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authorMilhouseVH <milhouseVH.github@nmacleod.com>2018-05-01 01:35:43 +0100
committerMilhouseVH <milhouseVH.github@nmacleod.com>2018-05-01 01:39:44 +0100
commit9b2b2b98eba40b102ac4cd76a8377e20d0d17a62 (patch)
treebae521c10879d54237e99d9bc5a3d1528d508901 /system
parent96f15e00e5d302a19fe934817eb608c656472d1d (diff)
typo: missing vec4 in shader
Diffstat (limited to 'system')
-rw-r--r--system/shaders/GL/1.5/gl_stretch.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/GL/1.5/gl_stretch.glsl b/system/shaders/GL/1.5/gl_stretch.glsl
index d30c55b545..9a31e54a0a 100644
--- a/system/shaders/GL/1.5/gl_stretch.glsl
+++ b/system/shaders/GL/1.5/gl_stretch.glsl
@@ -4,7 +4,7 @@ uniform sampler2D img;
uniform float m_stretch;
uniform float m_alpha;
in vec2 m_cord;
-out fragColor;
+out vec4 fragColor;
vec2 stretch(vec2 pos)
{