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authorRainer Hochecker <fernetmenta@online.de>2015-06-04 09:48:31 +0200
committerRainer Hochecker <fernetmenta@online.de>2015-12-06 19:55:21 +0100
commit0ac305f7cf82e98021b6e0d70c3d4c51fc1cf18a (patch)
tree0335982793625e8b967f9815d41cbfb861648e86 /system
parent51a9eb2d95105d45a20664b731ab0f1ae3257260 (diff)
X11: add EGL
Diffstat (limited to 'system')
-rw-r--r--system/shaders/yuv2rgb_basic.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/yuv2rgb_basic.glsl b/system/shaders/yuv2rgb_basic.glsl
index 92b9be70b6..13fe0ec5df 100644
--- a/system/shaders/yuv2rgb_basic.glsl
+++ b/system/shaders/yuv2rgb_basic.glsl
@@ -69,7 +69,7 @@ void main()
rgb.a = gl_Color.a;
gl_FragColor = rgb;
-#elif defined(XBMC_VDPAU_NV12)
+#elif defined(XBMC_NV12_RRG)
vec4 yuv, rgb;
yuv.rgba = vec4( texture2D(m_sampY, stretch(m_cordY)).r