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authorAnton Fedchin <afedchin@ruswizards.com>2015-08-20 17:35:05 +0300
committerAnton Fedchin <afedchin@ruswizards.com>2015-08-28 11:15:06 +0300
commitf161c3fcf1230f87bb2642b5378b090224e5f999 (patch)
tree57588775f7c9b519578cd188515cfdfac1de3df1 /system/shaders/guishader_fonts.hlsl
parentbfd7bd49f012eee9ca625ed98acd2238f865a374 (diff)
[guilib] GUIShaderDX: Added color adjustment to shaders for correct displaying limited color range.
Diffstat (limited to 'system/shaders/guishader_fonts.hlsl')
-rw-r--r--system/shaders/guishader_fonts.hlsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/system/shaders/guishader_fonts.hlsl b/system/shaders/guishader_fonts.hlsl
index c0acdb7788..def887d162 100644
--- a/system/shaders/guishader_fonts.hlsl
+++ b/system/shaders/guishader_fonts.hlsl
@@ -25,7 +25,7 @@ Texture2D texFont : register(t0);
float4 PS(PS_INPUT input) : SV_TARGET
{
input.color.a *= texFont.Sample(LinearSampler, input.tex).r;
- return input.color;
+ return adjustColorRange(input.color);
}