T;HAS_DX;D3D_DEBUG_INFO;__STDC_CONSTANT_MACROS;_SECURE_SCL=0;TAGLIB_STATIC;NPT_CONFIG_ENABLE_LOGGING;PLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi";PLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi";%(PreprocessorDefinitions)</PreprocessorDefinitions> <ExceptionHandling>Async</ExceptionHandling> <PrecompiledHeader>Use</PrecompiledHeader> @@ -141,7 +141,7 @@ </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> - <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.kodi.guilib;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;..\..\tools\depends\native\libsquish-native\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32\Effects11\inc;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.kodi.guilib;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;shaders;..\..\tools\depends\native\libsquish-native\src;%(AdditionalIncludeDirectories);XBMC\$(Configuration)</AdditionalIncludeDirectories> 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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Vertex</ShaderType> + + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">4.0_level_9_1</ShaderModel> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"></ObjectFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"></ObjectFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'"></ObjectFileOutput> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DisableOptimizations> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</EnableDebuggingInformation> + <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)</VariableName> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">shaders\%(Filename).h</HeaderFileOutput> + <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename)</VariableName> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">shaders\%(Filename).h</HeaderFileOutput> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</DisableOptimizations> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</EnableDebuggingInformation> + <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(Filename)</VariableName> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">shaders\%(Filename).h</HeaderFileOutput> + <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/Qstrip_reflect</AdditionalOptions> + <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/Qstrip_reflect</AdditionalOptions> + <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">/Qstrip_reflect</AdditionalOptions> + </FxCompile> + </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> @@ -2545,4 +2853,4 @@ </VisualStudio> </ProjectExtensions> <Import Project="$(SolutionDir)\$(ProjectFileName).targets.user" Condition="Exists('$(SolutionDir)\$(ProjectFileName).targets.user')" /> -</Project>
\ No newline at end of file +</Project> diff --git a/project/VS2010Express/XBMC.vcxproj.filters b/project/VS2010Express/XBMC.vcxproj.filters index dccedcdb61..257f84976b 100644 --- a/project/VS2010Express/XBMC.vcxproj.filters +++ b/project/VS2010Express/XBMC.vcxproj.filters @@ -340,6 +340,9 @@ <Filter Include="contrib\kissfft"> <UniqueIdentifier>{d811b1d1-5e81-4d89-9173-f02818c897ab}</UniqueIdentifier> </Filter> + <Filter Include="shaders"> + <UniqueIdentifier>{9fe3f6e1-16d1-4437-b859-1b183adcef22}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\xbmc\win32\pch.cpp"> @@ -6040,4 +6043,45 @@ <Filter>interfaces\swig</Filter> </CustomBuild> </ItemGroup> -</Project>
\ No newline at end of file + <ItemGroup> + <FxCompile Include="..\..\system\shaders\guishader_vert.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_video_control.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_video.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_texture_noblend.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_texture.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_multi_texture_blend.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_interlaced_right.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_interlaced_left.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_fonts.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_default.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_checkerboard_right.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_checkerboard_left.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + <FxCompile Include="..\..\system\shaders\guishader_common.hlsl"> + <Filter>shaders</Filter> + </FxCompile> + </ItemGroup> +</Project> diff --git a/system/shaders/guishader_checkerboard_left.hlsl b/system/shaders/guishader_checkerboard_left.hlsl new file mode 100644 index 0000000000..3795b7277c --- /dev/null +++ b/system/shaders/guishader_checkerboard_left.hlsl @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#define STEREO_MODE_SHADER + +Texture2D texView : register(t0); + +cbuffer cbViewPort : register(b0) +{ + float g_viewPortX; + float g_viewPortY; + float g_viewPortWidth; + float g_viewPortHeigh; +}; + +#include "guishader_common.hlsl" + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return StereoCheckerboard(input, STEREO_LEFT_EYE_INDEX); +} + + diff --git a/system/shaders/guishader_checkerboard_right.hlsl b/system/shaders/guishader_checkerboard_right.hlsl new file mode 100644 index 0000000000..2b0d96941e --- /dev/null +++ b/system/shaders/guishader_checkerboard_right.hlsl @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#define STEREO_MODE_SHADER + +Texture2D texView : register(t0); + +cbuffer cbViewPort : register(b0) +{ + float g_viewPortX; + float g_viewPortY; + float g_viewPortWidth; + float g_viewPortHeigh; +}; + +#include "guishader_common.hlsl" + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return StereoCheckerboard(input, STEREO_RIGHT_EYE_INDEX); +} + + diff --git a/system/shaders/guishader_common.hlsl b/system/shaders/guishader_common.hlsl new file mode 100644 index 0000000000..c912201364 --- /dev/null +++ b/system/shaders/guishader_common.hlsl @@ -0,0 +1,73 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +struct VS_INPUT +{ + float4 pos : POSITION; + float4 color: COLOR0; + float2 tex : TEXCOORD0; + float2 tex2 : TEXCOORD1; +}; + +struct PS_INPUT +{ + float4 pos : SV_POSITION; + float4 color: COLOR0; + float2 tex : TEXCOORD0; + float2 tex2 : TEXCOORD1; +}; + +SamplerState LinearSampler : register(s0) +{ + Filter = MIN_MAG_MIP_LINEAR; + AddressU = CLAMP; + AddressV = CLAMP; + Comparison = NEVER; +}; + +#define STEREO_LEFT_EYE_INDEX 0 +#define STEREO_RIGHT_EYE_INDEX 1 + +#ifdef STEREO_MODE_SHADER + +inline float4 StereoInterlaced(PS_INPUT input, int eye) +{ + uint pixelY = abs(trunc(input.tex.y * g_viewPortHeigh)); + uint odd = pixelY % 2; + + if ((odd == 0 && !eye) || (odd != 0 && eye)) + return float4(texView.Sample(LinearSampler, input.tex).rgb, 1.0); + else + return float4(0.0, 0.0, 0.0, 0.0); +} + +inline float4 StereoCheckerboard(PS_INPUT input, int eye) +{ + uint pixelX = abs(trunc(input.tex.x * g_viewPortWidth)); + uint pixelY = abs(trunc(input.tex.y * g_viewPortHeigh)); + uint odd = (pixelX + pixelY) % 2; + + if ((odd == 0 && !eye) || (odd != 0 && eye)) + return float4(texView.Sample(LinearSampler, input.tex).rgb, 1.0); + else + return float4(0.0, 0.0, 0.0, 0.0); +} + +#endif
\ No newline at end of file diff --git a/system/shaders/guishader_default.hlsl b/system/shaders/guishader_default.hlsl new file mode 100644 index 0000000000..bf68e44f18 --- /dev/null +++ b/system/shaders/guishader_default.hlsl @@ -0,0 +1,28 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "guishader_common.hlsl" + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return input.color; +} + + diff --git a/system/shaders/guishader_fonts.hlsl b/system/shaders/guishader_fonts.hlsl new file mode 100644 index 0000000000..27fbf4264f --- /dev/null +++ b/system/shaders/guishader_fonts.hlsl @@ -0,0 +1,31 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "guishader_common.hlsl" + +Texture2D texFont : register(t0); + +float4 PS(PS_INPUT input) : SV_TARGET +{ + input.color.a *= texFont.Sample(LinearSampler, input.tex).a; + return input.color; +} + + diff --git a/system/shaders/guishader_interlaced_left.hlsl b/system/shaders/guishader_interlaced_left.hlsl new file mode 100644 index 0000000000..fcb6d272f0 --- /dev/null +++ b/system/shaders/guishader_interlaced_left.hlsl @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#define STEREO_MODE_SHADER + +Texture2D texView : register(t0); + +cbuffer cbViewPort : register(b0) +{ + float g_viewPortX; + float g_viewPortY; + float g_viewPortWidth; + float g_viewPortHeigh; +}; + +#include "guishader_common.hlsl" + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return StereoInterlaced(input, STEREO_LEFT_EYE_INDEX); +} + + diff --git a/system/shaders/guishader_interlaced_right.hlsl b/system/shaders/guishader_interlaced_right.hlsl new file mode 100644 index 0000000000..ac3b8af067 --- /dev/null +++ b/system/shaders/guishader_interlaced_right.hlsl @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#define STEREO_MODE_SHADER + +Texture2D texView : register(t0); + +cbuffer cbViewPort : register(b0) +{ + float g_viewPortX; + float g_viewPortY; + float g_viewPortWidth; + float g_viewPortHeigh; +}; + +#include "guishader_common.hlsl" + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return StereoInterlaced(input, STEREO_RIGHT_EYE_INDEX); +} + + diff --git a/system/shaders/guishader_multi_texture_blend.hlsl b/system/shaders/guishader_multi_texture_blend.hlsl new file mode 100644 index 0000000000..e968ae3ca6 --- /dev/null +++ b/system/shaders/guishader_multi_texture_blend.hlsl @@ -0,0 +1,31 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "guishader_common.hlsl" + +Texture2D txDiffuse[2] : register(t0); + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return input.color * txDiffuse[0].Sample(LinearSampler, input.tex) + * txDiffuse[1].Sample(LinearSampler, input.tex2); +} + + diff --git a/system/shaders/guishader_texture.hlsl b/system/shaders/guishader_texture.hlsl new file mode 100644 index 0000000000..b557e3bf80 --- /dev/null +++ b/system/shaders/guishader_texture.hlsl @@ -0,0 +1,30 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "guishader_common.hlsl" + +Texture2D texMain : register(t0); + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return input.color * texMain.Sample(LinearSampler, input.tex); +} + + diff --git a/system/shaders/guishader_texture_noblend.hlsl b/system/shaders/guishader_texture_noblend.hlsl new file mode 100644 index 0000000000..1daaa2004b --- /dev/null +++ b/system/shaders/guishader_texture_noblend.hlsl @@ -0,0 +1,30 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "guishader_common.hlsl" + +Texture2D texMain : register(t0); + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return texMain.Sample(LinearSampler, input.tex); +} + + diff --git a/system/shaders/guishader_vert.hlsl b/system/shaders/guishader_vert.hlsl new file mode 100644 index 0000000000..17991993a4 --- /dev/null +++ b/system/shaders/guishader_vert.hlsl @@ -0,0 +1,37 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "guishader_common.hlsl" + +cbuffer cbWorld : register(b0) +{ + float4x4 worldViewProj; +}; + +PS_INPUT VS(VS_INPUT input) +{ + PS_INPUT output = (PS_INPUT)0; + output.pos = mul(input.pos, worldViewProj); + output.color = input.color; + output.tex = input.tex; + output.tex2 = input.tex2; + + return output; +} diff --git a/system/shaders/guishader_video.hlsl b/system/shaders/guishader_video.hlsl new file mode 100644 index 0000000000..938c81f724 --- /dev/null +++ b/system/shaders/guishader_video.hlsl @@ -0,0 +1,38 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "guishader_common.hlsl" + +Texture2D texVideo : register(t0); + +SamplerState DynamicSampler : register(s1) +{ + Filter = MIN_MAG_MIP_POINT; // default + AddressU = CLAMP; + AddressV = CLAMP; + Comparison = NEVER; +}; + +float4 PS(PS_INPUT input) : SV_TARGET +{ + return texVideo.Sample(DynamicSampler, input.tex); +} + + diff --git a/system/shaders/guishader_video_control.hlsl b/system/shaders/guishader_video_control.hlsl new file mode 100644 index 0000000000..ab73268163 --- /dev/null +++ b/system/shaders/guishader_video_control.hlsl @@ -0,0 +1,46 @@ +/* + * Copyright (C) 2005-2015 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#include "guishader_common.hlsl" + +Texture2D texVideo : register(t0); + +SamplerState DynamicSampler : register(s1) +{ + Filter = MIN_MAG_MIP_POINT; // default + AddressU = CLAMP; + AddressV = CLAMP; + Comparison = NEVER; +}; + +float4 PS(PS_INPUT input) : SV_TARGET +{ + float4 current = texVideo.Sample(DynamicSampler, input.tex); + + float4 diffuse = float4(input.color.rrr, 1.0f); + float4 specular = float4(input.color.ggg, 1.0f); + current *= diffuse * 2.0; + current.a = input.color.a; + current.rgb += specular.rgb - 0.5; + + return current; +} + + |