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authorLukas Rusak <lorusak@gmail.com>2018-02-06 12:28:58 -0800
committerLukas Rusak <lorusak@gmail.com>2018-02-06 12:33:06 -0800
commitf50cc702367911920f6f859c6c493b951f130bb7 (patch)
tree71abfbc91b395acf9b9fe661549d6f97fed4e7d5 /system
parentd64cc233a71d13f11d26d066be8b00af2a60ba5f (diff)
shaders: [GLES] fix yuv2rgb_basic shader
Diffstat (limited to 'system')
-rw-r--r--system/shaders/GLES/2.0/gles_yuv2rgb_basic.frag7
1 files changed, 3 insertions, 4 deletions
diff --git a/system/shaders/GLES/2.0/gles_yuv2rgb_basic.frag b/system/shaders/GLES/2.0/gles_yuv2rgb_basic.frag
index 575aa42e9c..4447b6aa7f 100644
--- a/system/shaders/GLES/2.0/gles_yuv2rgb_basic.frag
+++ b/system/shaders/GLES/2.0/gles_yuv2rgb_basic.frag
@@ -30,7 +30,6 @@ varying vec2 m_cordU;
varying vec2 m_cordV;
uniform vec2 m_step;
uniform mat4 m_yuvmat;
-uniform float m_stretch;
uniform float m_alpha;
void main()
@@ -51,9 +50,9 @@ void main()
#elif defined(XBMC_NV12_RRG)
vec4 yuv;
- yuv.rgba = vec4( texture2D(m_sampY, stretch(m_cordY)).r
- , texture2D(m_sampU, stretch(m_cordU)).r
- , texture2D(m_sampV, stretch(m_cordV)).g
+ yuv.rgba = vec4( texture2D(m_sampY, m_cordY).r
+ , texture2D(m_sampU, m_cordU).r
+ , texture2D(m_sampV, m_cordV).g
, 1.0 );
rgb = m_yuvmat * yuv;