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authorjmarshallnz <jmarshallnz@svn>2010-02-19 02:55:37 +0000
committerjmarshallnz <jmarshallnz@svn>2010-02-19 02:55:37 +0000
commit5f22c573c7fbb7a45cf2aaee2e1ddad7bb7899cb (patch)
tree616c5e8b5f6bb5ee97f4e2ed92ab661d2f22e555 /guilib
parentaf22bc05ff517e85698c5618ad0b322706955ed8 (diff)
cleanup: Move all members of CAction private, accessed via getters, as we only ever set in constructors.
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@27962 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib')
-rw-r--r--guilib/GUIAudioManager.cpp2
-rw-r--r--guilib/GUIBaseContainer.cpp22
-rw-r--r--guilib/GUIButtonControl.cpp2
-rw-r--r--guilib/GUIButtonScroller.cpp14
-rw-r--r--guilib/GUICheckMarkControl.cpp4
-rw-r--r--guilib/GUIControl.cpp2
-rw-r--r--guilib/GUIDialog.cpp2
-rw-r--r--guilib/GUIEditControl.cpp24
-rw-r--r--guilib/GUIFixedListContainer.cpp6
-rw-r--r--guilib/GUIListContainer.cpp6
-rw-r--r--guilib/GUIMoverControl.cpp10
-rw-r--r--guilib/GUIMultiSelectText.cpp2
-rw-r--r--guilib/GUIPanelContainer.cpp6
-rw-r--r--guilib/GUIRadioButtonControl.cpp2
-rw-r--r--guilib/GUIResizeControl.cpp6
-rw-r--r--guilib/GUIScrollBarControl.cpp2
-rw-r--r--guilib/GUISelectButtonControl.cpp6
-rw-r--r--guilib/GUISliderControl.cpp2
-rw-r--r--guilib/GUISpinControl.cpp8
-rw-r--r--guilib/GUIStandardWindow.cpp4
-rw-r--r--guilib/GUIToggleButtonControl.cpp2
-rw-r--r--guilib/GUIVisualisationControl.cpp12
-rw-r--r--guilib/GUIWindow.cpp2
-rw-r--r--guilib/GUIWindowManager.cpp2
-rw-r--r--guilib/GUIWrappingListContainer.cpp6
-rw-r--r--guilib/Key.cpp65
-rw-r--r--guilib/Key.h56
27 files changed, 160 insertions, 117 deletions
diff --git a/guilib/GUIAudioManager.cpp b/guilib/GUIAudioManager.cpp
index a6eec09561..8368fc7feb 100644
--- a/guilib/GUIAudioManager.cpp
+++ b/guilib/GUIAudioManager.cpp
@@ -174,7 +174,7 @@ void CGUIAudioManager::PlayActionSound(const CAction& action)
CSingleLock lock(m_cs);
- actionSoundMap::iterator it=m_actionSoundMap.find(action.actionId);
+ actionSoundMap::iterator it=m_actionSoundMap.find(action.GetID());
if (it==m_actionSoundMap.end())
return;
diff --git a/guilib/GUIBaseContainer.cpp b/guilib/GUIBaseContainer.cpp
index 9407dafff3..102a9f3a32 100644
--- a/guilib/GUIBaseContainer.cpp
+++ b/guilib/GUIBaseContainer.cpp
@@ -198,13 +198,13 @@ void CGUIBaseContainer::RenderItem(float posX, float posY, CGUIListItem *item, b
bool CGUIBaseContainer::OnAction(const CAction &action)
{
- if (action.actionId >= KEY_ASCII)
+ if (action.GetID() >= KEY_ASCII)
{
- OnJumpLetter((char)(action.actionId & 0xff));
+ OnJumpLetter((char)(action.GetID() & 0xff));
return true;
}
- switch (action.actionId)
+ switch (action.GetID())
{
case ACTION_MOVE_LEFT:
case ACTION_MOVE_RIGHT:
@@ -212,16 +212,16 @@ bool CGUIBaseContainer::OnAction(const CAction &action)
case ACTION_MOVE_UP:
{
if (!HasFocus()) return false;
- if (action.holdTime > HOLD_TIME_START &&
- ((m_orientation == VERTICAL && (action.actionId == ACTION_MOVE_UP || action.actionId == ACTION_MOVE_DOWN)) ||
- (m_orientation == HORIZONTAL && (action.actionId == ACTION_MOVE_LEFT || action.actionId == ACTION_MOVE_RIGHT))))
+ if (action.GetHoldTime() > HOLD_TIME_START &&
+ ((m_orientation == VERTICAL && (action.GetID() == ACTION_MOVE_UP || action.GetID() == ACTION_MOVE_DOWN)) ||
+ (m_orientation == HORIZONTAL && (action.GetID() == ACTION_MOVE_LEFT || action.GetID() == ACTION_MOVE_RIGHT))))
{ // action is held down - repeat a number of times
- float speed = std::min(1.0f, (float)(action.holdTime - HOLD_TIME_START) / (HOLD_TIME_END - HOLD_TIME_START));
+ float speed = std::min(1.0f, (float)(action.GetHoldTime() - HOLD_TIME_START) / (HOLD_TIME_END - HOLD_TIME_START));
unsigned int itemsPerFrame = 1;
if (m_lastHoldTime) // number of rows/10 items/second max speed
itemsPerFrame = std::max((unsigned int)1, (unsigned int)(speed * 0.0001f * GetRows() * (CTimeUtils::GetFrameTime() - m_lastHoldTime)));
m_lastHoldTime = CTimeUtils::GetFrameTime();
- if (action.actionId == ACTION_MOVE_LEFT || action.actionId == ACTION_MOVE_UP)
+ if (action.GetID() == ACTION_MOVE_LEFT || action.GetID() == ACTION_MOVE_UP)
while (itemsPerFrame--) MoveUp(false);
else
while (itemsPerFrame--) MoveDown(false);
@@ -265,15 +265,15 @@ bool CGUIBaseContainer::OnAction(const CAction &action)
case ACTION_JUMP_SMS8:
case ACTION_JUMP_SMS9:
{
- OnJumpSMS(action.actionId - ACTION_JUMP_SMS2 + 2);
+ OnJumpSMS(action.GetID() - ACTION_JUMP_SMS2 + 2);
return true;
}
break;
default:
- if (action.actionId)
+ if (action.GetID())
{
- return OnClick(action.actionId);
+ return OnClick(action.GetID());
}
}
return false;
diff --git a/guilib/GUIButtonControl.cpp b/guilib/GUIButtonControl.cpp
index a417b55813..b5e47a2121 100644
--- a/guilib/GUIButtonControl.cpp
+++ b/guilib/GUIButtonControl.cpp
@@ -122,7 +122,7 @@ void CGUIButtonControl::RenderText()
bool CGUIButtonControl::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
OnClick();
return true;
diff --git a/guilib/GUIButtonScroller.cpp b/guilib/GUIButtonScroller.cpp
index 509b9b6145..2db7e8831f 100644
--- a/guilib/GUIButtonScroller.cpp
+++ b/guilib/GUIButtonScroller.cpp
@@ -114,7 +114,7 @@ CGUIButtonScroller::~CGUIButtonScroller(void)
bool CGUIButtonScroller::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
// send the appropriate message to the parent window
vector<CGUIActionDescriptor> actions = m_vecButtons[GetActiveButton()]->clickActions;
@@ -127,15 +127,15 @@ bool CGUIButtonScroller::OnAction(const CAction &action)
}
return true;
}
- if (action.actionId == ACTION_CONTEXT_MENU)
+ if (action.GetID() == ACTION_CONTEXT_MENU)
{ // send a click message to our parent
- SEND_CLICK_MESSAGE(GetID(), GetParentID(), action.actionId);
+ SEND_CLICK_MESSAGE(GetID(), GetParentID(), action.GetID());
return true;
}
// smooth scrolling (for analog controls)
- if (action.actionId == ACTION_SCROLL_UP)
+ if (action.GetID() == ACTION_SCROLL_UP)
{
- m_fAnalogScrollSpeed += action.amount1 * action.amount1;
+ m_fAnalogScrollSpeed += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_fAnalogScrollSpeed > ANALOG_SCROLL_START)
{
@@ -147,9 +147,9 @@ bool CGUIButtonScroller::OnAction(const CAction &action)
}
return handled;
}
- if (action.actionId == ACTION_SCROLL_DOWN)
+ if (action.GetID() == ACTION_SCROLL_DOWN)
{
- m_fAnalogScrollSpeed += action.amount1 * action.amount1;
+ m_fAnalogScrollSpeed += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_fAnalogScrollSpeed > ANALOG_SCROLL_START)
{
diff --git a/guilib/GUICheckMarkControl.cpp b/guilib/GUICheckMarkControl.cpp
index 1ea16a3875..19851496b2 100644
--- a/guilib/GUICheckMarkControl.cpp
+++ b/guilib/GUICheckMarkControl.cpp
@@ -85,10 +85,10 @@ CGUILabel::COLOR CGUICheckMarkControl::GetTextColor() const
bool CGUICheckMarkControl::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
m_bSelected = !m_bSelected;
- CGUIMessage msg(GUI_MSG_CLICKED, GetID(), GetParentID(), action.actionId);
+ CGUIMessage msg(GUI_MSG_CLICKED, GetID(), GetParentID(), action.GetID());
SendWindowMessage(msg);
return true;
}
diff --git a/guilib/GUIControl.cpp b/guilib/GUIControl.cpp
index af5dad0e34..2d6912412c 100644
--- a/guilib/GUIControl.cpp
+++ b/guilib/GUIControl.cpp
@@ -160,7 +160,7 @@ void CGUIControl::Render()
bool CGUIControl::OnAction(const CAction &action)
{
- switch (action.actionId)
+ switch (action.GetID())
{
case ACTION_MOVE_DOWN:
if (!HasFocus()) return false;
diff --git a/guilib/GUIDialog.cpp b/guilib/GUIDialog.cpp
index 076ae4a27e..52e9dd02cd 100644
--- a/guilib/GUIDialog.cpp
+++ b/guilib/GUIDialog.cpp
@@ -67,7 +67,7 @@ void CGUIDialog::OnWindowLoaded()
bool CGUIDialog::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_CLOSE_DIALOG || action.actionId == ACTION_PREVIOUS_MENU)
+ if (action.GetID() == ACTION_CLOSE_DIALOG || action.GetID() == ACTION_PREVIOUS_MENU)
{
Close();
return true;
diff --git a/guilib/GUIEditControl.cpp b/guilib/GUIEditControl.cpp
index 6c8fb9c19b..5bb2219197 100644
--- a/guilib/GUIEditControl.cpp
+++ b/guilib/GUIEditControl.cpp
@@ -98,7 +98,7 @@ bool CGUIEditControl::OnAction(const CAction &action)
{
ValidateCursor();
- if (action.actionId == ACTION_BACKSPACE)
+ if (action.GetID() == ACTION_BACKSPACE)
{
// backspace
if (m_cursorPos)
@@ -108,7 +108,7 @@ bool CGUIEditControl::OnAction(const CAction &action)
}
return true;
}
- else if (action.actionId == ACTION_MOVE_LEFT)
+ else if (action.GetID() == ACTION_MOVE_LEFT)
{
if (m_cursorPos > 0)
{
@@ -117,7 +117,7 @@ bool CGUIEditControl::OnAction(const CAction &action)
return true;
}
}
- else if (action.actionId == ACTION_MOVE_RIGHT)
+ else if (action.GetID() == ACTION_MOVE_RIGHT)
{
if ((unsigned int) m_cursorPos < m_text2.size())
{
@@ -126,14 +126,14 @@ bool CGUIEditControl::OnAction(const CAction &action)
return true;
}
}
- else if (action.actionId == ACTION_PASTE)
+ else if (action.GetID() == ACTION_PASTE)
{
OnPasteClipboard();
}
- else if (action.actionId >= KEY_VKEY && action.actionId < KEY_ASCII)
+ else if (action.GetID() >= KEY_VKEY && action.GetID() < KEY_ASCII)
{
// input from the keyboard (vkey, not ascii)
- BYTE b = action.actionId & 0xFF;
+ BYTE b = action.GetID() & 0xFF;
if (b == 0x24) // home
{
m_cursorPos = 0;
@@ -177,10 +177,10 @@ bool CGUIEditControl::OnAction(const CAction &action)
return true;
}
}
- else if (action.actionId >= KEY_ASCII)
+ else if (action.GetID() >= KEY_ASCII)
{
// input from the keyboard
- switch (action.unicode)
+ switch (action.GetUnicode())
{
case '\t':
break;
@@ -206,22 +206,22 @@ bool CGUIEditControl::OnAction(const CAction &action)
}
default:
{
- m_text2.insert(m_text2.begin() + m_cursorPos++, (WCHAR)action.unicode);
+ m_text2.insert(m_text2.begin() + m_cursorPos++, (WCHAR)action.GetUnicode());
break;
}
}
UpdateText();
return true;
}
- else if (action.actionId >= REMOTE_0 && action.actionId <= REMOTE_9)
+ else if (action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9)
{ // input from the remote
if (m_inputType == INPUT_TYPE_FILTER)
{ // filtering - use single number presses
- m_text2.insert(m_text2.begin() + m_cursorPos++, L'0' + (action.actionId - REMOTE_0));
+ m_text2.insert(m_text2.begin() + m_cursorPos++, L'0' + (action.GetID() - REMOTE_0));
UpdateText();
}
else
- OnSMSCharacter(action.actionId - REMOTE_0);
+ OnSMSCharacter(action.GetID() - REMOTE_0);
return true;
}
return CGUIButtonControl::OnAction(action);
diff --git a/guilib/GUIFixedListContainer.cpp b/guilib/GUIFixedListContainer.cpp
index ba00782660..d8076c917a 100644
--- a/guilib/GUIFixedListContainer.cpp
+++ b/guilib/GUIFixedListContainer.cpp
@@ -40,7 +40,7 @@ CGUIFixedListContainer::~CGUIFixedListContainer(void)
bool CGUIFixedListContainer::OnAction(const CAction &action)
{
- switch (action.actionId)
+ switch (action.GetID())
{
case ACTION_PAGE_UP:
{
@@ -57,7 +57,7 @@ bool CGUIFixedListContainer::OnAction(const CAction &action)
// smooth scrolling (for analog controls)
case ACTION_SCROLL_UP:
{
- m_analogScrollCount += action.amount1 * action.amount1;
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_analogScrollCount > 0.4)
{
@@ -70,7 +70,7 @@ bool CGUIFixedListContainer::OnAction(const CAction &action)
break;
case ACTION_SCROLL_DOWN:
{
- m_analogScrollCount += action.amount1 * action.amount1;
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_analogScrollCount > 0.4)
{
diff --git a/guilib/GUIListContainer.cpp b/guilib/GUIListContainer.cpp
index 4f4a7b1b94..7a9d9ddda8 100644
--- a/guilib/GUIListContainer.cpp
+++ b/guilib/GUIListContainer.cpp
@@ -37,7 +37,7 @@ CGUIListContainer::~CGUIListContainer(void)
bool CGUIListContainer::OnAction(const CAction &action)
{
- switch (action.actionId)
+ switch (action.GetID())
{
case ACTION_PAGE_UP:
{
@@ -68,7 +68,7 @@ bool CGUIListContainer::OnAction(const CAction &action)
// smooth scrolling (for analog controls)
case ACTION_SCROLL_UP:
{
- m_analogScrollCount += action.amount1 * action.amount1;
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_analogScrollCount > 0.4)
{
@@ -88,7 +88,7 @@ bool CGUIListContainer::OnAction(const CAction &action)
break;
case ACTION_SCROLL_DOWN:
{
- m_analogScrollCount += action.amount1 * action.amount1;
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_analogScrollCount > 0.4)
{
diff --git a/guilib/GUIMoverControl.cpp b/guilib/GUIMoverControl.cpp
index cf0fd93379..bdf7999878 100644
--- a/guilib/GUIMoverControl.cpp
+++ b/guilib/GUIMoverControl.cpp
@@ -85,21 +85,21 @@ void CGUIMoverControl::Render()
bool CGUIMoverControl::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
// button selected - send message to parent
CGUIMessage message(GUI_MSG_CLICKED, GetID(), GetParentID());
SendWindowMessage(message);
return true;
}
- if (action.actionId == ACTION_ANALOG_MOVE)
+ if (action.GetID() == ACTION_ANALOG_MOVE)
{
// if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN)
- // Move(0, (int)(-m_fAnalogSpeed*action.amount2));
+ // Move(0, (int)(-m_fAnalogSpeed*action.GetAmount(1)));
// else if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT)
- // Move((int)(m_fAnalogSpeed*action.amount1), 0);
+ // Move((int)(m_fAnalogSpeed*action.GetAmount()), 0);
// else // ALLOWED_DIRECTIONS_ALL
- Move((int)(m_fAnalogSpeed*action.amount1), (int)( -m_fAnalogSpeed*action.amount2));
+ Move((int)(m_fAnalogSpeed*action.GetAmount()), (int)( -m_fAnalogSpeed*action.GetAmount(1)));
return true;
}
// base class
diff --git a/guilib/GUIMultiSelectText.cpp b/guilib/GUIMultiSelectText.cpp
index bc70d5e979..4cb80714f0 100644
--- a/guilib/GUIMultiSelectText.cpp
+++ b/guilib/GUIMultiSelectText.cpp
@@ -156,7 +156,7 @@ void CGUIMultiSelectTextControl::UpdateInfo(const CGUIListItem *item)
bool CGUIMultiSelectTextControl::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
// item is clicked - see if we have a clickaction
CStdString clickAction;
diff --git a/guilib/GUIPanelContainer.cpp b/guilib/GUIPanelContainer.cpp
index 9fd012c81e..cd5bd88287 100644
--- a/guilib/GUIPanelContainer.cpp
+++ b/guilib/GUIPanelContainer.cpp
@@ -120,7 +120,7 @@ void CGUIPanelContainer::Render()
bool CGUIPanelContainer::OnAction(const CAction &action)
{
- switch (action.actionId)
+ switch (action.GetID())
{
case ACTION_PAGE_UP:
{
@@ -151,7 +151,7 @@ bool CGUIPanelContainer::OnAction(const CAction &action)
// smooth scrolling (for analog controls)
case ACTION_SCROLL_UP:
{
- m_analogScrollCount += action.amount1 * action.amount1;
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_analogScrollCount > AnalogScrollSpeed())
{
@@ -171,7 +171,7 @@ bool CGUIPanelContainer::OnAction(const CAction &action)
break;
case ACTION_SCROLL_DOWN:
{
- m_analogScrollCount += action.amount1 * action.amount1;
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_analogScrollCount > AnalogScrollSpeed())
{
diff --git a/guilib/GUIRadioButtonControl.cpp b/guilib/GUIRadioButtonControl.cpp
index c928ad8ce5..510b66e514 100644
--- a/guilib/GUIRadioButtonControl.cpp
+++ b/guilib/GUIRadioButtonControl.cpp
@@ -60,7 +60,7 @@ void CGUIRadioButtonControl::Render()
bool CGUIRadioButtonControl::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
m_bSelected = !m_bSelected;
}
diff --git a/guilib/GUIResizeControl.cpp b/guilib/GUIResizeControl.cpp
index 8ca728ef5c..c71dd8b738 100644
--- a/guilib/GUIResizeControl.cpp
+++ b/guilib/GUIResizeControl.cpp
@@ -84,16 +84,16 @@ void CGUIResizeControl::Render()
bool CGUIResizeControl::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
// button selected - send message to parent
CGUIMessage message(GUI_MSG_CLICKED, GetID(), GetParentID());
SendWindowMessage(message);
return true;
}
- if (action.actionId == ACTION_ANALOG_MOVE)
+ if (action.GetID() == ACTION_ANALOG_MOVE)
{
- Resize(m_fAnalogSpeed*action.amount1, -m_fAnalogSpeed*action.amount2);
+ Resize(m_fAnalogSpeed*action.GetAmount(), -m_fAnalogSpeed*action.GetAmount(1));
return true;
}
return CGUIControl::OnAction(action);
diff --git a/guilib/GUIScrollBarControl.cpp b/guilib/GUIScrollBarControl.cpp
index a4b1a39bb0..9107b7c13c 100644
--- a/guilib/GUIScrollBarControl.cpp
+++ b/guilib/GUIScrollBarControl.cpp
@@ -89,7 +89,7 @@ bool CGUIScrollBar::OnMessage(CGUIMessage& message)
bool CGUIScrollBar::OnAction(const CAction &action)
{
- switch ( action.actionId )
+ switch ( action.GetID() )
{
case ACTION_MOVE_LEFT:
if (m_orientation == HORIZONTAL)
diff --git a/guilib/GUISelectButtonControl.cpp b/guilib/GUISelectButtonControl.cpp
index 30c220af37..e3a73f2f5f 100644
--- a/guilib/GUISelectButtonControl.cpp
+++ b/guilib/GUISelectButtonControl.cpp
@@ -189,7 +189,7 @@ bool CGUISelectButtonControl::OnAction(const CAction &action)
{
if (!m_bShowSelect)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
// Enter selection mode
m_bShowSelect = true;
@@ -205,7 +205,7 @@ bool CGUISelectButtonControl::OnAction(const CAction &action)
}
else
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
// User has selected an item, disable selection mode...
m_bShowSelect = false;
@@ -215,7 +215,7 @@ bool CGUISelectButtonControl::OnAction(const CAction &action)
SendWindowMessage(message);
return true;
}
- if (action.actionId == ACTION_MOVE_UP || action.actionId == ACTION_MOVE_DOWN )
+ if (action.GetID() == ACTION_MOVE_UP || action.GetID() == ACTION_MOVE_DOWN )
{
// Disable selection mode when moving up or down
m_bShowSelect = false;
diff --git a/guilib/GUISliderControl.cpp b/guilib/GUISliderControl.cpp
index 59a6474bbd..73b58ac147 100644
--- a/guilib/GUISliderControl.cpp
+++ b/guilib/GUISliderControl.cpp
@@ -128,7 +128,7 @@ bool CGUISliderControl::OnMessage(CGUIMessage& message)
bool CGUISliderControl::OnAction(const CAction &action)
{
- switch ( action.actionId )
+ switch ( action.GetID() )
{
case ACTION_MOVE_LEFT:
//case ACTION_OSD_SHOW_VALUE_MIN:
diff --git a/guilib/GUISpinControl.cpp b/guilib/GUISpinControl.cpp
index b8380efcb3..59676da085 100644
--- a/guilib/GUISpinControl.cpp
+++ b/guilib/GUISpinControl.cpp
@@ -62,7 +62,7 @@ CGUISpinControl::~CGUISpinControl(void)
bool CGUISpinControl::OnAction(const CAction &action)
{
- switch (action.actionId)
+ switch (action.GetID())
{
case REMOTE_0:
case REMOTE_1:
@@ -80,7 +80,7 @@ bool CGUISpinControl::OnAction(const CAction &action)
m_iTypedPos = 0;
strcpy(m_szTyped, "");
}
- int iNumber = action.actionId - REMOTE_0;
+ int iNumber = action.GetID() - REMOTE_0;
m_szTyped[m_iTypedPos] = iNumber + '0';
m_iTypedPos++;
@@ -165,9 +165,9 @@ bool CGUISpinControl::OnAction(const CAction &action)
break;
}
/* static float m_fSmoothScrollOffset = 0.0f;
- if (action.actionId == ACTION_SCROLL_UP)
+ if (action.GetID() == ACTION_SCROLL_UP)
{
- m_fSmoothScrollOffset += action.amount1 * action.amount1;
+ m_fSmoothScrollOffset += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_fSmoothScrollOffset > 0.4)
{
diff --git a/guilib/GUIStandardWindow.cpp b/guilib/GUIStandardWindow.cpp
index 05aa97b09d..d4f039fc58 100644
--- a/guilib/GUIStandardWindow.cpp
+++ b/guilib/GUIStandardWindow.cpp
@@ -34,13 +34,13 @@ CGUIStandardWindow::~CGUIStandardWindow(void)
bool CGUIStandardWindow::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_PREVIOUS_MENU)
+ if (action.GetID() == ACTION_PREVIOUS_MENU)
{
g_windowManager.PreviousWindow();
return true;
}
- if (action.actionId == ACTION_PARENT_DIR && g_advancedSettings.m_bUseEvilB)
+ if (action.GetID() == ACTION_PARENT_DIR && g_advancedSettings.m_bUseEvilB)
{
g_windowManager.PreviousWindow();
return true;
diff --git a/guilib/GUIToggleButtonControl.cpp b/guilib/GUIToggleButtonControl.cpp
index be669c79ba..a29efa0447 100644
--- a/guilib/GUIToggleButtonControl.cpp
+++ b/guilib/GUIToggleButtonControl.cpp
@@ -63,7 +63,7 @@ void CGUIToggleButtonControl::Render()
bool CGUIToggleButtonControl::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_SELECT_ITEM)
+ if (action.GetID() == ACTION_SELECT_ITEM)
{
m_bSelected = !m_bSelected;
}
diff --git a/guilib/GUIVisualisationControl.cpp b/guilib/GUIVisualisationControl.cpp
index 6f5e7b3144..0783c866d7 100644
--- a/guilib/GUIVisualisationControl.cpp
+++ b/guilib/GUIVisualisationControl.cpp
@@ -352,17 +352,17 @@ bool CGUIVisualisationControl::OnAction(const CAction &action)
{
if (!m_pVisualisation) return false;
enum CVisualisation::VIS_ACTION visAction = CVisualisation::VIS_ACTION_NONE;
- if (action.actionId == ACTION_VIS_PRESET_NEXT)
+ if (action.GetID() == ACTION_VIS_PRESET_NEXT)
visAction = CVisualisation::VIS_ACTION_NEXT_PRESET;
- else if (action.actionId == ACTION_VIS_PRESET_PREV)
+ else if (action.GetID() == ACTION_VIS_PRESET_PREV)
visAction = CVisualisation::VIS_ACTION_PREV_PRESET;
- else if (action.actionId == ACTION_VIS_PRESET_LOCK)
+ else if (action.GetID() == ACTION_VIS_PRESET_LOCK)
visAction = CVisualisation::VIS_ACTION_LOCK_PRESET;
- else if (action.actionId == ACTION_VIS_PRESET_RANDOM)
+ else if (action.GetID() == ACTION_VIS_PRESET_RANDOM)
visAction = CVisualisation::VIS_ACTION_RANDOM_PRESET;
- else if (action.actionId == ACTION_VIS_RATE_PRESET_PLUS)
+ else if (action.GetID() == ACTION_VIS_RATE_PRESET_PLUS)
visAction = CVisualisation::VIS_ACTION_RATE_PRESET_PLUS;
- else if (action.actionId == ACTION_VIS_RATE_PRESET_MINUS)
+ else if (action.GetID() == ACTION_VIS_RATE_PRESET_MINUS)
visAction = CVisualisation::VIS_ACTION_RATE_PRESET_MINUS;
return m_pVisualisation->OnAction(visAction);
diff --git a/guilib/GUIWindow.cpp b/guilib/GUIWindow.cpp
index 725f14f6e5..a16050a1a9 100644
--- a/guilib/GUIWindow.cpp
+++ b/guilib/GUIWindow.cpp
@@ -336,7 +336,7 @@ void CGUIWindow::Close(bool forceClose)
bool CGUIWindow::OnAction(const CAction &action)
{
- if (action.actionId == ACTION_MOUSE)
+ if (action.GetID() == ACTION_MOUSE)
return OnMouseAction();
CGUIControl *focusedControl = GetFocusedControl();
diff --git a/guilib/GUIWindowManager.cpp b/guilib/GUIWindowManager.cpp
index 10999c96d4..873665b718 100644
--- a/guilib/GUIWindowManager.cpp
+++ b/guilib/GUIWindowManager.cpp
@@ -456,7 +456,7 @@ bool CGUIWindowManager::OnAction(const CAction &action)
}
// music or video overlay are handled as a special case, as they're modeless, but we allow
// clicking on them with the mouse.
- if (action.actionId == ACTION_MOUSE && (dialog->GetID() == WINDOW_VIDEO_OVERLAY ||
+ if (action.GetID() == ACTION_MOUSE && (dialog->GetID() == WINDOW_VIDEO_OVERLAY ||
dialog->GetID() == WINDOW_MUSIC_OVERLAY))
{
if (dialog->OnAction(action))
diff --git a/guilib/GUIWrappingListContainer.cpp b/guilib/GUIWrappingListContainer.cpp
index a9b972a6d3..7a5520696d 100644
--- a/guilib/GUIWrappingListContainer.cpp
+++ b/guilib/GUIWrappingListContainer.cpp
@@ -48,7 +48,7 @@ void CGUIWrappingListContainer::UpdatePageControl(int offset)
bool CGUIWrappingListContainer::OnAction(const CAction &action)
{
- switch (action.actionId)
+ switch (action.GetID())
{
case ACTION_PAGE_UP:
Scroll(-m_itemsPerPage);
@@ -59,7 +59,7 @@ bool CGUIWrappingListContainer::OnAction(const CAction &action)
// smooth scrolling (for analog controls)
case ACTION_SCROLL_UP:
{
- m_analogScrollCount += action.amount1 * action.amount1;
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_analogScrollCount > 0.4)
{
@@ -72,7 +72,7 @@ bool CGUIWrappingListContainer::OnAction(const CAction &action)
break;
case ACTION_SCROLL_DOWN:
{
- m_analogScrollCount += action.amount1 * action.amount1;
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
bool handled = false;
while (m_analogScrollCount > 0.4)
{
diff --git a/guilib/Key.cpp b/guilib/Key.cpp
index 07d7441838..c54cc7e2cc 100644
--- a/guilib/Key.cpp
+++ b/guilib/Key.cpp
@@ -163,57 +163,60 @@ unsigned int CKey::GetHeld() const
return m_held;
}
-CAction::CAction(int actionID, float _amount1 /* = 1.0f */, float _amount2 /* = 0.0f */, const CStdString &name /* = "" */)
+CAction::CAction(int actionID, float amount1 /* = 1.0f */, float amount2 /* = 0.0f */, const CStdString &name /* = "" */)
{
- actionId = actionID;
- amount1 = _amount1;
- amount2 = _amount2;
- strAction = name;
- repeat = 0;
- buttonCode = 0;
- unicode = 0;
- holdTime = 0;
+ m_id = actionID;
+ m_amount[0] = amount1;
+ m_amount[1] = amount2;
+ for (unsigned int i = 2; i < max_amounts; i++)
+ m_amount[i] = 0;
+ m_name = name;
+ m_repeat = 0;
+ m_buttonCode = 0;
+ m_unicode = 0;
+ m_holdTime = 0;
}
CAction::CAction(int actionID, const CStdString &name, const CKey &key)
{
- actionId = actionID;
- strAction = name;
- amount1 = 1; // digital button (could change this for repeat acceleration)
- amount2 = 0;
- repeat = key.GetRepeat();
- buttonCode = key.GetButtonCode();
- unicode = 0;
- holdTime = key.GetHeld();
+ m_id = actionID;
+ m_name = name;
+ m_amount[0] = 1; // digital button (could change this for repeat acceleration)
+ for (unsigned int i = 1; i < max_amounts; i++)
+ m_amount[i] = 0;
+ m_repeat = key.GetRepeat();
+ m_buttonCode = key.GetButtonCode();
+ m_unicode = 0;
+ m_holdTime = key.GetHeld();
// get the action amounts of the analog buttons
if (key.GetButtonCode() == KEY_BUTTON_LEFT_ANALOG_TRIGGER)
- amount1 = (float)key.GetLeftTrigger() / 255.0f;
+ m_amount[0] = (float)key.GetLeftTrigger() / 255.0f;
else if (key.GetButtonCode() == KEY_BUTTON_RIGHT_ANALOG_TRIGGER)
- amount1 = (float)key.GetRightTrigger() / 255.0f;
+ m_amount[0] = (float)key.GetRightTrigger() / 255.0f;
else if (key.GetButtonCode() == KEY_BUTTON_LEFT_THUMB_STICK)
{
- amount1 = key.GetLeftThumbX();
- amount2 = key.GetLeftThumbY();
+ m_amount[0] = key.GetLeftThumbX();
+ m_amount[1] = key.GetLeftThumbY();
}
else if (key.GetButtonCode() == KEY_BUTTON_RIGHT_THUMB_STICK)
{
- amount1 = key.GetRightThumbX();
- amount2 = key.GetRightThumbY();
+ m_amount[0] = key.GetRightThumbX();
+ m_amount[1] = key.GetRightThumbY();
}
else if (key.GetButtonCode() == KEY_BUTTON_LEFT_THUMB_STICK_UP)
- amount1 = key.GetLeftThumbY();
+ m_amount[0] = key.GetLeftThumbY();
else if (key.GetButtonCode() == KEY_BUTTON_LEFT_THUMB_STICK_DOWN)
- amount1 = -key.GetLeftThumbY();
+ m_amount[0] = -key.GetLeftThumbY();
else if (key.GetButtonCode() == KEY_BUTTON_LEFT_THUMB_STICK_LEFT)
- amount1 = -key.GetLeftThumbX();
+ m_amount[0] = -key.GetLeftThumbX();
else if (key.GetButtonCode() == KEY_BUTTON_LEFT_THUMB_STICK_RIGHT)
- amount1 = key.GetLeftThumbX();
+ m_amount[0] = key.GetLeftThumbX();
else if (key.GetButtonCode() == KEY_BUTTON_RIGHT_THUMB_STICK_UP)
- amount1 = key.GetRightThumbY();
+ m_amount[0] = key.GetRightThumbY();
else if (key.GetButtonCode() == KEY_BUTTON_RIGHT_THUMB_STICK_DOWN)
- amount1 = -key.GetRightThumbY();
+ m_amount[0] = -key.GetRightThumbY();
else if (key.GetButtonCode() == KEY_BUTTON_RIGHT_THUMB_STICK_LEFT)
- amount1 = -key.GetRightThumbX();
+ m_amount[0] = -key.GetRightThumbX();
else if (key.GetButtonCode() == KEY_BUTTON_RIGHT_THUMB_STICK_RIGHT)
- amount1 = key.GetRightThumbX();
+ m_amount[0] = key.GetRightThumbX();
}
diff --git a/guilib/Key.h b/guilib/Key.h
index d210045ab1..24654b6966 100644
--- a/guilib/Key.h
+++ b/guilib/Key.h
@@ -404,14 +404,54 @@ class CAction
public:
CAction(int actionID, float amount1 = 1.0f, float amount2 = 0.0f, const CStdString &name = "");
CAction(int actionID, const CStdString &name, const CKey &key);
- int actionId;
- float amount1;
- float amount2;
- float repeat;
- unsigned int buttonCode;
- CStdString strAction;
- wchar_t unicode; // new feature, does not fit into id like ASCII, wouldn't be good design either!? Will be set whenever ASCII is set into id (for backwards compatibility)
- unsigned int holdTime; ///< Time the key has been held down (in ms)
+
+ /*! \brief Identifier of the action
+ \return id of the action
+ */
+ int GetID() const { return m_id; };
+
+ /*! \brief Human-readable name of the action
+ \return name of the action
+ */
+ const CStdString &GetName() const { return m_name; };
+
+ /*! \brief Get an amount associated with this action
+ \param zero-based index of amount to retrieve, defaults to 0
+ \return an amount associated with this action
+ */
+ float GetAmount(unsigned int index = 0) const { return (index < max_amounts) ? m_amount[index] : 0; };
+
+ /*! \brief Unicode value associated with this action
+ \return unicode value associated with this action, for keyboard input.
+ */
+ wchar_t GetUnicode() const { return m_unicode; };
+
+ /*! \brief Time in ms that the key has been held
+ \return time that the key has been held down in ms.
+ */
+ unsigned int GetHoldTime() const { return m_holdTime; };
+
+ /*! \brief Time since last repeat in ms
+ \return time since last repeat in ms. Returns 0 if unknown.
+ */
+ float GetRepeat() const { return m_repeat; };
+
+ /*! \brief Button code that triggered this action
+ \return button code
+ */
+ unsigned int GetButtonCode() const { return m_buttonCode; };
+
+private:
+ int m_id;
+ CStdString m_name;
+
+ static const unsigned int max_amounts = 2; // Must be at least 2.
+ float m_amount[max_amounts];
+
+ float m_repeat;
+ unsigned int m_holdTime;
+ unsigned int m_buttonCode;
+ wchar_t m_unicode;
};
/*!