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author | MilhouseVH <milhouseVH.github@nmacleod.com> | 2018-05-01 01:35:43 +0100 |
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committer | MilhouseVH <milhouseVH.github@nmacleod.com> | 2018-05-01 01:39:44 +0100 |
commit | 9b2b2b98eba40b102ac4cd76a8377e20d0d17a62 (patch) | |
tree | bae521c10879d54237e99d9bc5a3d1528d508901 /system | |
parent | 96f15e00e5d302a19fe934817eb608c656472d1d (diff) |
typo: missing vec4 in shader
Diffstat (limited to 'system')
-rw-r--r-- | system/shaders/GL/1.5/gl_stretch.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/GL/1.5/gl_stretch.glsl b/system/shaders/GL/1.5/gl_stretch.glsl index d30c55b545..9a31e54a0a 100644 --- a/system/shaders/GL/1.5/gl_stretch.glsl +++ b/system/shaders/GL/1.5/gl_stretch.glsl @@ -4,7 +4,7 @@ uniform sampler2D img; uniform float m_stretch; uniform float m_alpha; in vec2 m_cord; -out fragColor; +out vec4 fragColor; vec2 stretch(vec2 pos) { |