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authorAnton Fedchin <afedchin@ruswizards.com>2015-04-22 20:07:12 +0300
committerAnton Fedchin <afedchin@ruswizards.com>2015-07-04 10:24:33 +0300
commite603e18f0eb374fa1f3a9951eb0855ab03cf345f (patch)
tree701c24817d9af74f1b9efa2142282c94b392bb28 /project
parent8bb349c9fd46e45a5c6f564b163332e360bb9707 (diff)
[win32] Added DirectX11 GUI shaders.
Diffstat (limited to 'project')
-rw-r--r--project/VS2010Express/XBMC.vcxproj316
-rw-r--r--project/VS2010Express/XBMC.vcxproj.filters46
2 files changed, 357 insertions, 5 deletions
diff --git a/project/VS2010Express/XBMC.vcxproj b/project/VS2010Express/XBMC.vcxproj
index 626e2860c3..fe633209db 100644
--- a/project/VS2010Express/XBMC.vcxproj
+++ b/project/VS2010Express/XBMC.vcxproj
@@ -75,7 +75,7 @@
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+ <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\win32\ffmpeg;..\..\lib\libUPnP;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Platinum\Source\Extras;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32\Effects11\inc;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\addons\library.kodi.guilib;..\..\addons\library.xbmc.addon;..\..\addons\library.xbmc.pvr;..\..\addons\library.xbmc.codec;shaders;..\..\tools\depends\native\libsquish-native\src;%(AdditionalIncludeDirectories);XBMC\$(Configuration)</AdditionalIncludeDirectories>
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@@ -107,7 +107,7 @@
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@@ -141,7 +141,7 @@
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@@ -2536,6 +2536,314 @@
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+ <FxCompile Include="..\..\system\shaders\guishader_texture_noblend.hlsl">
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PS</EntryPointName>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DisableOptimizations>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</EnableDebuggingInformation>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"></ObjectFileOutput>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS</EntryPointName>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"></ObjectFileOutput>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">PS</EntryPointName>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</DisableOptimizations>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</EnableDebuggingInformation>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'"></ObjectFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/Qstrip_reflect</AdditionalOptions>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/Qstrip_reflect</AdditionalOptions>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">/Qstrip_reflect</AdditionalOptions>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_video.hlsl">
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PS</EntryPointName>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DisableOptimizations>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</EnableDebuggingInformation>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"></ObjectFileOutput>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">PS</EntryPointName>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"></ObjectFileOutput>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">PS</EntryPointName>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</DisableOptimizations>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</EnableDebuggingInformation>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'"></ObjectFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/Qstrip_reflect</AdditionalOptions>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/Qstrip_reflect</AdditionalOptions>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">/Qstrip_reflect</AdditionalOptions>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_video_control.hlsl">
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">PS</EntryPointName>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DisableOptimizations>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</EnableDebuggingInformation>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"></ObjectFileOutput>
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+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"></ObjectFileOutput>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">PS</EntryPointName>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</DisableOptimizations>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</EnableDebuggingInformation>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Pixel</ShaderType>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'"></ObjectFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/Qstrip_reflect</AdditionalOptions>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/Qstrip_reflect</AdditionalOptions>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">/Qstrip_reflect</AdditionalOptions>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_vert.hlsl">
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">VS</EntryPointName>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4.0_level_9_1</ShaderModel>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">VS</EntryPointName>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Vertex</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4.0_level_9_1</ShaderModel>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">VS</EntryPointName>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">Vertex</ShaderType>
+
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">4.0_level_9_1</ShaderModel>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"></ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"></ObjectFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'"></ObjectFileOutput>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</DisableOptimizations>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</EnableDebuggingInformation>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</DisableOptimizations>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">false</EnableDebuggingInformation>
+ <VariableName Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">%(Filename)</VariableName>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">shaders\%(Filename).h</HeaderFileOutput>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">/Qstrip_reflect</AdditionalOptions>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">/Qstrip_reflect</AdditionalOptions>
+ <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug Testsuite|Win32'">/Qstrip_reflect</AdditionalOptions>
+ </FxCompile>
+ </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
@@ -2545,4 +2853,4 @@
</VisualStudio>
</ProjectExtensions>
<Import Project="$(SolutionDir)\$(ProjectFileName).targets.user" Condition="Exists('$(SolutionDir)\$(ProjectFileName).targets.user')" />
-</Project> \ No newline at end of file
+</Project>
diff --git a/project/VS2010Express/XBMC.vcxproj.filters b/project/VS2010Express/XBMC.vcxproj.filters
index dccedcdb61..257f84976b 100644
--- a/project/VS2010Express/XBMC.vcxproj.filters
+++ b/project/VS2010Express/XBMC.vcxproj.filters
@@ -340,6 +340,9 @@
<Filter Include="contrib\kissfft">
<UniqueIdentifier>{d811b1d1-5e81-4d89-9173-f02818c897ab}</UniqueIdentifier>
</Filter>
+ <Filter Include="shaders">
+ <UniqueIdentifier>{9fe3f6e1-16d1-4437-b859-1b183adcef22}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\xbmc\win32\pch.cpp">
@@ -6040,4 +6043,45 @@
<Filter>interfaces\swig</Filter>
</CustomBuild>
</ItemGroup>
-</Project> \ No newline at end of file
+ <ItemGroup>
+ <FxCompile Include="..\..\system\shaders\guishader_vert.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_video_control.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_video.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_texture_noblend.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_texture.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_multi_texture_blend.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_interlaced_right.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_interlaced_left.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_fonts.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_default.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_checkerboard_right.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_checkerboard_left.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ <FxCompile Include="..\..\system\shaders\guishader_common.hlsl">
+ <Filter>shaders</Filter>
+ </FxCompile>
+ </ItemGroup>
+</Project>