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authortheuni <theuni-nospam-@xbmc.org>2012-01-02 22:29:23 -0500
committerTrent Nelson <trent.a.b.nelson@gmail.com>2013-09-15 20:59:26 -0400
commit1ce32971bafca197e3dac9d4e6af2377e0ccf5e9 (patch)
treef1b69970b63dcd74321932a397d0ac4480129c03 /system/shaders
parentde2421ce7ea0901b3c863d103199d3cbd6c4e38a (diff)
[GLES] Batch textures and their borders
Gives a considerable speedup in scenes with many bordered images (like settings).
Diffstat (limited to 'system/shaders')
-rw-r--r--system/shaders/guishader_frag_default.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/system/shaders/guishader_frag_default.glsl b/system/shaders/guishader_frag_default.glsl
index b622d67815..3e36a3d0d3 100644
--- a/system/shaders/guishader_frag_default.glsl
+++ b/system/shaders/guishader_frag_default.glsl
@@ -19,10 +19,10 @@
*/
precision mediump float;
-varying lowp vec4 m_colour;
+uniform lowp vec4 m_unicol;
// SM_DEFAULT shader
void main ()
{
- gl_FragColor = m_colour;
+ gl_FragColor = m_unicol;
}