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author | mcgeagh <mcgeagh@svn> | 2010-09-13 11:30:17 +0000 |
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committer | mcgeagh <mcgeagh@svn> | 2010-09-13 11:30:17 +0000 |
commit | 049b3bbaad98713e5450fd7b819de63b07d85ef4 (patch) | |
tree | 187ded317e765a27869856ab41cc4e7b946304eb /language/Portuguese | |
parent | 27c70312ac3569bc3c0a7ccfe264c557b21ea2f6 (diff) |
[ARM] OpenGL ES2.0 shaders are now seperated into different glsl files, with descriptive filenames
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@33727 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'language/Portuguese')
0 files changed, 0 insertions, 0 deletions