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authorCrystalPT <CrystalPT@svn>2010-08-24 03:06:43 +0000
committerCrystalPT <CrystalPT@svn>2010-08-24 03:06:43 +0000
commite96679a924ba6eecb58aad93e15610b2c75be6af (patch)
tree6214c20af940b370a2cbd9647b83a62a3f2dac6c /system/shaders
parent381f74049e366dfedfe1fa18d5e466b70273c7a4 (diff)
[WIN32] added: PS renderer support for HW without float textures (Intel 3100 for example)
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@33079 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'system/shaders')
-rw-r--r--system/shaders/convolution-4x4_d3d.fx13
-rw-r--r--system/shaders/convolution-6x6_d3d.fx13
2 files changed, 24 insertions, 2 deletions
diff --git a/system/shaders/convolution-4x4_d3d.fx b/system/shaders/convolution-4x4_d3d.fx
index b169e9adf3..9939cef33c 100644
--- a/system/shaders/convolution-4x4_d3d.fx
+++ b/system/shaders/convolution-4x4_d3d.fx
@@ -57,7 +57,18 @@ struct PS_OUTPUT
half4 weight(float pos)
{
- return tex1D(KernelSampler, pos);
+ half4 w;
+#ifdef HAS_RGBA
+ w = tex1D(KernelSampler, pos);
+#else
+ w = tex1D(KernelSampler, pos).bgra;
+#endif
+
+#ifdef HAS_FLOAT_TEXTURE
+ return w;
+#else
+ return w * 2.0 - 1.0;
+#endif
}
half3 pixel(float xpos, float ypos)
diff --git a/system/shaders/convolution-6x6_d3d.fx b/system/shaders/convolution-6x6_d3d.fx
index e95344684e..67fc57a89d 100644
--- a/system/shaders/convolution-6x6_d3d.fx
+++ b/system/shaders/convolution-6x6_d3d.fx
@@ -57,7 +57,18 @@ struct PS_OUTPUT
half3 weight(float pos)
{
- return tex1D(KernelSampler, pos).rgb;
+ half3 w;
+#ifdef HAS_RGBA
+ w = tex1D(KernelSampler, pos).rgb;
+#else
+ w = tex1D(KernelSampler, pos).bgr;
+#endif
+
+#ifdef HAS_FLOAT_TEXTURE
+ return w;
+#else
+ return w * 2.0 - 1.0;
+#endif
}
half3 pixel(float xpos, float ypos)