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authorS. Davilla <davilla@4pi.com>2011-05-04 16:09:52 -0400
committerS. Davilla <davilla@4pi.com>2011-05-04 16:10:29 -0400
commit6af53ba87b6b045b5151812a217b31c7a41e7dc4 (patch)
tree239120e147586806efb602682ef4f62e018ddb39 /system/shaders
parent0f72d9967952f1deba6825c572fbf9aa3dcd0abf (diff)
change all usage of m_colour from mediump to lowp in shaders, yields a slight fps increase
Diffstat (limited to 'system/shaders')
-rw-r--r--system/shaders/guishader_frag_default.glsl2
-rw-r--r--system/shaders/guishader_frag_fonts.glsl2
-rw-r--r--system/shaders/guishader_frag_multi_blendcolor.glsl2
-rw-r--r--system/shaders/guishader_frag_rgba.glsl2
-rw-r--r--system/shaders/guishader_frag_rgba_blendcolor.glsl2
-rw-r--r--system/shaders/guishader_vert.glsl2
6 files changed, 6 insertions, 6 deletions
diff --git a/system/shaders/guishader_frag_default.glsl b/system/shaders/guishader_frag_default.glsl
index 1477322e00..4311a6caba 100644
--- a/system/shaders/guishader_frag_default.glsl
+++ b/system/shaders/guishader_frag_default.glsl
@@ -20,7 +20,7 @@
*/
precision mediump float;
-varying vec4 m_colour;
+varying lowp vec4 m_colour;
// SM_DEFAULT shader
void main ()
diff --git a/system/shaders/guishader_frag_fonts.glsl b/system/shaders/guishader_frag_fonts.glsl
index 150f33ec18..5628dd3dc2 100644
--- a/system/shaders/guishader_frag_fonts.glsl
+++ b/system/shaders/guishader_frag_fonts.glsl
@@ -22,7 +22,7 @@
precision mediump float;
uniform sampler2D m_samp0;
varying vec4 m_cord0;
-varying vec4 m_colour;
+varying lowp vec4 m_colour;
// SM_FONTS shader
void main ()
diff --git a/system/shaders/guishader_frag_multi_blendcolor.glsl b/system/shaders/guishader_frag_multi_blendcolor.glsl
index a550e9207e..e012a6bfc5 100644
--- a/system/shaders/guishader_frag_multi_blendcolor.glsl
+++ b/system/shaders/guishader_frag_multi_blendcolor.glsl
@@ -24,7 +24,7 @@ uniform sampler2D m_samp0;
uniform sampler2D m_samp1;
varying vec4 m_cord0;
varying vec4 m_cord1;
-varying vec4 m_colour;
+varying lowp vec4 m_colour;
// SM_MULTI shader
void main ()
diff --git a/system/shaders/guishader_frag_rgba.glsl b/system/shaders/guishader_frag_rgba.glsl
index 97424e965e..743323a387 100644
--- a/system/shaders/guishader_frag_rgba.glsl
+++ b/system/shaders/guishader_frag_rgba.glsl
@@ -24,7 +24,7 @@ uniform sampler2D m_samp0;
uniform sampler2D m_samp1;
varying vec4 m_cord0;
varying vec4 m_cord1;
-varying vec4 m_colour;
+varying lowp vec4 m_colour;
uniform int m_method;
// SM_TEXTURE_NOBLEND
diff --git a/system/shaders/guishader_frag_rgba_blendcolor.glsl b/system/shaders/guishader_frag_rgba_blendcolor.glsl
index c903eae323..ec20991e4f 100644
--- a/system/shaders/guishader_frag_rgba_blendcolor.glsl
+++ b/system/shaders/guishader_frag_rgba_blendcolor.glsl
@@ -24,7 +24,7 @@ uniform sampler2D m_samp0;
uniform sampler2D m_samp1;
varying vec4 m_cord0;
varying vec4 m_cord1;
-varying vec4 m_colour;
+varying lowp vec4 m_colour;
uniform int m_method;
// SM_TEXTURE
diff --git a/system/shaders/guishader_vert.glsl b/system/shaders/guishader_vert.glsl
index 8ef13bcc3c..471abd8d9f 100644
--- a/system/shaders/guishader_vert.glsl
+++ b/system/shaders/guishader_vert.glsl
@@ -25,7 +25,7 @@ attribute vec4 m_attrcord0;
attribute vec4 m_attrcord1;
varying vec4 m_cord0;
varying vec4 m_cord1;
-varying vec4 m_colour;
+varying lowp vec4 m_colour;
uniform mat4 m_proj;
uniform mat4 m_model;