diff options
author | S. Davilla <davilla@4pi.com> | 2011-05-02 19:44:23 -0400 |
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committer | S. Davilla <davilla@4pi.com> | 2011-05-02 19:44:23 -0400 |
commit | 852cc30304ea2ce71ff597e44868e13954e694ae (patch) | |
tree | eab1fa3d1b160b398abe7b52f29ae7c6648a09f6 /system | |
parent | d493b3b6375b127720b9a09fdf7e9cd410c0c4f4 (diff) |
[all] changed m_colour from mediump to lowp, improves gui fps on resource limited platforms and does not effect mainline platforms
Diffstat (limited to 'system')
-rw-r--r-- | system/shaders/guishader_frag_texture.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/guishader_frag_texture.glsl b/system/shaders/guishader_frag_texture.glsl index 002bc26317..22454fa626 100644 --- a/system/shaders/guishader_frag_texture.glsl +++ b/system/shaders/guishader_frag_texture.glsl @@ -22,7 +22,7 @@ precision mediump float; uniform sampler2D m_samp0; varying vec4 m_cord0; -varying vec4 m_colour; +varying lowp vec4 m_colour; // SM_TEXTURE shader void main () |