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author | Rainer Hochecker <fernetmenta@online.de> | 2015-06-04 09:48:31 +0200 |
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committer | Rainer Hochecker <fernetmenta@online.de> | 2015-12-06 19:55:21 +0100 |
commit | 0ac305f7cf82e98021b6e0d70c3d4c51fc1cf18a (patch) | |
tree | 0335982793625e8b967f9815d41cbfb861648e86 /system | |
parent | 51a9eb2d95105d45a20664b731ab0f1ae3257260 (diff) |
X11: add EGL
Diffstat (limited to 'system')
-rw-r--r-- | system/shaders/yuv2rgb_basic.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/yuv2rgb_basic.glsl b/system/shaders/yuv2rgb_basic.glsl index 92b9be70b6..13fe0ec5df 100644 --- a/system/shaders/yuv2rgb_basic.glsl +++ b/system/shaders/yuv2rgb_basic.glsl @@ -69,7 +69,7 @@ void main() rgb.a = gl_Color.a; gl_FragColor = rgb; -#elif defined(XBMC_VDPAU_NV12) +#elif defined(XBMC_NV12_RRG) vec4 yuv, rgb; yuv.rgba = vec4( texture2D(m_sampY, stretch(m_cordY)).r |