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authorPhaeodaria <phaeodaria@xbmc.org>2011-01-25 14:33:13 -0800
committerPhaeodaria <phaeodaria@xbmc.org>2011-01-25 14:33:13 -0800
commit3ce0928060341db731e8ac2a7586f2194200f630 (patch)
tree6afaf43b277bcc55513671f34c365e95a96a1699 /system/shaders
parent963fefb4f55c73f01c5a5e778d76813f0ac7ec45 (diff)
Add decode to eglimage for OpenMax
Diffstat (limited to 'system/shaders')
-rw-r--r--system/shaders/guishader_frag_rgba.glsl34
-rw-r--r--system/shaders/guishader_frag_rgba_blendcolor.glsl34
2 files changed, 68 insertions, 0 deletions
diff --git a/system/shaders/guishader_frag_rgba.glsl b/system/shaders/guishader_frag_rgba.glsl
new file mode 100644
index 0000000000..97424e965e
--- /dev/null
+++ b/system/shaders/guishader_frag_rgba.glsl
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2010 Team XBMC
+ * http://www.xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ */
+
+precision mediump float;
+uniform sampler2D m_samp0;
+uniform sampler2D m_samp1;
+varying vec4 m_cord0;
+varying vec4 m_cord1;
+varying vec4 m_colour;
+uniform int m_method;
+
+// SM_TEXTURE_NOBLEND
+void main ()
+{
+ gl_FragColor.rgba = texture2D(m_samp0, m_cord0.xy).rgba;
+}
diff --git a/system/shaders/guishader_frag_rgba_blendcolor.glsl b/system/shaders/guishader_frag_rgba_blendcolor.glsl
new file mode 100644
index 0000000000..c903eae323
--- /dev/null
+++ b/system/shaders/guishader_frag_rgba_blendcolor.glsl
@@ -0,0 +1,34 @@
+/*
+ * Copyright (C) 2010 Team XBMC
+ * http://www.xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ */
+
+precision mediump float;
+uniform sampler2D m_samp0;
+uniform sampler2D m_samp1;
+varying vec4 m_cord0;
+varying vec4 m_cord1;
+varying vec4 m_colour;
+uniform int m_method;
+
+// SM_TEXTURE
+void main ()
+{
+ gl_FragColor.rgba = vec4(texture2D(m_samp0, m_cord0.xy).rgba * m_colour);
+}