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authorS. Davilla <davilla@4pi.com>2011-05-02 19:44:23 -0400
committerS. Davilla <davilla@4pi.com>2011-05-02 19:44:23 -0400
commit852cc30304ea2ce71ff597e44868e13954e694ae (patch)
treeeab1fa3d1b160b398abe7b52f29ae7c6648a09f6 /system
parentd493b3b6375b127720b9a09fdf7e9cd410c0c4f4 (diff)
[all] changed m_colour from mediump to lowp, improves gui fps on resource limited platforms and does not effect mainline platforms
Diffstat (limited to 'system')
-rw-r--r--system/shaders/guishader_frag_texture.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/guishader_frag_texture.glsl b/system/shaders/guishader_frag_texture.glsl
index 002bc26317..22454fa626 100644
--- a/system/shaders/guishader_frag_texture.glsl
+++ b/system/shaders/guishader_frag_texture.glsl
@@ -22,7 +22,7 @@
precision mediump float;
uniform sampler2D m_samp0;
varying vec4 m_cord0;
-varying vec4 m_colour;
+varying lowp vec4 m_colour;
// SM_TEXTURE shader
void main ()