diff options
author | Rainer Hochecker <fernetmenta@online.de> | 2017-09-25 18:56:09 +0200 |
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committer | Rainer Hochecker <fernetmenta@online.de> | 2017-10-05 18:06:23 +0200 |
commit | f95a58e4b4a6de6a9e3e8073f738ec0bc8a4274b (patch) | |
tree | 668729a1bf24eaf3e6f810bc375a0703db1a36ce /system | |
parent | cc325c5b02d8030a9a3fc7871eff1d602e6a915a (diff) |
OpenGL: migrate GUITexture and Fonts to shaders
Diffstat (limited to 'system')
-rw-r--r-- | system/shaders/gl_shader_frag_default.glsl | 29 | ||||
-rw-r--r-- | system/shaders/gl_shader_frag_fonts.glsl | 34 | ||||
-rw-r--r-- | system/shaders/gl_shader_frag_multi.glsl | 32 | ||||
-rw-r--r-- | system/shaders/gl_shader_frag_multi_blendcolor.glsl | 33 | ||||
-rw-r--r-- | system/shaders/gl_shader_frag_texture.glsl | 31 | ||||
-rw-r--r-- | system/shaders/gl_shader_frag_texture_noblend.glsl | 30 | ||||
-rw-r--r-- | system/shaders/gl_shader_vert.glsl | 40 | ||||
-rw-r--r-- | system/shaders/gl_shader_vert_default.glsl | 31 |
8 files changed, 260 insertions, 0 deletions
diff --git a/system/shaders/gl_shader_frag_default.glsl b/system/shaders/gl_shader_frag_default.glsl new file mode 100644 index 0000000000..d9aba5f5fe --- /dev/null +++ b/system/shaders/gl_shader_frag_default.glsl @@ -0,0 +1,29 @@ +/* + * Copyright (C) 2010-2013 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#version 120 + +uniform vec4 m_unicol; + +// SM_DEFAULT shader +void main () +{ + gl_FragColor = m_unicol; +} diff --git a/system/shaders/gl_shader_frag_fonts.glsl b/system/shaders/gl_shader_frag_fonts.glsl new file mode 100644 index 0000000000..fdc50c1130 --- /dev/null +++ b/system/shaders/gl_shader_frag_fonts.glsl @@ -0,0 +1,34 @@ +/* + * Copyright (C) 2010-2013 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#version 120 + +uniform sampler2D m_samp0; +varying vec4 m_cord0; +varying vec4 m_colour; + +// SM_FONTS shader +void main () +{ + gl_FragColor.r = m_colour.r; + gl_FragColor.g = m_colour.g; + gl_FragColor.b = m_colour.b; + gl_FragColor.a = m_colour.a * texture2D(m_samp0, m_cord0.xy).a; +} diff --git a/system/shaders/gl_shader_frag_multi.glsl b/system/shaders/gl_shader_frag_multi.glsl new file mode 100644 index 0000000000..804a716ea3 --- /dev/null +++ b/system/shaders/gl_shader_frag_multi.glsl @@ -0,0 +1,32 @@ +/* + * Copyright (C) 2010-2013 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#version 120 + +uniform sampler2D m_samp0; +uniform sampler2D m_samp1; +varying vec4 m_cord0; +varying vec4 m_cord1; + +// SM_MULTI shader +void main () +{ + gl_FragColor.rgba = (texture2D(m_samp0, m_cord0.xy) * texture2D(m_samp1, m_cord1.xy)).rgba; +} diff --git a/system/shaders/gl_shader_frag_multi_blendcolor.glsl b/system/shaders/gl_shader_frag_multi_blendcolor.glsl new file mode 100644 index 0000000000..20622d2375 --- /dev/null +++ b/system/shaders/gl_shader_frag_multi_blendcolor.glsl @@ -0,0 +1,33 @@ +/* + * Copyright (C) 2010-2013 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#version 120 + +uniform sampler2D m_samp0; +uniform sampler2D m_samp1; +varying vec4 m_cord0; +varying vec4 m_cord1; +uniform vec4 m_unicol; + +// SM_MULTI shader +void main () +{ + gl_FragColor.rgba = m_unicol * texture2D(m_samp0, m_cord0.xy) * texture2D(m_samp1, m_cord1.xy); +} diff --git a/system/shaders/gl_shader_frag_texture.glsl b/system/shaders/gl_shader_frag_texture.glsl new file mode 100644 index 0000000000..c15681f85c --- /dev/null +++ b/system/shaders/gl_shader_frag_texture.glsl @@ -0,0 +1,31 @@ +/* + * Copyright (C) 2010-2013 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#version 120 + +uniform sampler2D m_samp0; +uniform vec4 m_unicol; +varying vec4 m_cord0; + +// SM_TEXTURE shader +void main () +{ + gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba * m_unicol); +} diff --git a/system/shaders/gl_shader_frag_texture_noblend.glsl b/system/shaders/gl_shader_frag_texture_noblend.glsl new file mode 100644 index 0000000000..16a1f8bed9 --- /dev/null +++ b/system/shaders/gl_shader_frag_texture_noblend.glsl @@ -0,0 +1,30 @@ +/* + * Copyright (C) 2010-2013 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#version 120 + +uniform sampler2D m_samp0; +varying vec4 m_cord0; + +// SM_TEXTURE_NOBLEND shader +void main () +{ + gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba); +} diff --git a/system/shaders/gl_shader_vert.glsl b/system/shaders/gl_shader_vert.glsl new file mode 100644 index 0000000000..7c10b5f1bf --- /dev/null +++ b/system/shaders/gl_shader_vert.glsl @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2010-2013 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#version 120 + +attribute vec4 m_attrpos; +attribute vec4 m_attrcol; +attribute vec4 m_attrcord0; +attribute vec4 m_attrcord1; +varying vec4 m_cord0; +varying vec4 m_cord1; +varying vec4 m_colour; +uniform mat4 m_proj; +uniform mat4 m_model; + +void main () +{ + mat4 mvp = m_proj * m_model; + gl_Position = mvp * m_attrpos; + m_colour = m_attrcol; + m_cord0 = m_attrcord0; + m_cord1 = m_attrcord1; +} diff --git a/system/shaders/gl_shader_vert_default.glsl b/system/shaders/gl_shader_vert_default.glsl new file mode 100644 index 0000000000..554e15c3fd --- /dev/null +++ b/system/shaders/gl_shader_vert_default.glsl @@ -0,0 +1,31 @@ +/* + * Copyright (C) 2010-2013 Team XBMC + * http://xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#version 120 + +attribute vec4 m_attrpos; +uniform mat4 m_proj; +uniform mat4 m_model; + +void main () +{ + mat4 mvp = m_proj * m_model; + gl_Position = mvp * m_attrpos; +} |